ns/dev/3.2-movements/manual/front_commandstrats.html
tankefugl 1d385ec5bf o Created branch for movement codes
- added +attack2
- fade blink reworked
- onos charge reworked

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-14 20:18:27 +00:00

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
Data </a></span> <span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html">
Commander</a></span><span class="sectiontext">: <font color="#FF6600">Command
Strategies and Tactics</font></span></td>
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<td>&nbsp; </td>
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<p><img src="images/images/10_data.gif" width="13" height="10">
Because the commander must spend resource points
to acquire new items, this is often called &quot;purchasing&quot;.
Commanding is very much like trying to run a business
on a limited budget.</p>
<p>Even the smallest decisions facing a commander
can be vital. Buy one set of heavy armor, or another
siege turret? Hold off on the heavier weapons,
or cash in your reserves and go for broke? The
larger decisions are even tougher: build a second
base and dig in, or assault the enemy hive? Research
defensive or offensive upgrades? Split your forces,
or group them for a concerted attack? </p>
<p>Unfortunately, there are no tried and true methods,
and never any easy answers. We are counting on
<i>you</i> to help us crack the Kharaa's deployment,
and start building a database of command expertise.
</p>
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