mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-26 22:41:00 +00:00
848e73f17b
o Moved text chat a bit up to allow commanders to see the text. o Resource label is no longer obfuscated by the text chat. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@123 67975925-1194-0748-b3d5-c16f83f1a3a1
2629 lines
78 KiB
C++
2629 lines
78 KiB
C++
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
|
//
|
|
// The copyright to the contents herein is the property of Valve, L.L.C.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose: Client DLL VGUI Viewport
|
|
//
|
|
// $Workfile: $
|
|
// $Date: 2002/10/28 20:32:17 $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: vgui_TeamFortressViewport.cpp,v $
|
|
// Revision 1.12 2002/10/28 20:32:17 Flayra
|
|
// - Don't display disconcerting error message
|
|
//
|
|
// Revision 1.11 2002/10/16 00:37:33 Flayra
|
|
// - Added support for authentication in scoreboard
|
|
//
|
|
// Revision 1.10 2002/07/08 16:15:13 Flayra
|
|
// - Refactored team color management
|
|
//
|
|
// Revision 1.9 2002/04/16 19:32:07 Charlie
|
|
// - Removed crappy way of handling pop-up menu changes, removed pressing enter to go back to RR (was getting in way of chat, now just use "readyroom" - F4 -)
|
|
//
|
|
// Revision 1.8 2002/02/25 20:35:41 Charlie
|
|
// - Added hotgrouping of units and buildings, moving to units or buildings when double-tapping, and camera tracking
|
|
//
|
|
// Revision 1.7 2002/01/30 18:34:32 Charlie
|
|
// - Fixed doubled-cursor problem with scoreboard (only show sprite cursor, not Windows cursor)
|
|
//
|
|
// Revision 1.6 2001/11/13 17:51:02 Charlie
|
|
// - Increased max teams, changed team colors (allow aliens vs. aliens and fronts vs. fronts), general scoreboard support
|
|
//
|
|
// Revision 1.5 2001/10/22 19:26:32 Charlie
|
|
// - Changes to make scoreboard work in commander mode
|
|
//
|
|
// Revision 1.4 2001/09/13 15:01:02 Charlie
|
|
// - Merging with 1108
|
|
//
|
|
// Revision 1.3 2001/06/02 14:26:47 charlie
|
|
// - Commented out UpdateCursorState because it was causing problems (look into this)
|
|
// Revision 1.1.1.1.2.1 2001/09/13 14:42:30 Charlie
|
|
// - HL1108
|
|
//
|
|
// Revision 1.2 2001/04/09 19:31:35 charlie
|
|
// - Quick hacky tests to try out menus for team/class picking...yuck
|
|
//
|
|
// Revision 1.1.1.1 2000/06/17 14:12:45 charlie
|
|
// Final version of new HL SDK. May not compile.
|
|
// Previous versions of my MSVC project files and utility .bat files.
|
|
// This is my starting point; there is no mod-specific code in here.
|
|
//
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
#include<VGUI_Cursor.h>
|
|
#include<VGUI_Frame.h>
|
|
#include<VGUI_Label.h>
|
|
#include<VGUI_Surface.h>
|
|
#include<VGUI_BorderLayout.h>
|
|
#include<VGUI_Panel.h>
|
|
#include<VGUI_ImagePanel.h>
|
|
#include<VGUI_Button.h>
|
|
#include<VGUI_ActionSignal.h>
|
|
#include<VGUI_InputSignal.h>
|
|
#include<VGUI_MenuSeparator.h>
|
|
#include<VGUI_TextPanel.h>
|
|
#include<VGUI_LoweredBorder.h>
|
|
#include<VGUI_LineBorder.h>
|
|
#include<VGUI_Scheme.h>
|
|
#include<VGUI_Font.h>
|
|
#include<VGUI_App.h>
|
|
#include<VGUI_BuildGroup.h>
|
|
|
|
#include "hud.h"
|
|
#include "cl_util.h"
|
|
#include "camera.h"
|
|
#include "kbutton.h"
|
|
#include "common/cvardef.h"
|
|
#include "common/usercmd.h"
|
|
#include "common/const.h"
|
|
#include "camera.h"
|
|
#include "in_defs.h"
|
|
#include "pm_shared/pm_shared.h"
|
|
#include "../engine/keydefs.h"
|
|
#include "demo.h"
|
|
#include "common/demo_api.h"
|
|
|
|
#include "vgui_int.h"
|
|
#include "vgui_TeamFortressViewport.h"
|
|
#include "vgui_ServerBrowser.h"
|
|
#include "vgui_ScorePanel.h"
|
|
#include "vgui_SpectatorPanel.h"
|
|
#include "game_shared\vgui_loadtga.h"
|
|
#include "mod/AvHConstants.h"
|
|
#include "mod/AvHTitles.h"
|
|
#include "mod/AvHPieMenuHandler.h"
|
|
#include "mod/AvHSharedUtil.h"
|
|
#include "mod/AvHCommandConstants.h"
|
|
#include "ui/ChatPanel.h"
|
|
#include "mod/AvHNetworkMessages.h"
|
|
#include "util/STLUtil.h"
|
|
|
|
extern int g_iVisibleMouse;
|
|
class CCommandMenu;
|
|
int g_iPlayerClass;
|
|
int g_iTeamNumber;
|
|
int g_iUser1;
|
|
int g_iUser2;
|
|
int g_iUser3;
|
|
|
|
// Scoreboard positions
|
|
#define SBOARD_INDENT_X XRES(75)
|
|
#define SBOARD_INDENT_Y YRES(40)
|
|
|
|
// low-res scoreboard indents
|
|
#define SBOARD_INDENT_X_512 30
|
|
#define SBOARD_INDENT_Y_512 30
|
|
|
|
#define SBOARD_INDENT_X_400 0
|
|
#define SBOARD_INDENT_Y_400 20
|
|
|
|
|
|
const int kPlayerMenuWidth = 200;
|
|
|
|
void IN_ResetMouse( void );
|
|
extern CMenuPanel *CMessageWindowPanel_Create( const char *szMOTD, const char *szTitle, int iShadeFullscreen, int iRemoveMe, int x, int y, int wide, int tall );
|
|
extern float * GetClientColor( int clientIndex );
|
|
|
|
using namespace vgui;
|
|
|
|
|
|
class PlayerButton : public CommandButton
|
|
{
|
|
|
|
public:
|
|
|
|
PlayerButton(int inPlayerNumber, const char* text,int x,int y,int wide,int tall, bool bNoHighlight, bool bFlat )
|
|
: CommandButton(text, x, y, wide, tall, bNoHighlight, bFlat)
|
|
{
|
|
mPlayerNumber = inPlayerNumber;
|
|
}
|
|
|
|
void paint()
|
|
{
|
|
|
|
// Set the color of the button based on the team color (or red if the player is dead).
