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88f1ac3034
o cvar cl_customcrosshair 0|1|2|3, default 0, any other value forces default o Option added to advanced options o Multiple resolutions supported, if an xhair isn't available for the configured resolution, the next lowest available sprite is used. o Fully backwards compatible with 3.1 crosshair files. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@409 67975925-1194-0748-b3d5-c16f83f1a3a1
70 lines
No EOL
1.4 KiB
C
70 lines
No EOL
1.4 KiB
C
/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef __AMMO_H__
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#define __AMMO_H__
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#define MAX_WEAPON_NAME 128
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#define WEAPON_FLAGS_SELECTIONEMPTY 1
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struct WEAPON
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{
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char szName[MAX_WEAPON_NAME];
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int iAmmoType;
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int iAmmo2Type;
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int iMax1;
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int iMax2;
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int iSlot;
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int iSlotPos;
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int iFlags;
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int iId;
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int iClip;
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// puzl: 497 - weapon enable state
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int iEnabled;
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int iCount; // # of itesm in plist
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HSPRITE hActive;
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wrect_t rcActive;
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HSPRITE hInactive;
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wrect_t rcInactive;
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HSPRITE hAmmo;
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wrect_t rcAmmo;
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HSPRITE hAmmo2;
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wrect_t rcAmmo2;
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HSPRITE hCrosshair;
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wrect_t rcCrosshair;
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HSPRITE hCrosshair1;
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wrect_t rcCrosshair1;
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HSPRITE hCrosshair2;
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wrect_t rcCrosshair2;
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HSPRITE hCrosshair3;
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wrect_t rcCrosshair3;
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/* HSPRITE hAutoaim;
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wrect_t rcAutoaim;
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HSPRITE hZoomedCrosshair;
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wrect_t rcZoomedCrosshair;
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HSPRITE hZoomedAutoaim;
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wrect_t rcZoomedAutoaim;
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*/
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};
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typedef int AMMO;
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#endif |