mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-10 15:21:43 +00:00
7b18f64309
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@16 67975925-1194-0748-b3d5-c16f83f1a3a1
428 lines
10 KiB
C++
428 lines
10 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
//
|
|
// ========================== PATH_CORNER ===========================
|
|
//
|
|
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "trains.h"
|
|
#include "saverestore.h"
|
|
|
|
class CPathCorner : public CPointEntity
|
|
{
|
|
public:
|
|
void Spawn( );
|
|
void KeyValue( KeyValueData* pkvd );
|
|
float GetDelay( void ) { return m_flWait; }
|
|
// void Touch( CBaseEntity *pOther );
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
private:
|
|
float m_flWait;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( path_corner, CPathCorner );
|
|
|
|
// Global Savedata for Delay
|
|
TYPEDESCRIPTION CPathCorner::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CPathCorner, m_flWait, FIELD_FLOAT ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE( CPathCorner, CPointEntity );
|
|
|
|
//
|
|
// Cache user-entity-field values until spawn is called.
|
|
//
|
|
void CPathCorner :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "wait"))
|
|
{
|
|
m_flWait = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CPointEntity::KeyValue( pkvd );
|
|
}
|
|
|
|
|
|
void CPathCorner :: Spawn( )
|
|
{
|
|
ASSERTSZ(!FStringNull(pev->targetname), "path_corner without a targetname");
|
|
}
|
|
|
|
#if 0
|
|
void CPathCorner :: Touch( CBaseEntity *pOther )
|
|
{
|
|
entvars_t* pevToucher = pOther->pev;
|
|
|
|
if ( FBitSet ( pevToucher->flags, FL_MONSTER ) )
|
|
{// monsters don't navigate path corners based on touch anymore
|
|
return;
|
|
}
|
|
|
|
// If OTHER isn't explicitly looking for this path_corner, bail out
|
|
if ( pOther->m_pGoalEnt != this )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// If OTHER has an enemy, this touch is incidental, ignore
|
|
if ( !FNullEnt(pevToucher->enemy) )
|
|
{
|
|
return; // fighting, not following a path
|
|
}
|
|
|
|
// UNDONE: support non-zero flWait
|
|
/*
|
|
if (m_flWait != 0)
|
|
ALERT(at_warning, "Non-zero path-cornder waits NYI");
|
|
*/
|
|
|
|
// Find the next "stop" on the path, make it the goal of the "toucher".
|
|
if (FStringNull(pev->target))
|
|
{
|
|
ALERT(at_warning, "PathCornerTouch: no next stop specified");
|
|
}
|
|
|
|
pOther->m_pGoalEnt = CBaseEntity::Instance( FIND_ENTITY_BY_TARGETNAME ( NULL, STRING(pev->target) ) );
|
|
|
|
// If "next spot" was not found (does not exist - level design error)
|
|
if ( !pOther->m_pGoalEnt )
|
|
{
|
|
ALERT(at_console, "PathCornerTouch--%s couldn't find next stop in path: %s", STRING(pev->classname), STRING(pev->target));
|
|
return;
|
|
}
|
|
|
|
// Turn towards the next stop in the path.
|
|
pevToucher->ideal_yaw = UTIL_VecToYaw ( pOther->m_pGoalEnt->pev->origin - pevToucher->origin );
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
TYPEDESCRIPTION CPathTrack::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CPathTrack, m_length, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CPathTrack, m_pnext, FIELD_CLASSPTR ),
|
|
DEFINE_FIELD( CPathTrack, m_paltpath, FIELD_CLASSPTR ),
|
|
DEFINE_FIELD( CPathTrack, m_pprevious, FIELD_CLASSPTR ),
|
|
DEFINE_FIELD( CPathTrack, m_altName, FIELD_STRING ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE( CPathTrack, CBaseEntity );
|
|
LINK_ENTITY_TO_CLASS( path_track, CPathTrack );
|
|
|
|
//
|
|
// Cache user-entity-field values until spawn is called.