|
|
|
|
int theTeamNumber = g_PlayerExtraInfo[mPlayerNumber].teamnumber % iNumberOfTeamColors;
|
|
int r, g, b;
|
|
|
|
switch (g_PlayerExtraInfo[mPlayerNumber].playerclass)
|
|
{
|
|
|
|
case PLAYERCLASS_DEAD_MARINE:
|
|
case PLAYERCLASS_DEAD_ALIEN:
|
|
case PLAYERCLASS_REINFORCING:
|
|
r = 255 / gHUD.GetGammaSlope();
|
|
g = 0 / gHUD.GetGammaSlope();
|
|
b = 0 / gHUD.GetGammaSlope();
|
|
break;
|
|
|
|
default:
|
|
r = kTeamColors[theTeamNumber][0] / gHUD.GetGammaSlope();
|
|
g = kTeamColors[theTeamNumber][1] / gHUD.GetGammaSlope();
|
|
b = kTeamColors[theTeamNumber][2] / gHUD.GetGammaSlope();
|
|
break;
|
|
|
|
}
|
|
|
|
setFgColor(r, g, b, 0);
|
|
|
|
Button::paint();
|
|
|
|
}
|
|
|
|
void paintBackground()
|
|
{
|
|
if ( isArmed() )
|
|
{
|
|
// Orange Border
|
|
drawSetColor(255, 255, 255, 0);
|
|
drawOutlinedRect(0,0,_size[0],_size[1]);
|
|
}
|
|
}
|
|
|
|
private:
|
|
|
|
int mPlayerNumber;
|
|
|
|
};
|
|
|
|
|
|
// Used for Class specific buttons
|
|
char *sTFClasses[] =
|
|
{
|
|
"",
|
|
"SCOUT",
|
|
"SNIPER",
|
|
"SOLDIER",
|
|
"DEMOMAN",
|
|
"MEDIC",
|
|
"HWGUY",
|
|
"PYRO",
|
|
"SPY",
|
|
"ENGINEER",
|
|
"CIVILIAN",
|
|
};
|
|
|
|
char *sLocalisedClasses[] =
|
|
{
|
|
"#Civilian",
|
|
"#Scout",
|
|
"#Sniper",
|
|
"#Soldier",
|
|
"#Demoman",
|
|
"#Medic",
|
|
"#HWGuy",
|
|
"#Pyro",
|
|
"#Spy",
|
|
"#Engineer",
|
|
"#Random",
|
|
"#Civilian",
|
|
};
|
|
|
|
char *sTFClassSelection[] =
|
|
{
|
|
"civilian",
|
|
"scout",
|
|
"sniper",
|
|
"soldier",
|
|
"demoman",
|
|
"medic",
|
|
"hwguy",
|
|
"pyro",
|
|
"spy",
|
|
"engineer",
|
|
"randompc",
|
|
"civilian",
|
|
};
|
|
|
|
const int kNumOptionsButtons = 4;
|
|
|
|
char* kOptionsButtons[kNumOptionsButtons*2] =
|
|
{
|
|
"#Menu_Marine1Team", "jointeamone",
|
|
"#Menu_Alien1Team", "jointeamtwo",
|
|
"#Menu_ReadyRoom", "readyroom",
|
|
"#Menu_LeaveGame", "escape",
|
|
};
|
|
|
|
int iBuildingCosts[] =
|
|
{
|
|
BUILD_COST_DISPENSER,
|
|
BUILD_COST_SENTRYGUN
|
|
};
|
|
|
|
// This maps class numbers to the Invalid Class bit.
|
|
// This is needed for backwards compatability in maps that were finished before
|
|
// all the classes were in TF. Hence the wacky sequence.
|
|
int sTFValidClassInts[] =
|
|
{
|
|
0,
|
|
TF_ILL_SCOUT,
|
|
TF_ILL_SNIPER,
|
|
TF_ILL_SOLDIER,
|
|
TF_ILL_DEMOMAN,
|
|
TF_ILL_MEDIC,
|
|
TF_ILL_HVYWEP,
|
|
TF_ILL_PYRO,
|
|
TF_ILL_SPY,
|
|
TF_ILL_ENGINEER,
|
|
TF_ILL_RANDOMPC,
|
|
};
|
|
|
|
// Get the name of TGA file, based on GameDir
|
|
char* GetVGUITGAName(const char *pszName)
|
|
{
|
|
int i;
|
|
char sz[256];
|
|
static char gd[256];
|
|
const char *gamedir;
|
|
|
|
if (ScreenWidth() < 640)
|
|
i = 320;
|
|
else
|
|
i = 640;
|
|
sprintf(sz, pszName, i);
|
|
|
|
gamedir = gEngfuncs.pfnGetGameDirectory();
|
|
sprintf(gd, "%s/gfx/vgui/%s.tga",gamedir,sz);
|
|
|
|
return gd;
|
|
}
|
|
|
|
//================================================================
|
|
// COMMAND MENU
|
|
//================================================================
|
|
void CCommandMenu::AddButton( CommandButton *pButton )
|
|
{
|
|
if (m_iButtons >= MAX_BUTTONS)
|
|
return;
|
|
|
|
m_aButtons[m_iButtons] = pButton;
|
|
m_iButtons++;
|
|
pButton->setParent( this );
|
|
pButton->setFont( Scheme::sf_primary3 );
|
|
|
|
// give the button a default key binding
|
|
if ( m_iButtons < 10 )
|
|
{
|
|
pButton->setBoundKey( m_iButtons + '0' );
|
|
}
|
|
else if ( m_iButtons == 10 )
|
|
{
|
|
pButton->setBoundKey( '0' );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Tries to find a button that has a key bound to the input, and
|
|
// presses the button if found
|
|
// Input : keyNum - the character number of the input key
|
|
// Output : Returns true if the command menu should close, false otherwise
|
|
//-----------------------------------------------------------------------------
|
|
bool CCommandMenu::KeyInput( int keyNum )
|
|
{
|
|
// loop through all our buttons looking for one bound to keyNum
|
|
for ( int i = 0; i < m_iButtons; i++ )
|
|
{
|
|
if ( !m_aButtons[i]->IsNotValid() )
|
|
{
|
|
if ( m_aButtons[i]->getBoundKey() == keyNum )
|
|
{
|
|
// hit the button
|
|
if ( m_aButtons[i]->GetSubMenu() )
|
|
{
|
|
// open the sub menu
|
|
gViewPort->SetCurrentCommandMenu( m_aButtons[i]->GetSubMenu() );
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// run the bound command
|
|
m_aButtons[i]->fireActionSignal();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: clears the current menus buttons of any armed (highlighted)
|
|
// state, and all their sub buttons
|
|
//-----------------------------------------------------------------------------
|
|
void CCommandMenu::ClearButtonsOfArmedState( void )
|
|
{
|
|
for ( int i = 0; i < GetNumButtons(); i++ )
|
|
{
|
|
m_aButtons[i]->setArmed( false );
|
|
|
|
if ( m_aButtons[i]->GetSubMenu() )
|
|
{
|
|
m_aButtons[i]->GetSubMenu()->ClearButtonsOfArmedState();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCommandMenu::RemoveAllButtons()
|
|
{
|
|
|
|
for ( int i = 0; i < GetNumButtons(); i++ )
|
|
{
|
|
|
|
if ( m_aButtons[i]->GetSubMenu() )
|
|
{
|
|
m_aButtons[i]->GetSubMenu()->RemoveAllButtons();
|
|
}
|
|
|
|
removeChild(m_aButtons[i]);
|
|
|
|
delete m_aButtons[i];
|
|
m_aButtons[i] = NULL;
|
|
|
|
}
|
|
|
|
m_iButtons = 0;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pSubMenu -
|
|
// Output : CommandButton
|
|
//-----------------------------------------------------------------------------
|
|
CommandButton *CCommandMenu::FindButtonWithSubmenu( CCommandMenu *pSubMenu )
|
|
{
|
|
for ( int i = 0; i < GetNumButtons(); i++ )
|
|
{
|
|
if ( m_aButtons[i]->GetSubMenu() == pSubMenu )
|
|
return m_aButtons[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// Recalculate the visible buttons
|
|
