mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-10 15:21:43 +00:00
7b18f64309
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@16 67975925-1194-0748-b3d5-c16f83f1a3a1
241 lines
6.1 KiB
C++
241 lines
6.1 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* This source code contains proprietary and confidential information of
|
|
* Valve LLC and its suppliers. Access to this code is restricted to
|
|
* persons who have executed a written SDK license with Valve. Any access,
|
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
|
*
|
|
****/
|
|
/*
|
|
|
|
===== h_cine.cpp ========================================================
|
|
|
|
The Halflife hard coded "scripted sequence".
|
|
|
|
I'm pretty sure all this code is obsolete
|
|
|
|
*/
|
|
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "monsters.h"
|
|
#include "decals.h"
|
|
|
|
|
|
class CLegacyCineMonster : public CBaseMonster
|
|
{
|
|
public:
|
|
void CineSpawn( char *szModel );
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
void EXPORT CineThink( void );
|
|
void Pain( void );
|
|
void Die( void );
|
|
};
|
|
|
|
class CCineScientist : public CLegacyCineMonster
|
|
{
|
|
public:
|
|
void Spawn( void ) { CineSpawn("models/cine-scientist.mdl"); }
|
|
};
|
|
class CCine2Scientist : public CLegacyCineMonster
|
|
{
|
|
public:
|
|
void Spawn( void ) { CineSpawn("models/cine2-scientist.mdl"); }
|
|
};
|
|
class CCinePanther : public CLegacyCineMonster
|
|
{
|
|
public:
|
|
void Spawn( void ) { CineSpawn("models/cine-panther.mdl"); }
|
|
};
|
|
|
|
class CCineBarney : public CLegacyCineMonster
|
|
{
|
|
public:
|
|
void Spawn( void ) { CineSpawn("models/cine-barney.mdl"); }
|
|
};
|
|
|
|
class CCine2HeavyWeapons : public CLegacyCineMonster
|
|
{
|
|
public:
|
|
void Spawn( void ) { CineSpawn("models/cine2_hvyweapons.mdl"); }
|
|
};
|
|
|
|
class CCine2Slave : public CLegacyCineMonster
|
|
{
|
|
public:
|
|
void Spawn( void ) { CineSpawn("models/cine2_slave.mdl"); }
|
|
};
|
|
|
|
class CCine3Scientist : public CLegacyCineMonster
|
|
{
|
|
public:
|
|
void Spawn( void ) { CineSpawn("models/cine3-scientist.mdl"); }
|
|
};
|
|
|
|
class CCine3Barney : public CLegacyCineMonster
|
|
{
|
|
public:
|
|
void Spawn( void ) { CineSpawn("models/cine3-barney.mdl"); }
|
|
};
|
|
|
|
//
|
|
// ********** Scientist SPAWN **********
|
|
//
|
|
|
|
LINK_ENTITY_TO_CLASS( monster_cine_scientist, CCineScientist );
|
|
LINK_ENTITY_TO_CLASS( monster_cine_panther, CCinePanther );
|
|
LINK_ENTITY_TO_CLASS( monster_cine_barney, CCineBarney );
|
|
LINK_ENTITY_TO_CLASS( monster_cine2_scientist, CCine2Scientist );
|
|
LINK_ENTITY_TO_CLASS( monster_cine2_hvyweapons, CCine2HeavyWeapons );
|
|
LINK_ENTITY_TO_CLASS( monster_cine2_slave, CCine2Slave );
|
|
LINK_ENTITY_TO_CLASS( monster_cine3_scientist, CCine3Scientist );
|
|
LINK_ENTITY_TO_CLASS( monster_cine3_barney, CCine3Barney );
|
|
|
|
//
|
|
// ********** Scientist SPAWN **********
|
|
//
|
|
|
|
void CLegacyCineMonster :: CineSpawn( char *szModel )
|
|
{
|
|
PRECACHE_MODEL(szModel);
|
|
SET_MODEL(ENT(pev), szModel);
|
|
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 64));
|
|
|
|
pev->solid = SOLID_SLIDEBOX;
|
|
pev->movetype = MOVETYPE_STEP;
|
|
pev->effects = 0;
|
|
pev->health = 1;
|
|
pev->yaw_speed = 10;
|
|
|
|
// ugly alpha hack, can't set ints from the bsp.
