mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-26 14:30:56 +00:00
2f9f0c732e
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@277 67975925-1194-0748-b3d5-c16f83f1a3a1
170 lines
No EOL
6.7 KiB
C++
170 lines
No EOL
6.7 KiB
C++
#ifndef UPPCLIENTINTERFACE_H
|
|
#define UPPCLIENTINTERFACE_H
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//UPP Client Interface
|
|
//
|
|
//Hides implementation of communication layer between game server
|
|
//(a.k.a. "the client") and UPP server (a.k.a. "the server")
|
|
//
|
|
//Several details that were previously tracked explicitly by the
|
|
//client (server identity, client timestamps, heartbeat management)
|
|
//are now handled behind the scenes. The client is still responsible
|
|
//for collecting player and game data for requests, and still needs
|
|
//to register itself with a call to UPP::connect. If UPP::connect fails,
|
|
//no client identity has been established with the UPP server, and any
|
|
//subsequent requests will automatically fail until a successful call
|
|
//to UPP::connect has been made.
|
|
//
|
|
//The client should call interface functions immediately when the
|
|
//corresponding state change takes place; any batching of calls will
|
|
//be the responsibility of the communication layer. Any server that
|
|
//has mp_uplink set to 0 should be considered offline, and changing
|
|
//that cvar should trigger the online/offline reporting functions.
|
|
//
|
|
//If UPP::connect fails, the client can call the function again to
|
|
//retry or notify the user that the link wasn't established.
|
|
//
|
|
//Ideally, the client should have a centralized player index ->
|
|
//UPP::PlayerInfo object function so that all of the logic for
|
|
//generating UPP::PlayerInfo snapshots can be contained in a single
|
|
//location. The ability to build a UPP::TeamInfo object should also
|
|
//be encapsulated since that information is required for both
|
|
//UPP::GameInfo and UPP::GameResultInfo objects. A clean,
|
|
//centralized implementation is less of an issue for the other UPP
|
|
//data objects, each of which is only used from a single location.
|
|
//
|
|
//Author: Karl Patrick
|
|
//Last Modified: 04/09/04
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
#include "UPPCommonInterface.h"
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Forward declaration of UPP Client objects
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
namespace UPP
|
|
{
|
|
//Profiling objects
|
|
class PerformanceData;
|
|
class PerformanceSummary; //not implemented
|
|
|
|
//Optional callback functions - can also query for result structures
|
|
typedef void (*ProfileInfoCallback)(auto_ptr<ProfileInfo> info);
|
|
typedef void (*AuthGroupCallback)(auto_ptr<const StringSet>);
|
|
typedef void (*VariablesCallback)(auto_ptr<const StringSet>, bool startVars);
|
|
typedef void (*ProfilerCallback)(auto_ptr<PerformanceData> profile);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Interface function declarations
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
namespace UPP
|
|
{
|
|
//version information
|
|
int getUPPClientLibBuildNumber(void);
|
|
|
|
//configuration
|
|
int getMaxSimultaneousRequests(void);
|
|
bool setServerConnection(const string& connection_string, const string& protocol);
|
|
bool setGeneratePerformanceData(const bool generate_profiler_info = false); //not implemented
|
|
bool setRunAsynchronously(const bool async = true);
|
|
|
|
bool setMaxSimultaneousRequests(const int max_size = 5);
|
|
auto_ptr<string> getConnectionString(void);
|
|
auto_ptr<string> getProtocol(void);
|
|
bool getGeneratePerformanceData(void); //not implemented
|
|
bool getRunAsynchronously(void);
|
|
|
|
//state information
|
|
bool isConnected(void);
|
|
bool isRecordingGame(void);
|
|
|
|
//outgoing signal functions (asynchronous, return false if signal definitely won't be sent)
|
|
bool connect(const ClientInfo& info);
|
|
bool disconnect(void);
|
|
bool requestConnectionSpeedTest(void); //always generates profiler info
|
|
|
|
bool reportPlayerEntered(const PlayerInfo& player, const bool resolvedID);
|
|
bool reportPlayerChangingIDs(const PlayerInfo& player, const string& newNetworkID, const bool resolvedID);
|
|
bool reportPlayerChangingTeams(const PlayerInfo& player, const int newTeamIndex);
|
|
bool reportPlayerExited(const PlayerInfo& player);
|
|
|
|
bool reportGameStarted(const GameInfo& game);
|
|
bool reportGameFinished(const GameResultInfo& game);
|
|
bool reportGameCancelled(void);
|
|
|
|
bool requestAuthGroups(void);
|
|
bool requestVariables(void);
|
|
|
|
//incoming signal functions (asynchronous, items are sent to callback functions
|
|
//immediately if they are defined, otherwise they are stored until retrieval
|
|
//only the most recently registered callback function is used. Register NULL to
|
|
//return to using library-side storage until retrieval
|
|
|
|
void registerProfileInfoCallback(ProfileInfoCallback callback);
|
|
void registerAuthGroupCallback(AuthGroupCallback callback);
|
|
void registerVariablesCallback(VariablesCallback callback);
|
|
void registerProfilerCallback(ProfilerCallback callback);
|
|
|
|
bool hasProfileInfo(void);
|
|
auto_ptr<ProfileInfo> getProfileInfo(void); //returns auto_ptr<NULL> if no profiles are available
|
|
|
|
bool hasPerformanceData(void);
|
|
auto_ptr<PerformanceData> getPerformanceData(void);
|
|
auto_ptr<PerformanceSummary> getPerformanceSummary(void);
|
|
|
|
auto_ptr<StringSet> listAuthGroups(void);
|
|
auto_ptr<StringSet> listGameStartVariables(void);
|
|
auto_ptr<StringSet> listGameEndVariables(void);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
class UPP::PerformanceData
|
|
{
|
|
public:
|
|
virtual ~PerformanceData(void) {}
|
|
virtual const string getSignalType(void) const = 0;
|
|
virtual long getSignalTimestamp(void) const = 0;
|
|
virtual long getProcessingThreadNumber(void) const = 0;
|
|
|
|
virtual const string getConnectionString(void) const = 0;
|
|
virtual const string getConnectionProtocol(void) const = 0;
|
|
|
|
virtual int getErrorCode(void) const = 0;
|
|
virtual const string getErrorDescription(void) const = 0;
|
|
|
|
virtual long getTimeInQueue(void) const = 0;
|
|
virtual long getTimeInProcessing(void) const = 0;
|
|
virtual long getTimeInProcessingOnServer(void) const = 0;
|
|
|
|
virtual long getRequestSize(void) const = 0;
|
|
virtual long getResponseSize(void) const = 0;
|
|
};
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
class UPP::PerformanceSummary
|
|
{
|
|
public:
|
|
virtual ~PerformanceSummary(void) {}
|
|
virtual int getNumRequestsCreated(void) const = 0;
|
|
virtual int getNumRequestsSent(void) const = 0;
|
|
virtual int getNumResponsesRecieved(void) const = 0;
|
|
virtual int getNumResponsesSuccessful(void) const = 0;
|
|
|
|
//note - timers only account for signals that have recieved
|
|
//responses
|
|
virtual long getTotalTimeInQueue(void) const = 0;
|
|
virtual long getTotalTimeInProcessing(void) const = 0;
|
|
virtual long getTotalTimeInProcessingServer(void) const = 0;
|
|
|
|
virtual long getTotalRequestSize(void) const = 0;
|
|
virtual long getTotalResponseSize(void) const = 0;
|
|
};
|
|
|
|
#endif |