bool CCommandMenu::RecalculateVisibles( int iYOffset, bool bHideAll )
|
|
{
|
|
int i, iCurrentY = 0;
|
|
int iVisibleButtons = 0;
|
|
|
|
// Cycle through all the buttons in this menu, and see which will be visible
|
|
for (i = 0; i < m_iButtons; i++)
|
|
{
|
|
int iClass = m_aButtons[i]->GetPlayerClass();
|
|
if ( (iClass && iClass != g_iPlayerClass ) || ( m_aButtons[i]->IsNotValid() ) || bHideAll )
|
|
{
|
|
m_aButtons[i]->setVisible( false );
|
|
if ( m_aButtons[i]->GetSubMenu() != NULL )
|
|
{
|
|
(m_aButtons[i]->GetSubMenu())->RecalculateVisibles( 0, true );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If it's got a submenu, force it to check visibilities
|
|
if ( m_aButtons[i]->GetSubMenu() != NULL )
|
|
{
|
|
if ( !(m_aButtons[i]->GetSubMenu())->RecalculateVisibles( 0 , false ) )
|
|
{
|
|
// The submenu had no visible buttons, so don't display this button
|
|
m_aButtons[i]->setVisible( false );
|
|
continue;
|
|
}
|
|
}
|
|
|
|
m_aButtons[i]->setVisible( true );
|
|
iVisibleButtons++;
|
|
}
|
|
}
|
|
|
|
// Set Size
|
|
setSize( _size[0], (iVisibleButtons * (m_flButtonSizeY-1)) + 1 );
|
|
|
|
if ( iYOffset )
|
|
{
|
|
m_iYOffset = iYOffset;
|
|
}
|
|
|
|
for (i = 0; i < m_iButtons; i++)
|
|
{
|
|
if ( m_aButtons[i]->isVisible() )
|
|
{
|
|
if ( m_aButtons[i]->GetSubMenu() != NULL )
|
|
(m_aButtons[i]->GetSubMenu())->RecalculateVisibles( iCurrentY + m_iYOffset, false );
|
|
|
|
|
|
// Make sure it's at the right Y position
|
|
// m_aButtons[i]->getPos( iXPos, iYPos );
|
|
|
|
if ( m_iDirection )
|
|
{
|
|
m_aButtons[i]->setPos( 0, (iVisibleButtons-1) * (m_flButtonSizeY-1) - iCurrentY );
|
|
}
|
|
else
|
|
{
|
|
m_aButtons[i]->setPos( 0, iCurrentY );
|
|
}
|
|
|
|
iCurrentY += (m_flButtonSizeY-1);
|
|
}
|
|
}
|
|
|
|
return iVisibleButtons?true:false;
|
|
}
|
|
|
|
// Make sure all submenus can fit on the screen
|
|
void CCommandMenu::RecalculatePositions( int iYOffset )
|
|
{
|
|
int iTop;
|
|
int iAdjust = 0;
|
|
|
|
m_iYOffset+= iYOffset;
|
|
if ( m_iDirection )
|
|
iTop = ScreenHeight() - (m_iYOffset + _size[1] );
|
|
else
|
|
iTop = m_iYOffset;
|
|
|
|
if ( iTop < 0 )
|
|
iTop = 0;
|
|
// Calculate if this is going to fit onscreen, and shuffle it up if it won't
|
|
int iBottom = iTop + _size[1];
|
|
if ( iBottom > ScreenHeight() )
|
|
{
|
|
// Move in increments of button sizes
|
|
while (iAdjust < (iBottom - ScreenHeight()))
|
|
{
|
|
iAdjust += m_flButtonSizeY - 1;
|
|
}
|
|
iTop -= iAdjust;
|
|
|
|
// Make sure it doesn't move off the top of the screen (the menu's too big to fit it all)
|
|
if ( iTop < 0 )
|
|
{
|
|
iAdjust -= (0 - iTop);
|
|
iTop = 0;
|
|
}
|
|
}
|
|
|
|
setPos( _pos[0], iTop );
|
|
// We need to force all menus below this one to update their positions now, because they
|
|
// might have submenus riding off buttons in this menu that have just shifted.
|
|
for (int i = 0; i < m_iButtons; i++)
|
|
m_aButtons[i]->UpdateSubMenus( iAdjust );
|
|
}
|
|
|
|
|
|
// Make this menu and all menus above it in the chain visible
|
|
void CCommandMenu::MakeVisible( CCommandMenu *pChildMenu )
|
|
{
|
|
setVisible(true);
|
|
if (m_pParentMenu)
|
|
m_pParentMenu->MakeVisible( this );
|
|
}
|
|
|
|
//================================================================
|
|
// CreateSubMenu
|
|
CCommandMenu *TeamFortressViewport::CreateSubMenu( CommandButton *pButton, CCommandMenu *pParentMenu, int iYOffset, int iXOffset )
|
|
{
|
|
int iXPos = 0;
|
|
int iYPos = 0;
|
|
int iWide = CMENU_SIZE_X;
|
|
int iTall = 0;
|
|
int iDirection = 0;
|
|
|
|
if (pParentMenu)
|
|
{
|
|
iXPos = m_pCurrentCommandMenu->GetXOffset() + (CMENU_SIZE_X - 1) + iXOffset;
|
|
iYPos = m_pCurrentCommandMenu->GetYOffset() + iYOffset;
|
|
iDirection = pParentMenu->GetDirection();
|
|
}
|
|
|
|
CCommandMenu *pMenu = new CCommandMenu(pParentMenu, iDirection, iXPos, iYPos, iWide, iTall );
|
|
pMenu->setParent(this);
|
|
pButton->AddSubMenu( pMenu );
|
|
pButton->setFont( Scheme::sf_primary3 );
|
|
pMenu->m_flButtonSizeY = m_pCurrentCommandMenu->m_flButtonSizeY;
|
|
|
|
// Create the Submenu-open signal
|
|
InputSignal *pISignal = new CMenuHandler_PopupSubMenuInput(pButton, pMenu);
|
|
pButton->addInputSignal(pISignal);
|
|
|
|
// Put a > to show it's a submenu
|
|
CImageLabel *pLabel = new CImageLabel( "arrow", CMENU_SIZE_X - SUBMENU_SIZE_X, SUBMENU_SIZE_Y );
|
|
pLabel->setParent(pButton);
|
|
pLabel->addInputSignal(pISignal);
|
|
|
|
// Reposition
|
|
pLabel->getPos( iXPos, iYPos );
|
|
pLabel->setPos( CMENU_SIZE_X - pLabel->getImageWide(), (BUTTON_SIZE_Y - pLabel->getImageTall()) / 2 );
|
|
|
|
// Create the mouse off signal for the Label too
|
|
if (!pButton->m_bNoHighlight)
|
|
pLabel->addInputSignal( new CHandler_CommandButtonHighlight(pButton) );
|
|
|
|
return pMenu;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Makes sure the memory allocated for TeamFortressViewport is nulled out
|
|
// Input : stAllocateBlock -
|
|
// Output : void *
|
|
//-----------------------------------------------------------------------------
|
|
void *TeamFortressViewport::operator new( size_t stAllocateBlock )
|
|
{
|
|
// void *mem = Panel::operator new( stAllocateBlock );
|
|
void *mem = ::operator new( stAllocateBlock );
|
|
memset( mem, 0, stAllocateBlock );
|
|
return mem;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: InputSignal handler for the main viewport
|
|
//-----------------------------------------------------------------------------
|
|
class CViewPortInputHandler : public InputSignal
|
|
{
|
|
public:
|
|
bool bPressed;
|
|
|
|
CViewPortInputHandler()
|
|
{
|
|
}
|
|
|
|
virtual void cursorMoved(int x,int y,Panel* panel) {}
|
|
virtual void cursorEntered(Panel* panel) {}
|
|
virtual void cursorExited(Panel* panel) {}
|
|