|
|
pev->sequence = (int)pev->impulse;
|
|
ResetSequenceInfo( );
|
|
pev->framerate = 0.0;
|
|
|
|
m_bloodColor = BLOOD_COLOR_RED;
|
|
|
|
// if no targetname, start now
|
|
if ( FStringNull(pev->targetname) )
|
|
{
|
|
SetThink( &CLegacyCineMonster::CineThink );
|
|
pev->nextthink += 1.0;
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// CineStart
|
|
//
|
|
void CLegacyCineMonster :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
pev->animtime = 0; // reset the sequence
|
|
SetThink( &CLegacyCineMonster::CineThink );
|
|
pev->nextthink = gpGlobals->time;
|
|
}
|
|
|
|
//
|
|
// ********** Scientist DIE **********
|
|
//
|
|
void CLegacyCineMonster :: Die( void )
|
|
{
|
|
SetThink( &CLegacyCineMonster::SUB_Remove );
|
|
}
|
|
|
|
//
|
|
// ********** Scientist PAIN **********
|
|
//
|
|
void CLegacyCineMonster :: Pain( void )
|
|
{
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/pain3.wav", 1, ATTN_NORM);
|
|
}
|
|
|
|
void CLegacyCineMonster :: CineThink( void )
|
|
{
|
|
// DBG_CheckMonsterData(pev);
|
|
|
|
// Emit particles from origin (double check animator's placement of model)
|
|
// THIS is a test feature
|
|
//UTIL_ParticleEffect(pev->origin, g_vecZero, 255, 20);
|
|
|
|
if (!pev->animtime)
|
|
ResetSequenceInfo( );
|
|
|
|
pev->nextthink = gpGlobals->time + 1.0;
|
|
|
|
if (pev->spawnflags != 0 && m_fSequenceFinished)
|
|
{
|
|
Die();
|
|
return;
|
|
}
|
|
|
|
StudioFrameAdvance ( );
|
|
}
|
|
|
|
//
|
|
// cine_blood
|
|
//
|
|
// e3/prealpha only.
|
|
class CCineBlood : public CBaseEntity
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void EXPORT BloodStart ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
void EXPORT BloodGush ( void );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( cine_blood, CCineBlood );
|
|
|
|
|
|
void CCineBlood :: BloodGush ( void )
|
|
{
|
|
Vector vecSplatDir;
|
|
TraceResult tr;
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
|
|
UTIL_MakeVectors(pev->angles);
|
|
if ( pev->health-- < 0 )
|
|
REMOVE_ENTITY(ENT(pev));
|
|
// CHANGE_METHOD ( ENT(pev), em_think, SUB_Remove );
|
|
|
|
if ( RANDOM_FLOAT ( 0 , 1 ) < 0.7 )// larger chance of globs
|
|
{
|
|
UTIL_BloodDrips( pev->origin, UTIL_RandomBloodVector(), BLOOD_COLOR_RED, 10 );
|
|
}
|
|
else// slim chance of geyser
|
|
{
|
|
UTIL_BloodStream( pev->origin, UTIL_RandomBloodVector(), BLOOD_COLOR_RED, RANDOM_LONG(50, 150) );
|
|
}
|
|
|
|
if ( RANDOM_FLOAT ( 0, 1 ) < 0.75 )
|
|
{// decals the floor with blood.
|
|
vecSplatDir = Vector ( 0 , 0 , -1 );
|
|
vecSplatDir = vecSplatDir + (RANDOM_FLOAT(-1,1) * 0.6 * gpGlobals->v_right) + (RANDOM_FLOAT(-1,1) * 0.6 * gpGlobals->v_forward);// randomize a bit
|
|
UTIL_TraceLine( pev->origin + Vector ( 0, 0 , 64) , pev->origin + vecSplatDir * 256, ignore_monsters, ENT(pev), &tr);
|
|
if ( tr.flFraction != 1.0 )
|
|
{
|
|
// Decal with a bloodsplat
|
|
UTIL_BloodDecalTrace( &tr, BLOOD_COLOR_RED );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCineBlood :: BloodStart ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
SetThink( &CCineBlood::BloodGush );
|
|
pev->nextthink = gpGlobals->time;// now!
|
|
}
|
|
|
|
void CCineBlood :: Spawn ( void )
|
|
{
|
|
pev->solid = SOLID_NOT;
|
|
SetUse ( &CCineBlood::BloodStart );
|
|
pev->health = 20;//hacked health to count iterations
|
|
}
|
|
|