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247 lines
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14 KiB
HTML
247 lines
No EOL
14 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Natural Selection Manual</TITLE>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
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<link rel="stylesheet" href="css/marine.css" type="text/css">
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</HEAD>
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<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
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<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
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<tr>
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<td> <img src="images/design/spacer.gif" width=40 height=1></td>
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<td> <img src="images/design/spacer.gif" width=33 height=1></td>
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<td> <img src="images/design/spacer.gif" width=24 height=1></td>
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<td> <img src="images/design/spacer.gif" width=375 height=1></td>
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<td> <img src="images/design/spacer.gif" width=82 height=1></td>
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<td> <img src="images/design/spacer.gif" width=175 height=1></td>
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<td> <img src="images/design/spacer.gif" width=39 height=1></td>
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</tr>
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<tr>
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<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
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<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
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<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
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</tr>
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<tr>
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<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
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<td colspan=3 height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
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</tr>
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<tr>
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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span>
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<span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html">
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Commander</a></span> <span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command
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Duties</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="structures.html">Structures</a></span><span class="sectiontext">:
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<font color="#FF6600">Phase Gates</font></span></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
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<td height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
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</tr>
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<tr>
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<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
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</tr>
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<tr>
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<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
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</tr>
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<tr>
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<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
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</tr>
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<tr>
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<td height="103" valign="top" colspan="7">
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<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
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<tr>
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<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
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<td width="472" background="images/design/background.gif" valign="top">
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<p><img src="images/design/background_n.gif" width="689" height="16"></p>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
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<tr>
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<td align="center" valign="top">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/titles/front_structures.gif" width="628" height="25" hspace="25"></td>
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</tr>
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<tr>
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<td>
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<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
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<tr>
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<td>
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<p><b>Summary:</b> all equipment, resources,
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and most marine activities, depend upon structures,
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selected and placed by the commander. Placed
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structures must be built by marines.</p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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<tr>
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<td>
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<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
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<tr>
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<td>
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<p><img src="images/images/10_data.gif" width="13" height="10">
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To get an overall picture, see the <a href="techtree.html">tech
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tree</a>.</p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
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<tr>
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<td align="center" valign="top">
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<div align="center">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/design/info_bar.gif" width="666" height="15" hspace="12" vspace="6"></td>
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</tr>
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</table>
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<table width="616" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td valign="top">
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<p><b>Phase Gates</b><br>
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<br>
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<b>Function:</b> instantaneous travel from one
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map location to another – very effective for
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staging assaults, or linking bases, especially
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on the more sprawling battlefields. At this
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time, if more than two gates are active, a marine
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cannot choose which gate is his destination
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(so may have to try more than once to get to
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the desired gate). Gates have no way (as of
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this manual's writing) of determining friend
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from foe – so be aware that a curious Kharaa
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may step through one, right into your base.
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<br>
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<br>
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<img src="images/images/10_data.gif" width="13" height="10">
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<font color="#0B7BEE">U</font><font color="#0B7BEE">ntil
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now, personal phase gates have been too expensive
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and unstable for general use. The TSA stunned
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the Trans-Govs by revealing they had a working
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prototype – a carefully timed information leak,
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that had much to do with their winning the Frontiersmen
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charter. Since then, it has since seen vigorous
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field testing. There are still some kinks to
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work out – noted above. But they have become
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cheap and reliable enough to enter general use.
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Once in place, they make it much easier for
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Frontiersmen to control an area and muster troops.
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For more information on phase technology, click
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<a href="front_phasetech.html">here</a>.</font></p>
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<table width="406" border="1" cellspacing="0" cellpadding="2" align="center" bordercolor="#0B7BEE">
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<tr bgcolor="#000033">
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<td colspan="3" height="23">
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<p><b class="sectiontext"> Phase
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Gates </b></p>
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</td>
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</tr>
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<tr>
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<td width="32%">
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<p><img src="images/images/10_cost.gif" width="10" height="10">
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Cost:</p>
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</td>
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<td colspan="2">
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<p>20 rps</p>
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</td>
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</tr>
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<tr>
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<td width="32%">
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<p><img src="images/images/10_time.gif" width="10" height="10">
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Build time</p>
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</td>
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<td colspan="2">
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<p>30</p>
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</td>
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</tr>
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<tr>
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<td width="32%">
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<p><img src="images/images/10_armor.gif" width="10" height="10">
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Armor Pts. </p>
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</td>
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<td colspan="2">
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<p>3500</p>
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</td>
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</tr>
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</table>
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</td>
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<td valign="top">
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<table border="0" cellspacing="5" cellpadding="5">
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<tr>
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<td>
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<p><img src="images/images/phase%20gate.gif" width="200" height="200"></p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</div>
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</td>
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</table>
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</td>
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</td>
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<td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
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</tr>
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<tr>
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<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
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</tr>
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</table>
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</td>
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</table>
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</BODY>
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</HTML> |