mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-15 01:02:04 +00:00
19b458f8bc
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@141 67975925-1194-0748-b3d5-c16f83f1a3a1
202 lines
5.2 KiB
C++
202 lines
5.2 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHAlienEquipment.h $
|
|
// $Date: 2002/10/16 00:46:51 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHAlienEquipment.h,v $
|
|
// Revision 1.13 2002/10/16 00:46:51 Flayra
|
|
// - Movement chambers not useable until 3 seconds after built
|
|
// - Moved and removed some building sounds, added one for chamber death
|
|
// - Don't allow using movement chamber while gestating
|
|
//
|
|
// Revision 1.12 2002/09/09 19:47:47 Flayra
|
|
// - Alien buildings now animate
|
|
// - Sensory chamber no longer hurts players when touched
|
|
//
|
|
// Revision 1.11 2002/08/31 18:01:00 Flayra
|
|
// - Work at VALVe
|
|
//
|
|
// Revision 1.10 2002/08/16 02:32:09 Flayra
|
|
// - Added damage types
|
|
// - Swapped umbra and bile bomb
|
|
//
|
|
// Revision 1.9 2002/07/25 16:57:59 flayra
|
|
// - Linux changes
|
|
//
|
|
// Revision 1.8 2002/07/23 16:55:36 Flayra
|
|
// - Alien buildings now have an iuser3 type (used for "resource tower is under attack")
|
|
//
|
|
// Revision 1.7 2002/07/01 21:13:03 Flayra
|
|
// - Added auto-build to all alien buildings, added new parasiting ability to sensory chambers
|
|
//
|
|
// Revision 1.6 2002/06/03 16:22:45 Flayra
|
|
// - Movement chamber needs to be used to teleport, get points for building resource tower, defense chambers heal buildables too, improved sensory chamber (still has problems though), removed duplicate hive classname
|
|
//
|
|
// Revision 1.5 2002/05/28 17:11:39 Flayra
|
|
// - Added new turret instead of old offensive upgrades chamber, added secondary functions
|
|
//
|
|
// Revision 1.4 2002/05/23 02:34:00 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#ifndef AVH_ALIEN_EQUIPMENT_H
|
|
#define AVH_ALIEN_EQUIPMENT_H
|
|
|
|
#include "util/nowarnings.h"
|
|
#include "dlls/weapons.h"
|
|
#include "mod/AvHBasePlayerWeapon.h"
|
|
#include "mod/AvHConstants.h"
|
|
#include "mod/AvHEntities.h"
|
|
#include "mod/AvHBuildable.h"
|
|
#include "mod/AvHEntities.h"
|
|
#include "mod/AvHTurret.h"
|
|
|
|
class AvHAlienResourceTower : public AvHResourceTower
|
|
{
|
|
public:
|
|
AvHAlienResourceTower();
|
|
|
|
virtual int GetActiveAnimation() const;
|
|
|
|
virtual char* GetDeploySound() const;
|
|
|
|
virtual bool GetIsOrganic() const;
|
|
|
|
virtual int GetPointValue() const;
|
|
|
|
virtual char* GetModelName() const;
|
|
|
|
virtual int GetSequenceForBoundingBox() const;
|
|
|
|
char* GetActiveSoundList() const;
|
|
|
|
void Killed(entvars_t* pevAttacker, int iGib);
|
|
|
|
virtual void Materialize();
|
|
|
|
void Precache();
|
|
|
|
virtual void Spawn();
|
|
|
|
private:
|
|
void EXPORT AlienResourceThink();
|
|
|
|
};
|
|
|
|
class AvHAlienUpgradeBuilding : public AvHBaseBuildable
|
|
{
|
|
public:
|
|
AvHAlienUpgradeBuilding(AvHMessageID inMessageID, AvHTechID inTechID, char* inClassName, AvHUser3 inUser3);
|
|
|
|
virtual char* GetDeploySound() const = 0;
|
|
|
|
virtual bool GetIsOrganic() const;
|
|
|
|
virtual int GetPointValue() const;
|
|
|
|
virtual AvHAlienUpgradeCategory GetUpgradeCategory() const = 0;
|
|
|
|
virtual void Killed(entvars_t* pevAttacker, int iGib);
|
|
|
|
virtual void Materialize();
|
|
|
|
virtual void Precache();
|
|
|
|
virtual void SetHasBeenBuilt();
|
|
|
|
virtual void Spawn();
|
|
|
|
private:
|
|
void EXPORT AlienBuildingThink();
|
|
|
|
};
|
|
|
|
//class AvHOffenseChamber : public AvHTurret
|
|
//{
|
|
//public:
|
|
// AvHOffenseChamber();
|
|
//
|
|
// virtual char* GetActiveSound() const;
|
|
// virtual char* GetAlertSound() const;
|
|
// virtual char* GetPingSound() const;
|
|
//
|
|
// virtual int GetRange() const;
|
|
//
|
|
// virtual void Precache();
|
|
//
|
|
// virtual void Spawn();
|
|
//};
|
|
|
|
class AvHDefenseChamber : public AvHAlienUpgradeBuilding
|
|
{
|
|
public:
|
|
AvHDefenseChamber();
|
|
|
|
virtual char* GetDeploySound() const;
|
|
|
|
virtual char* GetModelName() const;
|
|
|
|
void EXPORT RegenAliensThink();
|
|
|
|
virtual void SetHasBeenBuilt();
|
|
|
|
virtual AvHAlienUpgradeCategory GetUpgradeCategory() const;
|
|
};
|
|
|
|
class AvHSensoryChamber : public AvHAlienUpgradeBuilding
|
|
{
|
|
public:
|
|
AvHSensoryChamber();
|
|
|
|
virtual char* GetDeploySound() const;
|
|
|
|
bool GetIsEntityInSight(CBaseEntity* inEntity);
|
|
|
|
virtual char* GetModelName() const;
|
|
|
|
virtual AvHAlienUpgradeCategory GetUpgradeCategory() const;
|
|
|
|
virtual void Precache();
|
|
|
|
virtual void SetHasBeenBuilt();
|
|
|
|
};
|
|
|
|
class AvHMovementChamber : public AvHAlienUpgradeBuilding
|
|
{
|
|
public:
|
|
AvHMovementChamber();
|
|
|
|
virtual char* GetDeploySound() const;
|
|
|
|
virtual char* GetModelName() const;
|
|
|
|
virtual void Precache();
|
|
|
|
virtual void ResetEntity();
|
|
|
|
virtual void SetHasBeenBuilt();
|
|
|
|
void EXPORT EnergyAliensThink();
|
|
|
|
void EXPORT TeleportUse(CBaseEntity* inActivator, CBaseEntity* inCaller, USE_TYPE inUseType, float inValue);
|
|
|
|
void EXPORT TeleportUseThink();
|
|
|
|
virtual AvHAlienUpgradeCategory GetUpgradeCategory() const;
|
|
|
|
private:
|
|
float mLastTimeScannedHives;
|
|
int mTeleportHiveIndex;
|
|
};
|
|
|
|
|
|
#endif
|