|
|
//
|
|
void CPathTrack :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "altpath"))
|
|
{
|
|
m_altName = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CPointEntity::KeyValue( pkvd );
|
|
}
|
|
|
|
void CPathTrack :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
int on;
|
|
|
|
// Use toggles between two paths
|
|
if ( m_paltpath )
|
|
{
|
|
on = !FBitSet( pev->spawnflags, SF_PATH_ALTERNATE );
|
|
if ( ShouldToggle( useType, on ) )
|
|
{
|
|
if ( on )
|
|
SetBits( pev->spawnflags, SF_PATH_ALTERNATE );
|
|
else
|
|
ClearBits( pev->spawnflags, SF_PATH_ALTERNATE );
|
|
}
|
|
}
|
|
else // Use toggles between enabled/disabled
|
|
{
|
|
on = !FBitSet( pev->spawnflags, SF_PATH_DISABLED );
|
|
|
|
if ( ShouldToggle( useType, on ) )
|
|
{
|
|
if ( on )
|
|
SetBits( pev->spawnflags, SF_PATH_DISABLED );
|
|
else
|
|
ClearBits( pev->spawnflags, SF_PATH_DISABLED );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CPathTrack :: Link( void )
|
|
{
|
|
edict_t *pentTarget;
|
|
|
|
if ( !FStringNull(pev->target) )
|
|
{
|
|
pentTarget = FIND_ENTITY_BY_TARGETNAME( NULL, STRING(pev->target) );
|
|
if ( !FNullEnt(pentTarget) )
|
|
{
|
|
m_pnext = CPathTrack::Instance( pentTarget );
|
|
|
|
if ( m_pnext ) // If no next pointer, this is the end of a path
|
|
{
|
|
m_pnext->SetPrevious( this );
|
|
}
|
|
}
|
|
else
|
|
ALERT( at_console, "Dead end link %s\n", STRING(pev->target) );
|
|
}
|
|
|
|
// Find "alternate" path
|
|
if ( m_altName )
|
|
{
|
|
pentTarget = FIND_ENTITY_BY_TARGETNAME( NULL, STRING(m_altName) );
|
|
if ( !FNullEnt(pentTarget) )
|
|
{
|
|
m_paltpath = CPathTrack::Instance( pentTarget );
|
|
|
|
if ( m_paltpath ) // If no next pointer, this is the end of a path
|
|
{
|
|
m_paltpath->SetPrevious( this );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CPathTrack :: Spawn( void )
|
|
{
|
|
pev->solid = SOLID_TRIGGER;
|
|
UTIL_SetSize(pev, Vector(-8, -8, -8), Vector(8, 8, 8));
|
|
|
|
m_pnext = NULL;
|
|
m_pprevious = NULL;
|
|
// DEBUGGING CODE
|
|
#if PATH_SPARKLE_DEBUG
|
|
SetThink( &CPathTrack::Sparkle );
|
|
pev->nextthink = gpGlobals->time + 0.5;
|
|
#endif
|
|
}
|
|
|
|
|
|
void CPathTrack::Activate( void )
|
|
{
|
|
if ( !FStringNull( pev->targetname ) ) // Link to next, and back-link
|
|
Link();
|
|
}
|
|
|
|
CPathTrack *CPathTrack :: ValidPath( CPathTrack *ppath, int testFlag )
|
|
{
|
|
if ( !ppath )
|
|
return NULL;
|
|
|
|
if ( testFlag && FBitSet( ppath->pev->spawnflags, SF_PATH_DISABLED ) )
|
|
return NULL;
|
|
|
|
return ppath;
|
|
}
|
|
|
|
|
|
void CPathTrack :: Project( CPathTrack *pstart, CPathTrack *pend, Vector *origin, float dist )
|
|
{
|
|
if ( pstart && pend )
|
|
{
|
|
Vector dir = (pend->pev->origin - pstart->pev->origin);
|
|
dir = dir.Normalize();
|
|
*origin = pend->pev->origin + dir * dist;
|
|
}
|
|
}
|
|
|
|
CPathTrack *CPathTrack::GetNext( void )
|
|
{
|
|
if ( m_paltpath && FBitSet( pev->spawnflags, SF_PATH_ALTERNATE ) && !FBitSet( pev->spawnflags, SF_PATH_ALTREVERSE ) )
|
|
return m_paltpath;
|
|
|
|
return m_pnext;
|
|
}
|
|
|
|
|
|
|
|
CPathTrack *CPathTrack::GetPrevious( void )
|
|
{
|
|
if ( m_paltpath && FBitSet( pev->spawnflags, SF_PATH_ALTERNATE ) && FBitSet( pev->spawnflags, SF_PATH_ALTREVERSE ) )
|
|
return m_paltpath;
|
|
|
|
return m_pprevious;
|
|
}
|
|
|
|
|
|
|
|
void CPathTrack::SetPrevious( CPathTrack *pprev )
|
|
{
|
|
// Only set previous if this isn't my alternate path
|
|
if ( pprev && !FStrEq( STRING(pprev->pev->targetname), STRING(m_altName) ) )
|
|
m_pprevious = pprev;
|
|
}
|
|
|
|
|
|
// Assumes this is ALWAYS enabled
|
|
CPathTrack *CPathTrack :: LookAhead( Vector *origin, float dist, int move )
|
|
{
|
|
CPathTrack *pcurrent;
|
|
float originalDist = dist;
|
|
|
|
pcurrent = this;
|
|
Vector currentPos = *origin;
|
|
|
|
if ( dist < 0 ) // Travelling backwards through path
|
|
{
|
|
dist = -dist;
|
|
while ( dist > 0 )
|
|
{
|
|
Vector dir = pcurrent->pev->origin - currentPos;
|
|
float length = dir.Length();
|
|
if ( !length )
|
|
{
|
|
if ( !ValidPath(pcurrent->GetPrevious(), move) ) // If there is no previous node, or it's disabled, return now.
