mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-15 09:11:55 +00:00
60007652a3
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@21 67975925-1194-0748-b3d5-c16f83f1a3a1
89 lines
No EOL
1.8 KiB
C++
89 lines
No EOL
1.8 KiB
C++
#ifndef AVH_MINIMAP_H
|
|
#define AVH_MINIMAP_H
|
|
|
|
#include "types.h"
|
|
|
|
#ifdef AVH_CLIENT
|
|
#include "cl_dll/hud.h"
|
|
#endif
|
|
|
|
#include "mod/AvHMapExtents.h"
|
|
|
|
const int kSpriteWidth = 512;
|
|
const int kSpriteHeight = 512;
|
|
const int kSpriteDataPixels = kSpriteWidth*kSpriteHeight;
|
|
|
|
class AvHPlayer;
|
|
|
|
class AvHMiniMap
|
|
{
|
|
public:
|
|
AvHMiniMap();
|
|
virtual ~AvHMiniMap();
|
|
|
|
bool GetIsProcessing(float* outPercentageDone = NULL) const;
|
|
|
|
#ifdef AVH_SERVER
|
|
void BuildMiniMap(const char* inMapName, AvHPlayer* inPlayer, const AvHMapExtents& inMapExtents);
|
|
bool Process();
|
|
#endif
|
|
|
|
#ifdef AVH_CLIENT
|
|
static string GetSpriteNameFromMap(int inSpriteWidth, const string& inMapName);
|
|
int ReceiveFromNetworkStream(void* const buffer, const int size);
|
|
bool WriteSpritesIfJustFinished();
|
|
#endif
|
|
|
|
|
|
private:
|
|
#ifdef AVH_CLIENT
|
|
void DrawEdges(uint8* inMap, int width, int height);
|
|
void InitializePalette();
|
|
bool WriteMapToSprite();
|
|
void WriteMapToSprite(FILE* inFileHandle);
|
|
#endif
|
|
|
|
uint8* mMap;
|
|
int mMapWidth;
|
|
int mMapHeight;
|
|
|
|
#ifdef AVH_SERVER
|
|
AvHPlayer* mPlayer;
|
|
#endif
|
|
|
|
#ifdef AVH_CLIENT
|
|
uint8 mPalette[256*3];
|
|
uint8 mSpriteData[kSpriteDataPixels];
|
|
uint8 mCommanderSpriteData[kSpriteDataPixels / 4];
|
|
#endif
|
|
|
|
float mMinX;
|
|
float mMinY;
|
|
float mMaxX;
|
|
float mMaxY;
|
|
float mMinViewHeight;
|
|
float mMaxViewHeight;
|
|
|
|
int mNumSamplesToProcess;
|
|
int mNumSamplesProcessed;
|
|
bool mIsProcessing;
|
|
|
|
string mMapName;
|
|
|
|
#ifdef AVH_CLIENT
|
|
// Sprite stuff
|
|
byte* byteimage;
|
|
byte* lbmpalette;
|
|
int byteimagewidth;
|
|
int byteimageheight;
|
|
byte* lumpbuffer;
|
|
byte* plump;
|
|
char spritedir[1024];
|
|
char spriteoutname[1024];
|
|
int framesmaxs[2];
|
|
int framecount;
|
|
#endif
|
|
|
|
};
|
|
|
|
#endif |