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142 lines
6.7 KiB
Text
142 lines
6.7 KiB
Text
**********************************************************************
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* INSTALL file for STLport 4.6.0 *
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* *
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**********************************************************************
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STLport-4.6 is a full ANSI C++ Standard library.
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This distribution contains STLport sources only, no binaries.
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To use STLport iostreams, you have to build STLport library from sources in "src"
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directory and link your programs with it.
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This is major change since pre-4.0 releases, please read the instructions carefully.
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==== Unpacking and installing STLport ==========
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1) Unpack STLport archive to a directory accessible during compilation.
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NOTE : DO NOT overwrite header files coming with the compiler, even if you made
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a backup - this won't work ! Most probably, you've already unpacked the archive before
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reading this file though ;)
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2) Make sure "stlport" directory of this distribution comes before compiler's one
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in your search path when you compile the project;
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Note: for SunPro CC 5.0 and higher, there used to be special directory "stlport/SC5"
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this is now obsolete, please make sure you do not use it anymore.
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3) Make sure you do not rename this "stlport" subdirectory -
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that may result in compilation errors.
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NOTE : Do NOT attempt to run "configure" ! It is deprecated, moved to safe standalone folder
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and should be used as a helper to create initial config for a new compiler only.
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Your compiler should be recognized by STLport source code with no configuring.
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Please edit appropriate configuration header for your compiler
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directly if you have to make compiler-specific configuration changes.
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4) Go to "src" subdirectory. It contains various makefiles for different
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compilers. If you are not able to find makefile for your particular
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compiler, please use one that looks most similar to your make engine to
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create your own.
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Verify you can do command line compiles. IDE users may have to do something
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special, like add environment variables (for Microsoft) or install
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additional compiler components (for Metrowerks), before they can use their
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command line compilers.
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IMPORTANT :
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If you DO NOT plan to use STLport iostreams implementation, you do not have to build the library.
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Please do this instead :
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4-1) Using appropriate makefile, do "make -f <your compiler name>.mak prepare".
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Please do not skip this! On some platforms, it creates necessary symbolic links.
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If you do build STLport iostream, this step is performed automatically when you do "make all".
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4-2) uncomment _STLP_NO_OWN_IOSTREAMS setting in "stlport/stl_user_config.h" to disable use
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of STLport iostreams and to use wrappers around your existing iostreams.
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After disabling STLport iostreams, you will use wrappers around your compiler's iostreams
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libabry, as in previous STLport releases.
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No binary library for STLport needs to be built in this case.
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Note though :
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- new-style ANSI iostreams may not be available on your system;
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- compiler's iostreams are most likely slower than STLport version.
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If you have decided to disable STLport iostreams, you may stop reading here.
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==== Building STLport iostreams library ==========
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Below are step-by-step instructions to build STLport streams library:
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5) Using appropriate makefile, do "make clean all" to build the STLport libraries
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(makefiles are set up to build several different flavors - debug/nondebug,
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static/dynamic versions).
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Optionally, do "make install" to copy STLport headers and libraries to shared location.
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Note : your "make" program may have different name, like "nmake" for Visual C++.
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Examples :
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1. If you are building STLport for just one compiler, you may do something like that
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(DOS syntax for Visual C++ below):
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copy vc6.mak makefile
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nmake clean all
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nmake install
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2. If you plan to build STLport with multiple compilers, use "make -f" :
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make -f gcc.mak clean install
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make -f sunpro.mak clean install
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This will build and install STLport for gcc & SUN CC.
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"install" target works on most platforms.
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On Win32, it does the following :
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- copies STLport headers in "stlport" subdirectory of your compiler's INCLUDE directory;
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- copies STLport .lib files in your compiler's LIB directory;
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- copies STLport DLLs to Windows system directory so they can be found at runtime.
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On UNIX, it does the following :
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- copies STLport headers in "stlport" subdirectory of system's local include directory (default is /usr/local/include);
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- copies STLport .a and .so files to system local library directory (default is /usr/local/lib);
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6) If build fails, you may choose to :
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- try fixing the build ;
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- wait until somebody else will submit corresponding changes to be incorporated in next STLport
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release/snapshot. To use STLport w/o its own iostreams, please do step 3a).
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In case you do patch STLport, please submit your patches to support@stlport.com or (better)
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to STLport Forum (http://www.stlport.com/cgi-bin/forum/dcboard.cgi)
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7) Do "make install" to install resulting libraries into "./lib" subdirectory.
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==== Linking your application with STLport library ==========
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8) Supply the "lib" subdirectory to the library search path and add desired
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library to the list of libraries to link with.
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Examples (imagine you have mytest.cpp in the same directory as this file is):
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With gcc : gcc -I./stlport mytest.cpp -L./lib/ -lstlport_gcc
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With DEC CC : cxx -I./stlport mytest.cpp -L./lib/ -lstlport_deccxx
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With SUN CC : CC -I./stlport mytest.cpp -L./lib/ -lstlport_sunpro
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.....
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[ Visual C++ specific ] For VC++, you do not have to specify "stlport-msvc-XXX.lib" explicitly,
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as it is being choosen and forced to link automatically by "#pragma"'s in stlport/config/stl_select_lib.h.
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Appropriate version is being selected based on /MD[d] vs /MT[d] options and __STL_DEBUG setting.
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All you have to do is to set library search path for the linker.
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Example :
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cl.exe /I.\stlport mytest.cpp /link /libpath:.\lib /MD
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9) If you linked your application with shared STLport library (.so or .dll), please make your .so or
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.dll's to be found in PATH at runtime. On Windows, the simplest way to do it
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is to copy all .dll's to Windows system directory. Or, you might choose to add directory
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containing STLport to the PATH environment string.
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10) Have fun !
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10/31/03, Boris Fomitchev.
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