virtual void mousePressed(MouseCode code,Panel* panel)
|
|
{
|
|
if ( code != MOUSE_LEFT )
|
|
{
|
|
// send a message to close the command menu
|
|
// this needs to be a message, since a direct call screws the timing
|
|
gEngfuncs.pfnClientCmd( "ForceCloseCommandMenu\n" );
|
|
}
|
|
}
|
|
virtual void mouseReleased(MouseCode code,Panel* panel)
|
|
{
|
|
}
|
|
|
|
virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}
|
|
virtual void mouseWheeled(int delta,Panel* panel) {}
|
|
virtual void keyPressed(KeyCode code,Panel* panel) {}
|
|
virtual void keyTyped(KeyCode code,Panel* panel) {}
|
|
virtual void keyReleased(KeyCode code,Panel* panel) {}
|
|
virtual void keyFocusTicked(Panel* panel) {}
|
|
};
|
|
|
|
|
|
//================================================================
|
|
TeamFortressViewport::TeamFortressViewport(int x,int y,int wide,int tall) : Panel(x,y,wide,tall), m_SchemeManager(wide,tall)
|
|
{
|
|
gViewPort = this;
|
|
m_iInitialized = false;
|
|
m_pTeamMenu = NULL;
|
|
m_pClassMenu = NULL;
|
|
m_pScoreBoard = NULL;
|
|
mOptionsScreen = NULL;
|
|
mOptionsButtons = new CommandButton*[kNumOptionsButtons];
|
|
|
|
m_pSpectatorPanel = NULL;
|
|
m_pCurrentMenu = NULL;
|
|
m_pCurrentCommandMenu = NULL;
|
|
|
|
Initialize();
|
|
addInputSignal( new CViewPortInputHandler );
|
|
|
|
int r, g, b, a;
|
|
|
|
Scheme* pScheme = App::getInstance()->getScheme();
|
|
|
|
// primary text color
|
|
// Get the colors
|
|
//!! two different types of scheme here, need to integrate
|
|
SchemeHandle_t hPrimaryScheme = m_SchemeManager.getSchemeHandle( "Primary Button Text" );
|
|
{
|
|
// font
|
|
pScheme->setFont( Scheme::sf_primary1, m_SchemeManager.getFont(hPrimaryScheme) );
|
|
|
|
// text color
|
|
m_SchemeManager.getFgColor( hPrimaryScheme, r, g, b, a );
|
|
pScheme->setColor(Scheme::sc_primary1, r, g, b, a ); // sc_primary1 is non-transparent orange
|
|
|
|
// background color (transparent black)
|
|
m_SchemeManager.getBgColor( hPrimaryScheme, r, g, b, a );
|
|
pScheme->setColor(Scheme::sc_primary3, r, g, b, a );
|
|
|
|
// armed foreground color
|
|
m_SchemeManager.getFgArmedColor( hPrimaryScheme, r, g, b, a );
|
|
pScheme->setColor(Scheme::sc_secondary2, r, g, b, a );
|
|
|
|
// armed background color
|
|
m_SchemeManager.getBgArmedColor( hPrimaryScheme, r, g, b, a );
|
|
pScheme->setColor(Scheme::sc_primary2, r, g, b, a );
|
|
|
|
//!! need to get this color from scheme file
|
|
// used for orange borders around buttons
|
|
m_SchemeManager.getBorderColor( hPrimaryScheme, r, g, b, a );
|
|
// pScheme->setColor(Scheme::sc_secondary1, r, g, b, a );
|
|
pScheme->setColor(Scheme::sc_secondary1, 255*0.7, 170*0.7, 0, 0);
|
|
}
|
|
|
|
// Change the second primary font (used in the scoreboard)
|
|
SchemeHandle_t hScoreboardScheme = m_SchemeManager.getSchemeHandle( "Scoreboard Text" );
|
|
{
|
|
pScheme->setFont(Scheme::sf_primary2, m_SchemeManager.getFont(hScoreboardScheme) );
|
|
}
|
|
|
|
// Change the third primary font (used in command menu)
|
|
SchemeHandle_t hCommandMenuScheme = m_SchemeManager.getSchemeHandle( "CommandMenu Text" );
|
|
{
|
|
pScheme->setFont(Scheme::sf_primary3, m_SchemeManager.getFont(hCommandMenuScheme) );
|
|
}
|
|
|
|
App::getInstance()->setScheme(pScheme);
|
|
|
|
// VGUI MENUS
|
|
CreateTeamMenu();
|
|
CreateClassMenu();
|
|
CreateSpectatorMenu();
|
|
CreateScoreBoard();
|
|
CreateOptionsMenu();
|
|
// Init command menus
|
|
m_iNumMenus = 0;
|
|
m_iCurrentTeamNumber = m_iUser1 = m_iUser2 = m_iUser3 = 0;
|
|
|
|
m_StandardMenu = CreateCommandMenu("commandmenu.txt", 0, CMENU_TOP, false, CMENU_SIZE_X, BUTTON_SIZE_Y, 0 );
|
|
m_SpectatorOptionsMenu = CreateCommandMenu("spectatormenu.txt", 1, YRES(32), true, CMENU_SIZE_X, BUTTON_SIZE_Y / 2, 0 ); // above bottom bar, flat design
|
|
m_SpectatorCameraMenu = CreateCommandMenu("spectcammenu.txt", 1, YRES(32), true, XRES( 200 ), BUTTON_SIZE_Y / 2, ScreenWidth() - ( XRES ( 200 ) + 15 ) ); // above bottom bar, flat design
|
|
|
|
CreatePlayerMenu();
|
|
|
|
CreateServerBrowser();
|
|
|
|
// tankefugl: 0000989:
|
|
// m_chatPanel = new ChatPanel(10, (ScreenHeight() * 0.75 - 30) / 2, ScreenWidth() - 20, 30);
|
|
m_chatPanel = new ChatPanel(10, ScreenHeight() * 0.57f - 30, ScreenWidth() - 20, 30);
|
|
// :tankefugl
|
|
m_chatPanel->setParent(this);
|
|
m_chatPanel->setVisible(false);
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called everytime a new level is started. Viewport clears out it's data.
|
|
//-----------------------------------------------------------------------------
|
|
void TeamFortressViewport::Initialize( void )
|
|
{
|
|
// Force each menu to Initialize
|
|
if (m_pTeamMenu)
|
|
{
|
|
m_pTeamMenu->Initialize();
|
|
}
|
|
if (m_pClassMenu)
|
|
{
|
|
m_pClassMenu->Initialize();
|
|
}
|
|
if (m_pScoreBoard)
|
|
{
|
|
m_pScoreBoard->Initialize();
|
|
HideScoreBoard();
|
|
}
|
|
if (m_pSpectatorPanel)
|
|
{
|
|
// Spectator menu doesn't need initializing
|
|
m_pSpectatorPanel->setVisible( false );
|
|
}
|
|
|
|
// Make sure all menus are hidden
|
|
HideVGUIMenu();
|
|
HideCommandMenu();
|
|
|
|
// Clear out some data
|
|
m_iGotAllMOTD = true;
|
|
m_iRandomPC = false;
|
|
m_flScoreBoardLastUpdated = 0;
|
|
m_flSpectatorPanelLastUpdated = 0;
|
|
|
|
// reset player info
|
|
g_iPlayerClass = 0;
|
|
g_iTeamNumber = 0;
|
|
|
|
memset(this->m_sMapName, 0, MAX_MAPNAME_LENGTH);
|
|
memset(this->m_szServerName, 0, MAX_SERVERNAME_LENGTH);
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
m_iValidClasses[i] = 0;
|
|
strcpy(m_sTeamNames[i], "");
|
|
}
|
|
|
|
App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_none) );
|
|
}
|
|
|
|
class CException;
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Read the Command Menu structure from the txt file and create the menu.
