mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-15 01:02:04 +00:00
67304e06d3
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@276 67975925-1194-0748-b3d5-c16f83f1a3a1
156 lines
5.3 KiB
Text
156 lines
5.3 KiB
Text
|
|
- Fix up prediction errors on all weapons
|
|
O Wait for Yahn for a bit
|
|
O Weird holster/deploy problem
|
|
O Shotgun not working
|
|
O Claws not working
|
|
- Knife slash sounds not predicted
|
|
O client version of weapon has 10 bullets in MG and shotgun clip even when out of ammo, so effect fires anyways. Figure out where clip is propagated
|
|
|
|
O Fix bug where AvHTeam::GetHasTeamLost() doesn't take into account reinforcements
|
|
|
|
O Take out code that lets everyone have all weapons
|
|
|
|
O Remove error logging to hl.log (hl_weapons.cpp)
|
|
|
|
+ Switching to welder crashes the game (iuser3 assert in gamerules line 2153)
|
|
|
|
- Verify: Set starting points for marines correctly (when 2+ marines and afer a map restart)
|
|
|
|
+ Make sure welding works currently (it doesn't. this was caused when changing solidity states for welding, trying to fix that bug)
|
|
|
|
- Remove glock, glock ammo and "b" bind
|
|
|
|
- Fix all weapons
|
|
+ Machine gun broken
|
|
+ Shot gun broken
|
|
- Welder broken?
|
|
+ Fix weapons so they are in the right place in the HUD
|
|
+ Fix up weapon_ text files
|
|
+ Fix claws
|
|
|
|
- Tweak rate of fire and damage for all weapons so the weapons feel better and have a tiny hope of balance
|
|
|
|
- Fix turrets
|
|
- They are only thinking every once in awhile!
|
|
|
|
- Fix siege turrets
|
|
|
|
- When level resets
|
|
+ Remove all tripmines
|
|
- Reset doors if possible
|
|
+ Reset command stations
|
|
|
|
+ New model for hive
|
|
|
|
+ Remove all dead bodies
|
|
|
|
- Add hive mind effect for all aliens
|
|
- Server checks if aliens are visible, maintains list of effects
|
|
- Propagates effects to client
|
|
- Client draws effects
|
|
- Make general enough to use for commander LOS, including showing up for friendlies when target of an order
|
|
|
|
- Alien weapons
|
|
O Make sure alien flight works again (it's just resetting some pev->iuser variable I think)
|
|
- Fix the existing alien weapons so they all do damage
|
|
+ Spores
|
|
- Make spit do something
|
|
- Make ensnare do something
|
|
X Alien adrenaline when hitting each other
|
|
O At least one weapon for each alien, two weapons for a couple
|
|
|
|
- Fix turrets again, they're hitting the world or the floor, though their effects look right (sparks, ricochet). Their construction complete is weird and not right.
|
|
|
|
O Alien flashlight bug
|
|
|
|
O Allow morphing back to level 1
|
|
O Fix up alien menu so there aren't unused nodes
|
|
|
|
O Don't deduct points or evolve if player tries to evolve to current lifeform
|
|
|
|
O Make sure jetpack is given on upgrade (it's getting lost when researched)
|
|
|
|
O Make sure aliens respawn as level 1
|
|
|
|
O Show current resources for aliens!
|
|
|
|
O Remove currently unused nodes off alien pie menu
|
|
|
|
O Mines are solid unless they are in landmine mode, then they become solid_not
|
|
- Changed to be solid_trigger always (at least until this is fixed for real)
|
|
|
|
+ Hives make wound sounds and death sound
|
|
|
|
+ Allow mines to be bought and dropped from commander mode
|
|
|
|
- Use the above system for the commander LOS
|
|
- When an alien is within range of a soldier (not commander!), add it to the LOS for the commander
|
|
|
|
- Must be able to kill camera tower and turret, they are marked as damage_none or something
|
|
|
|
- Add all teammates to TeamHierarchy
|
|
|
|
- Add responsive order-giving for commander
|
|
-
|
|
|
|
O Fix observer mode
|
|
+ Looking up and down
|
|
O Observing commander
|
|
+ Observing enemy team
|
|
|
|
- Make sure teams are set correctly for turrets, siege turrets, mines
|
|
- Test to make sure they give resources properly on kill
|
|
|
|
- Add real research times for upgrades
|
|
- Add cheat that makes all research instant (if mp_testing is on)
|
|
- Make the tech tree real
|
|
|
|
- Commander power-ups
|
|
- Adrenaline
|
|
- Nice effects in radius
|
|
- Another area effect?
|
|
- Shield
|
|
- Blaze of glory (only if you have a reinforcement available?)
|
|
|
|
O Add simple hit effect for siege turret
|
|
|
|
- Using command station heals the player (feature?)
|
|
|
|
- Make another version of ns_solar fit for marines vs. marines, we could try that too
|
|
|
|
- Make hives obvious goals. Paint on mini-map
|
|
|
|
- Need mini-map!
|
|
|
|
- Make sure marines die really really easily. Just a shot or two from any alien (increase spit gun damage)
|
|
|
|
+ Add alien "machine gun" (shoots spikes)
|
|
|
|
O Make sure camera tower can be destroyed and gives points
|
|
+ Make info_gameplay super general and customizable
|
|
|
|
O Allow destruction of command station?
|
|
|
|
+ Put walls over tops of command stations so they can't be landed on. Otherwise, when the player logs out, he falls onto command station and logs back in (infinitely)
|
|
|
|
O Remove items off menu that aren't functional (nuke, flamer, infravision)?
|
|
|
|
O Get phase gates to link (maybe they link to the next/last one built?
|
|
|
|
|
|
- Tech tree
|
|
Routes:
|
|
mass, expand: camera towers, but some defense or reinforcements
|
|
quick attack (rush): reinforcements, ammo, weapon upgrades, command
|
|
slow n' steady: move to a hive location, kill the hive if there, stake it out with turrets if not
|
|
|
|
Ideas:
|
|
maybe only one weapon upgrade, but make it big (the really obvious one)
|
|
jetpacks must be upgrade, can't be at bottom level, must take at least one other to get to it (or have some obvious way for aliens to see it coming)
|
|
reinforcements must be researched first?
|
|
siege must be researched
|
|
don't have tech that does multiple things, ie damage, AND allows HMGs. this is confusing, makes the tech hard to name and makes strategy less clear (or painfully simple)
|
|
|
|
|
|
|