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7a0ab2d03e
- Redesigned MS -> Cargo route to remove the marine-sized door bottleneck. - Added a weldable underneath the lift between MS-Cargo - welding brings the lift up and seals off that entrance. - Put in hint brushes in MS in an attempt (read: attempt!) to bring r-speeds down. It's better in general now, but still goes over 700 in spots. - Hopefully fixed the stuck-problems in ventilation. All the tunnels now have smooth surfaces allowing for easier skulk movement too. - Tweaked Ventilation Hive, main change being that skulks/lerks/gorges can walk across the area under the hive without having to jump over the...er...struts, or whatever they are. - Added a hole in the weldable grate in northern corridor, allowing skulks/lerks/jetpackers/fades through, and gorges + marines from one side only. - Extended vent from Archiving Hive to Northern Corridor so it has another exit above the RT in same corridor. - Added horizontal supports stretching across Archiving to aid skulks in moving about (particuarly from one side to the other) - Fixed the most minor of graphical artifacts in Reception (this was my fault and nothing to do with the wires texture or anything else) - Fixed HOM in Northern Corridor (Like I need to say that...) - Added a ladder in Holoroom leading up onto the balcony to cargo. - Retextured ventilation to an extent. - Modified RT room in Processing in a minor way, meaning the RT is no longer blocked from view until you run around the centre computer console. - More minor changes. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@163 67975925-1194-0748-b3d5-c16f83f1a3a1
11 MiB
11 MiB