|
|
// Returns Index of menu in m_pCommandMenus
|
|
//-----------------------------------------------------------------------------
|
|
int TeamFortressViewport::CreateCommandMenu( char * menuFile, int direction, int yOffset, bool flatDesign, float flButtonSizeX, float flButtonSizeY, int xOffset )
|
|
{
|
|
// COMMAND MENU
|
|
// Create the root of this new Command Menu
|
|
|
|
int newIndex = m_iNumMenus;
|
|
|
|
m_pCommandMenus[newIndex] = new CCommandMenu(NULL, direction, xOffset, yOffset, flButtonSizeX, 300); // This will be resized once we know how many items are in it
|
|
m_pCommandMenus[newIndex]->setParent(this);
|
|
m_pCommandMenus[newIndex]->setVisible(false);
|
|
m_pCommandMenus[newIndex]->m_flButtonSizeY = flButtonSizeY;
|
|
m_pCommandMenus[newIndex]->m_iSpectCmdMenu = direction;
|
|
|
|
m_iNumMenus++;
|
|
|
|
// Read Command Menu from the txt file
|
|
char token[1024];
|
|
char *pfile = (char*)gEngfuncs.COM_LoadFile( menuFile, 5, NULL);
|
|
if (!pfile)
|
|
{
|
|
gEngfuncs.Con_DPrintf( "Unable to open %s\n", menuFile);
|
|
SetCurrentCommandMenu( NULL );
|
|
return newIndex;
|
|
}
|
|
|
|
try
|
|
{
|
|
// First, read in the localisation strings
|
|
|
|
// Detpack strings
|
|
gHUD.m_TextMessage.LocaliseTextString( "#DetpackSet_For5Seconds", m_sDetpackStrings[0], MAX_BUTTON_SIZE );
|
|
gHUD.m_TextMessage.LocaliseTextString( "#DetpackSet_For20Seconds", m_sDetpackStrings[1], MAX_BUTTON_SIZE );
|
|
gHUD.m_TextMessage.LocaliseTextString( "#DetpackSet_For50Seconds", m_sDetpackStrings[2], MAX_BUTTON_SIZE );
|
|
|
|
// Now start parsing the menu structure
|
|
m_pCurrentCommandMenu = m_pCommandMenus[newIndex];
|
|
char szLastButtonText[32] = "file start";
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
while ( ( strlen ( token ) > 0 ) && ( m_iNumMenus < MAX_MENUS ) )
|
|
{
|
|
// Keep looping until we hit the end of this menu
|
|
while ( token[0] != '}' && ( strlen( token ) > 0 ) )
|
|
{
|
|
char cText[32] = "";
|
|
char cBoundKey[32] = "";
|
|
char cCustom[32] = "";
|
|
static const int cCommandLength = 128;
|
|
char cCommand[cCommandLength] = "";
|
|
char szMap[MAX_MAPNAME] = "";
|
|
int iPlayerClass = 0;
|
|
int iCustom = false;
|
|
int iTeamOnly = -1;
|
|
int iToggle = 0;
|
|
int iButtonY;
|
|
bool bGetExtraToken = true;
|
|
CommandButton *pButton = NULL;
|
|
|
|
// We should never be here without a Command Menu
|
|
if (!m_pCurrentCommandMenu)
|
|
{
|
|
gEngfuncs.Con_Printf("Error in %s file after '%s'.\n",menuFile, szLastButtonText );
|
|
m_iInitialized = false;
|
|
return newIndex;
|
|
}
|
|
|
|
// token should already be the bound key, or the custom name
|
|
strncpy( cCustom, token, 32 );
|
|
cCustom[31] = '\0';
|
|
|
|
// See if it's a custom button
|
|
if (!strcmp(cCustom, "CUSTOM") )
|
|
{
|
|
iCustom = true;
|
|
|
|
// Get the next token
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
}
|
|
// See if it's a map
|
|
else if (!strcmp(cCustom, "MAP") )
|
|
{
|
|
// Get the mapname
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
strncpy( szMap, token, MAX_MAPNAME );
|
|
szMap[MAX_MAPNAME-1] = '\0';
|
|
|
|
// Get the next token
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
}
|
|
else if ( !strncmp(cCustom, "TEAM", 4) ) // TEAM1, TEAM2, TEAM3, TEAM4
|
|
{
|
|
// make it a team only button
|
|
iTeamOnly = atoi( cCustom + 4 );
|
|
|
|
// Get the next token
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
}
|
|
else if ( !strncmp(cCustom, "TOGGLE", 6) )
|
|
{
|
|
iToggle = true;
|
|
// Get the next token
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
}
|
|
else
|
|
{
|
|
// See if it's a Class
|
|
for (int i = 1; i <= PC_ENGINEER; i++)
|
|
{
|
|
if ( !strcmp(token, sTFClasses[i]) )
|
|
{
|
|
// Save it off
|
|
iPlayerClass = i;
|
|
|
|
// Get the button text
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get the button bound key
|
|
strncpy( cBoundKey, token, 32 );
|
|
cText[31] = '\0';
|
|
|
|
// Get the button text
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
strncpy( cText, token, 32 );
|
|
cText[31] = '\0';
|
|
|
|
// save off the last button text we've come across (for error reporting)
|
|
strcpy( szLastButtonText, cText );
|
|
|
|
// Get the button command
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
strncpy( cCommand, token, cCommandLength );
|
|
cCommand[cCommandLength - 1] = '\0';
|
|
|
|
iButtonY = (BUTTON_SIZE_Y-1) * m_pCurrentCommandMenu->GetNumButtons();
|
|
// Custom button handling
|
|
if ( iCustom )
|
|
{
|
|
pButton = CreateCustomButton( cText, cCommand, iButtonY );
|
|
|
|
// Get the next token to see if we're a menu
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
|
|
if ( token[0] == '{' )
|
|
{
|
|
strcpy( cCommand, token );
|
|
}
|
|
else
|
|
{
|
|
bGetExtraToken = false;
|
|
}
|
|
}
|
|
else if ( szMap[0] != '\0' )
|
|
{
|
|
// create a map button
|
|
pButton = new MapButton(szMap, cText, xOffset, iButtonY, flButtonSizeX, flButtonSizeY );
|
|
}
|
|
else if ( iTeamOnly != -1)
|
|
{
|
|
// button that only shows up if the player is on team iTeamOnly
|
|
pButton = new TeamOnlyCommandButton( iTeamOnly, cText, xOffset, iButtonY, flButtonSizeX, flButtonSizeY, flatDesign );
|
|
}
|
|
else if ( iToggle && direction == 0 )
|
|
{
|
|
pButton = new ToggleCommandButton( cCommand, cText, xOffset, iButtonY, flButtonSizeX, flButtonSizeY, flatDesign );
|
|
}
|
|
else if ( direction == 1 )
|
|
{
|
|
if ( iToggle )
|
|
pButton = new SpectToggleButton( cCommand, cText, xOffset, iButtonY, flButtonSizeX, flButtonSizeY, flatDesign );
|
|
else
|
|
pButton = new SpectButton( iPlayerClass, cText, xOffset, iButtonY, flButtonSizeX, flButtonSizeY );
|
|
}
|
|
else
|
|
{
|
|
// normal button
|
|
pButton = new CommandButton( iPlayerClass, cText, xOffset, iButtonY, flButtonSizeX, flButtonSizeY, flatDesign );
|
|
}
|
|
|
|
// add the button into the command menu
|
|
if ( pButton )
|
|
{
|
|
m_pCurrentCommandMenu->AddButton( pButton );
|
|
pButton->setBoundKey( cBoundKey[0] );
|
|
pButton->setParentMenu( m_pCurrentCommandMenu );
|
|
|
|
// Override font in CommandMenu
|
|
pButton->setFont( Scheme::sf_primary3 );
|
|
}
|
|
|
|
// Find out if it's a submenu or a button we're dealing with
|
|
if ( cCommand[0] == '{' )
|
|
{
|
|
if ( m_iNumMenus >= MAX_MENUS )
|
|
{
|
|
gEngfuncs.Con_Printf( "Too many menus in %s past '%s'\n",menuFile, szLastButtonText );
|
|
}
|
|
else
|
|
{
|
|
// Create the menu
|
|
m_pCommandMenus[m_iNumMenus] = CreateSubMenu(pButton, m_pCurrentCommandMenu, iButtonY );
|
|
m_pCurrentCommandMenu = m_pCommandMenus[m_iNumMenus];
|
|
m_iNumMenus++;
|
|
}
|
|
}
|
|
else if ( !iCustom )
|
|
{
|
|
// Create the button and attach it to the current menu
|
|
if ( iToggle )
|
|
pButton->addActionSignal(new CMenuHandler_ToggleCvar(cCommand));
|
|
else
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand(cCommand));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
|
|
// Get the next token
|
|
if ( bGetExtraToken )
|
|
{
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
}
|
|
}
|
|
|
|
// Move back up a menu
|
|
m_pCurrentCommandMenu = m_pCurrentCommandMenu->GetParentMenu();
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
}
|
|
}
|
|
catch( CException *e )
|
|
{
|
|
e;
|
|
//e->Delete();
|
|
e = NULL;
|
|
m_iInitialized = false;
|
|
return newIndex;
|
|
}
|
|
|
|
SetCurrentMenu( NULL );
|
|
SetCurrentCommandMenu( NULL );