|
|
{
|
|
if ( !move )
|
|
Project( pcurrent->GetNext(), pcurrent, origin, dist );
|
|
return NULL;
|
|
}
|
|
pcurrent = pcurrent->GetPrevious();
|
|
}
|
|
else if ( length > dist ) // enough left in this path to move
|
|
{
|
|
*origin = currentPos + (dir * (dist / length));
|
|
return pcurrent;
|
|
}
|
|
else
|
|
{
|
|
dist -= length;
|
|
currentPos = pcurrent->pev->origin;
|
|
*origin = currentPos;
|
|
if ( !ValidPath(pcurrent->GetPrevious(), move) ) // If there is no previous node, or it's disabled, return now.
|
|
return NULL;
|
|
|
|
pcurrent = pcurrent->GetPrevious();
|
|
}
|
|
}
|
|
*origin = currentPos;
|
|
return pcurrent;
|
|
}
|
|
else
|
|
{
|
|
while ( dist > 0 )
|
|
{
|
|
if ( !ValidPath(pcurrent->GetNext(), move) ) // If there is no next node, or it's disabled, return now.
|
|
{
|
|
if ( !move )
|
|
Project( pcurrent->GetPrevious(), pcurrent, origin, dist );
|
|
return NULL;
|
|
}
|
|
Vector dir = pcurrent->GetNext()->pev->origin - currentPos;
|
|
float length = dir.Length();
|
|
if ( !length && !ValidPath( pcurrent->GetNext()->GetNext(), move ) )
|
|
{
|
|
if ( dist == originalDist ) // HACK -- up against a dead end
|
|
return NULL;
|
|
return pcurrent;
|
|
}
|
|
if ( length > dist ) // enough left in this path to move
|
|
{
|
|
*origin = currentPos + (dir * (dist / length));
|
|
return pcurrent;
|
|
}
|
|
else
|
|
{
|
|
dist -= length;
|
|
currentPos = pcurrent->GetNext()->pev->origin;
|
|
pcurrent = pcurrent->GetNext();
|
|
*origin = currentPos;
|
|
}
|
|
}
|
|
*origin = currentPos;
|
|
}
|
|
|
|
return pcurrent;
|
|
}
|
|
|
|
|
|
// Assumes this is ALWAYS enabled
|
|
CPathTrack *CPathTrack :: Nearest( Vector origin )
|
|
{
|
|
int deadCount;
|
|
float minDist, dist;
|
|
Vector delta;
|
|
CPathTrack *ppath, *pnearest;
|
|
|
|
|
|
delta = origin - pev->origin;
|
|
delta.z = 0;
|
|
minDist = delta.Length();
|
|
pnearest = this;
|
|
ppath = GetNext();
|
|
|
|
// Hey, I could use the old 2 racing pointers solution to this, but I'm lazy :)
|
|
deadCount = 0;
|
|
while ( ppath && ppath != this )
|
|
{
|
|
deadCount++;
|
|
if ( deadCount > 9999 )
|
|
{
|
|
ALERT( at_error, "Bad sequence of path_tracks from %s", STRING(pev->targetname) );
|
|
return NULL;
|
|
}
|
|
delta = origin - ppath->pev->origin;
|
|
delta.z = 0;
|
|
dist = delta.Length();
|
|
if ( dist < minDist )
|
|
{
|
|
minDist = dist;
|
|
pnearest = ppath;
|
|
}
|
|
ppath = ppath->GetNext();
|
|
}
|
|
return pnearest;
|
|
}
|
|
|
|
|
|
CPathTrack *CPathTrack::Instance( edict_t *pent )
|
|
{
|
|
if ( FClassnameIs( pent, "path_track" ) )
|
|
return (CPathTrack *)GET_PRIVATE(pent);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
// DEBUGGING CODE
|
|
#if PATH_SPARKLE_DEBUG
|
|
void CPathTrack :: Sparkle( void )
|
|
{
|
|
|
|
pev->nextthink = gpGlobals->time + 0.2;
|
|
if ( FBitSet( pev->spawnflags, SF_PATH_DISABLED ) )
|
|
UTIL_ParticleEffect(pev->origin, Vector(0,0,100), 210, 10);
|
|
else
|
|
UTIL_ParticleEffect(pev->origin, Vector(0,0,100), 84, 10);
|
|
}
|
|
#endif
|
|
|