mirror of
https://github.com/unknownworlds/NS.git
synced 2024-12-21 01:41:13 +00:00
5dcc163bd5
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@379 67975925-1194-0748-b3d5-c16f83f1a3a1
153 lines
No EOL
4.7 KiB
C++
153 lines
No EOL
4.7 KiB
C++
#include "ScoreboardIcon.h"
|
|
#include "game_shared\vgui_loadtga.h"
|
|
#include "util\STLUtil.h"
|
|
#include <algorithm> //max
|
|
|
|
void loadImages( const int icon_number, std::vector<vgui::BitmapTGA*>& images );
|
|
vgui::Color uncompressColor( const int icon_color );
|
|
vgui::Color gammaAdjustColor( vgui::Color& color, const float gamma_slope );
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
ScoreboardIcon::ScoreboardIcon( const int icon_number_, const int icon_color_ ) : icon_number( icon_number_ ), icon_color( icon_color_ )
|
|
{
|
|
this->base_color = uncompressColor( this->icon_color );
|
|
this->color = gammaAdjustColor( this->base_color, 1.0 );
|
|
loadImages( this->icon_number, this->images );
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
ScoreboardIcon::~ScoreboardIcon(void)
|
|
{
|
|
//free memory taken by images
|
|
std::vector<vgui::BitmapTGA*>::iterator current, end = this->images.end();
|
|
for( current = this->images.begin(); current != end; ++current )
|
|
{
|
|
delete *current;
|
|
}
|
|
this->images.clear();
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
vgui::Color ScoreboardIcon::getColor(void) const
|
|
{
|
|
return base_color;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
int ScoreboardIcon::getIconColor(void) const
|
|
{
|
|
return icon_color;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
int ScoreboardIcon::getIconNumber(void) const
|
|
{
|
|
return icon_number;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
vgui::BitmapTGA* ScoreboardIcon::getImage( const int frame_number ) const
|
|
{
|
|
if( this->images.empty() ) //images not found at load time
|
|
{ return NULL; }
|
|
|
|
int image_number = frame_number % (int)this->images.size();
|
|
vgui::BitmapTGA* image = const_cast<vgui::BitmapTGA*>(this->images[image_number]);
|
|
image->setColor( this->color );
|
|
return image;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
bool ScoreboardIcon::updateColor( const int icon_color, const float gamma_slope )
|
|
{
|
|
this->icon_color = icon_color;
|
|
this->base_color = uncompressColor( this->icon_color );
|
|
this->color = gammaAdjustColor( this->base_color, gamma_slope );
|
|
return true;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
bool ScoreboardIcon::updateColor( const float gamma_slope )
|
|
{
|
|
this->color = gammaAdjustColor( this->base_color, gamma_slope );
|
|
return true;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
vgui::Color uncompressColor( const int icon_color )
|
|
{
|
|
int components[4] = {0,0,0,0}; //Alpha = 0
|
|
|
|
components[0] = ((icon_color >> 6) & 0x03) * 64; //Red
|
|
components[1] = ((icon_color >> 6) & 0x03) * 64; //Green
|
|
components[2] = ((icon_color >> 6) & 0x03) * 64; //Blue
|
|
int brightness_shift = (icon_color & 0x03) * 16; //shift value
|
|
|
|
float max = std::max(components[0], std::max(components[1], components[2]));
|
|
if( max != 0 )
|
|
{
|
|
components[0] += ((int)(components[0]/max))*brightness_shift;
|
|
components[1] += ((int)(components[1]/max))*brightness_shift;
|
|
components[2] += ((int)(components[2]/max))*brightness_shift;
|
|
}
|
|
else
|
|
{
|
|
components[0] += brightness_shift;
|
|
components[1] += brightness_shift;
|
|
components[2] += brightness_shift;
|
|
}
|
|
|
|
return vgui::Color( components[0], components[1], components[2], components[3] );
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
vgui::Color gammaAdjustColor( vgui::Color& color, const float gamma_slope )
|
|
{
|
|
int components[4];
|
|
color.getColor( components[0], components[1], components[2], components[3] );
|
|
ASSERT( gamma_slope != 0 );
|
|
vgui::Color returnVal = vgui::Color( components[0]/gamma_slope, components[1]/gamma_slope, components[2]/gamma_slope, 0 );
|
|
return returnVal;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
void loadImages( const int icon_number, std::vector<vgui::BitmapTGA*>& images )
|
|
{
|
|
if( icon_number == 0 ) //special case, no icon
|
|
{ return; }
|
|
if( icon_number > 0xFFFF ) //bogus icon number
|
|
{ return; }
|
|
|
|
std::string directory = "gfx/vgui/icons/";
|
|
std::string extension = ".tga";
|
|
std::string icon_name;
|
|
|
|
unsigned char icon_bytes[2] = { (icon_number >> 8) & 0xFF, icon_number & 0xFF };
|
|
MakeHexPairsFromBytes(icon_bytes,icon_name,2);
|
|
icon_name = "0x" + icon_name;
|
|
|
|
std::string image_name = directory + icon_name + extension;
|
|
vgui::BitmapTGA* image = vgui_LoadTGA( image_name.c_str() );
|
|
|
|
int frame_number = 1;
|
|
while( image != NULL )
|
|
{
|
|
images.push_back( image );
|
|
if( image == NULL )
|
|
{ break; }
|
|
frame_number++;
|
|
image_name = directory + icon_name + "-" + MakeStringFromInt(frame_number) + extension;
|
|
image = vgui_LoadTGA( image_name.c_str() );
|
|
}
|
|
} |