|
|
gEngfuncs.COM_FreeFile( pfile );
|
|
|
|
m_iInitialized = true;
|
|
return newIndex;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Creates all the class choices under a spy's disguise menus, and
|
|
// maps a command to them
|
|
// Output : CCommandMenu
|
|
//-----------------------------------------------------------------------------
|
|
CCommandMenu *TeamFortressViewport::CreateDisguiseSubmenu( CommandButton *pButton, CCommandMenu *pParentMenu, const char *commandText, int iYOffset, int iXOffset )
|
|
{
|
|
// create the submenu, under which the class choices will be listed
|
|
CCommandMenu *pMenu = CreateSubMenu( pButton, pParentMenu, iYOffset, iXOffset );
|
|
m_pCommandMenus[m_iNumMenus] = pMenu;
|
|
m_iNumMenus++;
|
|
|
|
// create the class choice buttons
|
|
for ( int i = PC_SCOUT; i <= PC_ENGINEER; i++ )
|
|
{
|
|
CommandButton *pDisguiseButton = new CommandButton( CHudTextMessage::BufferedLocaliseTextString( sLocalisedClasses[i] ), 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y );
|
|
|
|
char sz[256];
|
|
sprintf(sz, "%s %d", commandText, i );
|
|
pDisguiseButton->addActionSignal(new CMenuHandler_StringCommand(sz));
|
|
|
|
pMenu->AddButton( pDisguiseButton );
|
|
}
|
|
|
|
return pMenu;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pButtonText -
|
|
// *pButtonName -
|
|
// Output : CommandButton
|
|
//-----------------------------------------------------------------------------
|
|
CommandButton *TeamFortressViewport::CreateCustomButton( char *pButtonText, char *pButtonName, int iYOffset )
|
|
{
|
|
CommandButton *pButton = NULL;
|
|
CCommandMenu *pMenu = NULL;
|
|
|
|
// ChangeTeam
|
|
if ( !strcmp( pButtonName, "!CHANGETEAM" ) )
|
|
{
|
|
// ChangeTeam Submenu
|
|
pButton = new CommandButton(pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
|
|
// Create the submenu
|
|
pMenu = CreateSubMenu(pButton, m_pCurrentCommandMenu, iYOffset );
|
|
m_pCommandMenus[m_iNumMenus] = pMenu;
|
|
m_iNumMenus++;
|
|
|
|
// ChangeTeam buttons
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
char sz[256];
|
|
sprintf(sz, "jointeam %d", i+1);
|
|
m_pTeamButtons[i] = new TeamButton(i+1, "teamname", 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
m_pTeamButtons[i]->addActionSignal(new CMenuHandler_StringCommandWatch( sz ));
|
|
pMenu->AddButton( m_pTeamButtons[i] );
|
|
}
|
|
|
|
// Auto Assign button
|
|
m_pTeamButtons[4] = new TeamButton(5, gHUD.m_TextMessage.BufferedLocaliseTextString( "#Team_AutoAssign" ), 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
m_pTeamButtons[4]->addActionSignal(new CMenuHandler_StringCommand( "jointeam 5" ));
|
|
pMenu->AddButton( m_pTeamButtons[4] );
|
|
|
|
// Spectate button
|
|
m_pTeamButtons[5] = new SpectateButton( CHudTextMessage::BufferedLocaliseTextString( "#Menu_Spectate" ), 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y, false);
|
|
m_pTeamButtons[5]->addActionSignal(new CMenuHandler_StringCommand( "spectate" ));
|
|
pMenu->AddButton( m_pTeamButtons[5] );
|
|
}
|
|
// ChangeClass
|
|
else if ( !strcmp( pButtonName, "!CHANGECLASS" ) )
|
|
{
|
|
// Create the Change class menu
|
|
pButton = new ClassButton(-1, pButtonText, 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y, false);
|
|
|
|
// ChangeClass Submenu
|
|
pMenu = CreateSubMenu(pButton, m_pCurrentCommandMenu, iYOffset );
|
|
m_pCommandMenus[m_iNumMenus] = pMenu;
|
|
m_iNumMenus++;
|
|
|
|
for (int i = PC_SCOUT; i <= PC_RANDOM; i++ )
|
|
{
|
|
char sz[256];
|
|
|
|
// ChangeClass buttons
|
|
CHudTextMessage::LocaliseTextString( sLocalisedClasses[i], sz, 256 );
|
|
ClassButton *pClassButton = new ClassButton( i, sz, 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y, false);
|
|
|
|
sprintf(sz, "%s", sTFClassSelection[i]);
|
|
pClassButton->addActionSignal(new CMenuHandler_StringCommandClassSelect(sz));
|
|
pMenu->AddButton( pClassButton );
|
|
}
|
|
}
|
|
// Map Briefing
|
|
else if ( !strcmp( pButtonName, "!MAPBRIEFING" ) )
|
|
{
|
|
pButton = new CommandButton(pButtonText, 0, BUTTON_SIZE_Y * m_pCurrentCommandMenu->GetNumButtons(), CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_TextWindow(MENU_MAPBRIEFING));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
// Class Descriptions
|
|
else if ( !strcmp( pButtonName, "!CLASSDESC" ) )
|
|
{
|
|
pButton = new ClassButton(0, pButtonText, 0, BUTTON_SIZE_Y * m_pCurrentCommandMenu->GetNumButtons(), CMENU_SIZE_X, BUTTON_SIZE_Y, false);
|
|
pButton->addActionSignal(new CMenuHandler_TextWindow(MENU_CLASSHELP));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
else if ( !strcmp( pButtonName, "!SERVERINFO" ) )
|
|
{
|
|
pButton = new ClassButton(0, pButtonText, 0, BUTTON_SIZE_Y * m_pCurrentCommandMenu->GetNumButtons(), CMENU_SIZE_X, BUTTON_SIZE_Y, false);
|
|
pButton->addActionSignal(new CMenuHandler_TextWindow(MENU_INTRO));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
// Spy abilities
|
|
else if ( !strcmp( pButtonName, "!SPY" ) )
|
|
{
|
|
pButton = new DisguiseButton( 0, pButtonText, 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y );
|
|
}
|
|
// Feign
|
|
else if ( !strcmp( pButtonName, "!FEIGN" ) )
|
|
{
|
|
pButton = new FeignButton(FALSE, pButtonText, 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand( "feign" ));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
// Feign Silently
|
|
else if ( !strcmp( pButtonName, "!FEIGNSILENT" ) )
|
|
{
|
|
pButton = new FeignButton(FALSE, pButtonText, 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand( "sfeign" ));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
// Stop Feigning
|
|
else if ( !strcmp( pButtonName, "!FEIGNSTOP" ) )
|
|
{
|
|
pButton = new FeignButton(TRUE, pButtonText, 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand( "feign" ));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
// Disguise
|
|
else if ( !strcmp( pButtonName, "!DISGUISEENEMY" ) )
|
|
{
|
|
// Create the disguise enemy button, which active only if there are 2 teams
|
|
pButton = new DisguiseButton(DISGUISE_TEAM2, pButtonText, 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
CreateDisguiseSubmenu( pButton, m_pCurrentCommandMenu, "disguise_enemy", iYOffset);
|
|
}
|
|
else if ( !strcmp( pButtonName, "!DISGUISEFRIENDLY" ) )
|
|
{
|
|
// Create the disguise friendly button, which active only if there are 1 or 2 teams
|
|
pButton = new DisguiseButton(DISGUISE_TEAM1 | DISGUISE_TEAM2, pButtonText, 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
CreateDisguiseSubmenu( pButton, m_pCurrentCommandMenu, "disguise_friendly", iYOffset );
|
|
}
|
|
else if ( !strcmp( pButtonName, "!DISGUISE" ) )
|
|
{
|
|
// Create the Disguise button
|
|
pButton = new DisguiseButton( DISGUISE_TEAM3 | DISGUISE_TEAM4, pButtonText, 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
CCommandMenu *pDisguiseMenu = CreateSubMenu( pButton, m_pCurrentCommandMenu, iYOffset );
|
|
m_pCommandMenus[m_iNumMenus] = pDisguiseMenu;
|
|
m_iNumMenus++;
|
|
|
|
// Disguise Enemy submenu buttons
|
|
for ( int i = 1; i <= 4; i++ )
|
|
{
|
|
// only show the 4th disguise button if we have 4 teams
|
|
m_pDisguiseButtons[i] = new DisguiseButton( ((i < 4) ? DISGUISE_TEAM3 : 0) | DISGUISE_TEAM4, "Disguise", 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
|
|
pDisguiseMenu->AddButton( m_pDisguiseButtons[i] );
|
|
m_pDisguiseButtons[i]->setParentMenu( pDisguiseMenu );
|
|
|
|
char sz[256];
|
|
sprintf( sz, "disguise %d", i );
|
|
CreateDisguiseSubmenu( m_pDisguiseButtons[i], pDisguiseMenu, sz, iYOffset, CMENU_SIZE_X - 1 );
|
|
}
|
|
}
|
|
// Start setting a Detpack
|
|
else if ( !strcmp( pButtonName, "!DETPACKSTART" ) )
|
|
{
|
|
// Detpack Submenu
|
|
pButton = new DetpackButton(2, pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
|
|
// Create the submenu
|
|
pMenu = CreateSubMenu(pButton, m_pCurrentCommandMenu, iYOffset );
|
|
m_pCommandMenus[m_iNumMenus] = pMenu;
|
|
m_iNumMenus++;
|
|
|
|
// Set detpack buttons
|
|
CommandButton *pDetButton;
|
|
pDetButton = new CommandButton(m_sDetpackStrings[0], 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pDetButton->addActionSignal(new CMenuHandler_StringCommand("detstart 5"));
|
|
pMenu->AddButton( pDetButton );
|
|
pDetButton = new CommandButton(m_sDetpackStrings[1], 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pDetButton->addActionSignal(new CMenuHandler_StringCommand("detstart 20"));
|
|
pMenu->AddButton( pDetButton );
|
|
pDetButton = new CommandButton(m_sDetpackStrings[2], 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pDetButton->addActionSignal(new CMenuHandler_StringCommand("detstart 50"));
|
|
pMenu->AddButton( pDetButton );
|
|
}
|
|
// Stop setting a Detpack
|
|
else if ( !strcmp( pButtonName, "!DETPACKSTOP" ) )
|
|
{
|
|
pButton = new DetpackButton(1, pButtonText, 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand( "detstop" ));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
// Engineer building
|
|
else if ( !strcmp( pButtonName, "!BUILD" ) )
|
|
{
|
|
// only appears if the player is an engineer, and either they have built something or have enough metal to build
|
|
pButton = new BuildButton( BUILDSTATE_BASE, 0, pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
}
|
|
else if ( !strcmp( pButtonName, "!BUILDSENTRY" ) )
|
|
{
|
|
pButton = new BuildButton( BUILDSTATE_CANBUILD, BuildButton::SENTRYGUN, pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand("build 2"));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
else if ( !strcmp( pButtonName, "!BUILDDISPENSER" ) )
|
|
{
|
|
pButton = new BuildButton( BUILDSTATE_CANBUILD, BuildButton::DISPENSER, pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand("build 1"));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
else if ( !strcmp( pButtonName, "!ROTATESENTRY180" ) )
|
|
{
|
|
pButton = new BuildButton( BUILDSTATE_HASBUILDING, BuildButton::SENTRYGUN, pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand("rotatesentry180"));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
else if ( !strcmp( pButtonName, "!ROTATESENTRY" ) )
|
|
{
|
|
pButton = new BuildButton( BUILDSTATE_HASBUILDING, BuildButton::SENTRYGUN, pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand("rotatesentry"));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
else if ( !strcmp( pButtonName, "!DISMANTLEDISPENSER" ) )
|
|
{
|
|
pButton = new BuildButton( BUILDSTATE_HASBUILDING, BuildButton::DISPENSER, pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand("dismantle 1"));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
else if ( !strcmp( pButtonName, "!DISMANTLESENTRY" ) )
|
|
{
|
|
pButton = new BuildButton( BUILDSTATE_HASBUILDING, BuildButton::SENTRYGUN, pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand("dismantle 2"));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
else if ( !strcmp( pButtonName, "!DETONATEDISPENSER" ) )
|
|
{
|
|
pButton = new BuildButton( BUILDSTATE_HASBUILDING, BuildButton::DISPENSER, pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand("detdispenser"));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
else if ( !strcmp( pButtonName, "!DETONATESENTRY" ) )
|
|
{
|
|
pButton = new BuildButton( BUILDSTATE_HASBUILDING, BuildButton::SENTRYGUN, pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand("detsentry"));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
// Stop building
|
|
else if ( !strcmp( pButtonName, "!BUILDSTOP" ) )
|
|
{
|
|
pButton = new BuildButton( BUILDSTATE_BUILDING, 0, pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand("build"));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal( new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu) );
|
|
}
|
|
|
|
return pButton;
|
|
}
|
|
|
|
void TeamFortressViewport::ToggleServerBrowser()
|
|
{
|
|
if (!m_iInitialized)
|
|
return;
|
|
|
|
if ( !m_pServerBrowser )
|
|
return;
|
|
|
|
if ( m_pServerBrowser->isVisible() )
|
|
{
|
|
m_pServerBrowser->setVisible( false );
|
|
}
|
|
else
|
|
{
|
|
m_pServerBrowser->setVisible( true );
|
|
}
|
|
|
|
UpdateCursorState();
|
|
}
|
|
|
|
//=======================================================================
|
|
void TeamFortressViewport::ShowCommandMenu(int menuIndex)
|
|
{
|
|
if (!m_iInitialized)
|
|
return;
|
|
|
|
//Already have a menu open.
|
|
if ( m_pCurrentMenu )
|
|
return;
|
|
|
|
// is the command menu open?
|
|
if ( m_pCurrentCommandMenu == m_pCommandMenus[menuIndex] )
|
|
{
|
|
HideCommandMenu();
|
|
return;
|
|
}
|
|
|
|
// Not visible while in intermission
|
|
if ( gHUD.m_iIntermission )
|
|
return;
|
|
|
|
// Recalculate visible menus
|
|
UpdateCommandMenu( menuIndex );
|
|
HideVGUIMenu();
|
|
|
|
SetCurrentCommandMenu( m_pCommandMenus[menuIndex] );
|
|
m_flMenuOpenTime = gHUD.m_flTime;
|
|
UpdateCursorState();
|
|
|
|
// get command menu parameters
|
|
for ( int i = 2; i < gEngfuncs.Cmd_Argc(); i++ )
|
|
{
|
|
const char *param = gEngfuncs.Cmd_Argv( i - 1 );
|
|
if ( param )
|
|
{
|
|
if ( m_pCurrentCommandMenu->KeyInput(param[0]) )
|
|
{
|
|
// kill the menu open time, since the key input is final
|
|
HideCommandMenu();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the key input of "-commandmenu"
|
|
// Input :
|
|
//-----------------------------------------------------------------------------
|
|
void TeamFortressViewport::InputSignalHideCommandMenu()
|
|
{
|
|
if (!m_iInitialized)
|
|
return;
|
|
|
|
// if they've just tapped the command menu key, leave it open
|
|
if ( (m_flMenuOpenTime + 0.3) > gHUD.m_flTime )
|
|
return;
|
|
|
|
HideCommandMenu();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Hides the command menu
|
|
//-----------------------------------------------------------------------------
|
|
void TeamFortressViewport::HideCommandMenu()
|
|
{
|
|
if (!m_iInitialized)
|
|
return;
|
|
|
|
if ( m_pCommandMenus[m_StandardMenu] )
|
|
{
|
|
m_pCommandMenus[m_StandardMenu]->ClearButtonsOfArmedState();
|
|
}
|
|
|
|
if ( m_pCommandMenus[m_SpectatorOptionsMenu] )
|
|
{
|
|
m_pCommandMenus[m_SpectatorOptionsMenu]->ClearButtonsOfArmedState();
|
|
}
|
|
|
|
if ( m_pCommandMenus[m_SpectatorCameraMenu] )
|
|
{
|
|
m_pCommandMenus[m_SpectatorCameraMenu]->ClearButtonsOfArmedState();
|
|
}
|
|
|
|
m_flMenuOpenTime = 0.0f;
|
|
SetCurrentCommandMenu( NULL );
|
|
UpdateCursorState();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Bring up the scoreboard
|
|
//-----------------------------------------------------------------------------
|
|
void TeamFortressViewport::ShowScoreBoard( void )
|
|
{
|
|
if (m_pScoreBoard)
|
|
{
|
|
// No Scoreboard in single-player
|
|
if ( gEngfuncs.GetMaxClients() > 1 )
|
|
{
|
|
if(gHUD.SwitchUIMode(SCOREBOARD_MODE))
|
|
{
|
|
m_pScoreBoard->Open();
|
|
|
|
// TODO: HLSDK 2.3 requires this?
|
|
//UpdateCursorState();
|
|
|
|
// If cursor is visible, set squelch mode automatically (used for commander)
|
|
if(gHUD.GetIsInTopDownMode())
|
|
{
|
|
m_pScoreBoard->SetSquelchMode(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns true if the scoreboard is up
|
|
//-----------------------------------------------------------------------------
|
|
bool TeamFortressViewport::IsScoreBoardVisible( void )
|
|
{
|
|
if (m_pScoreBoard)
|
|
return m_pScoreBoard->isVisible();
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Hide the scoreboard
|
|
//-----------------------------------------------------------------------------
|
|
const float kButtonWidth = .15f;
|
|
const float kButtonHeight = .08f;
|
|
const float kButtonHorizontalSpacing = .15f;
|
|
const float kButtonVerticalSpacing = .05f;
|
|
const float xInset = .05f;
|
|
const float yInset = .07f;
|
|
|
|
void TeamFortressViewport::HideScoreBoard( void )
|
|
{
|
|
// Prevent removal of scoreboard during intermission
|
|
if ( gHUD.m_iIntermission )
|
|
return;
|
|
|
|
if (m_pScoreBoard && m_pScoreBoard->isVisible())
|
|
{
|
|
// Hide other components
|
|
if(gHUD.SwitchUIMode(MAIN_MODE))
|
|
{
|
|
m_pScoreBoard->setVisible(false);
|
|
|
|
//GetClientVoiceMgr()->StopSquelchMode();
|
|
m_pScoreBoard->SetSquelchMode(false);
|
|
|
|
//UpdateCursorState();
|
|
}
|
|
}
|
|
}
|
|
|
|
void TeamFortressViewport::ShowOptionsMenu()
|
|
{
|
|
if(this->mOptionsScreen)
|
|
{
|
|
const char* theSound = AvHSHUGetCommonSoundName(gHUD.GetIsAlien(), WEAPON_SOUND_HUD_ON);
|
|
gHUD.PlayHUDSound(theSound, kHUDSoundVolume);
|
|
|
|
this->mOptionsScreen->setVisible(true);
|
|
|
|
for(int i = 0; i < kNumOptionsButtons; i++)
|
|
{
|
|
if(this->mOptionsButtons[i])
|
|
{
|
|
this->mOptionsButtons[i]->setVisible(true);
|
|
}
|
|
}
|
|
|
|
gHUD.GetManager().SetMouseVisibility(true);
|
|
}
|
|
}
|
|
|
|
void TeamFortressViewport::HideOptionsMenu()
|
|
{
|
|
if(this->mOptionsScreen)
|
|
{
|
|
const char* theSound = AvHSHUGetCommonSoundName(gHUD.GetIsAlien(), WEAPON_SOUND_HUD_OFF);
|
|
gHUD.PlayHUDSound(theSound, kHUDSoundVolume);
|
|
|
|
this->mOptionsScreen->setVisible(false);
|
|
for(int i = 0; i < kNumOptionsButtons; i++)
|
|
{
|
|
if(this->mOptionsButtons[i])
|
|
{
|
|
this->mOptionsButtons[i]->setVisible(false);
|
|
}
|
|
}
|
|
|
|
gHUD.GetManager().SetMouseVisibility(false);
|
|
|
|
gEngfuncs.pfnSetMousePos(gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY());
|
|
}
|
|
}
|
|
|
|
bool TeamFortressViewport::IsOptionsMenuVisible()
|
|
{
|
|
bool theIsVisible = false;
|
|
|
|
if(this->mOptionsScreen)
|
|
{
|
|
theIsVisible = this->mOptionsScreen->isVisible();
|
|
}
|
|
|
|
return theIsVisible;
|
|
}
|
|
|
|
// Set the submenu of the Command Menu
|
|
void TeamFortressViewport::SetCurrentCommandMenu( CCommandMenu *pNewMenu )
|
|
{
|
|
for (int i = 0; i < m_iNumMenus; i++)
|
|
m_pCommandMenus[i]->setVisible(false);
|
|
|
|
m_pCurrentCommandMenu = pNewMenu;
|
|
|
|
if (m_pCurrentCommandMenu)
|
|
m_pCurrentCommandMenu->MakeVisible( NULL );
|
|
}
|
|
|
|
void TeamFortressViewport::UpdateCommandMenu(int menuIndex)
|
|
{
|
|
m_pCommandMenus[menuIndex]->RecalculateVisibles( 0, false );
|
|
m_pCommandMenus[menuIndex]->RecalculatePositions( 0 );
|
|
}
|
|
|
|
void COM_FileBase ( const char *in, char *out);
|
|
|
|
void TeamFortressViewport::UpdateSpectatorPanel()
|
|
{
|
|
m_iUser1 = g_iUser1;
|
|
m_iUser2 = g_iUser2;
|
|
m_iUser3 = g_iUser3;
|
|
|
|
if (!m_pSpectatorPanel)
|
|
return;
|
|
|
|
if ( g_iUser1 && gHUD.m_pCvarDraw->value && !gHUD.m_iIntermission) // don't draw in dev_overview mode
|
|
{
|
|
char bottomText[128];
|
|
char helpString2[128];
|
|
char * name;
|
|
int player = 0;
|
|
|
|
// check if spectator combinations are still valid
|
|
gHUD.m_Spectator.CheckSettings();
|
|
|
|
if ( !m_pSpectatorPanel->isVisible() )
|
|
{
|
|
m_pSpectatorPanel->setVisible( true ); // show spectator panel, but
|
|
m_pSpectatorPanel->ShowMenu( true );
|
|
|
|
// Removed by mmcguire.
|
|
// This text isn't applicable anymore.
|
|
|
|
/*
|
|
char tempString[128];
|
|
|
|
_snprintf( tempString, sizeof( tempString ) - 1, "%c%s", HUD_PRINTCENTER, CHudTextMessage::BufferedLocaliseTextString( "#Spec_Duck" ) );
|
|
tempString[ sizeof( tempString ) - 1 ] = '\0';
|
|
|
|
gHUD.m_TextMessage.MsgFunc_TextMsg( NULL, strlen( tempString ) + 1, tempString );
|
|
*/
|
|
}
|
|
|
|
sprintf(bottomText,"#Spec_Mode%d", g_iUser1 );
|
|
sprintf(helpString2,"#Spec_Mode%d", g_iUser1 );
|
|
|
|
if ( gEngfuncs.IsSpectateOnly() )
|
|
strcat(helpString2, " - HLTV");
|
|
|
|
// check if we're locked onto a target, show the player's name
|
|
if ( (g_iUser2 > 0) && (g_iUser2 <= gEngfuncs.GetMaxClients()) && (g_iUser1 != OBS_ROAMING) )
|
|
{
|
|
player = g_iUser2;
|
|
}
|
|
|
|
name = g_PlayerInfoList[player].name;
|
|
|
|
// create player & health string
|
|
if ( player && name )
|
|
{
|
|
strcpy( bottomText, name );
|
|
}
|
|
/*
|
|
// in first person mode colorize player names
|
|
if ( (g_iUser1 == OBS_IN_EYE) && player )
|
|
{
|
|
float * color = GetClientColor( player );
|
|
int r = color[0]*255;
|
|
int g = color[1]*255;
|
|
int b = color[2]*255;
|
|
|
|
// set team color, a bit transparent
|
|
m_pSpectatorPanel->m_BottomMainLabel->setFgColor(r,g,b,0);
|
|
}
|
|
else
|
|
{ // restore GUI color
|
|
m_pSpectatorPanel->m_BottomMainLabel->setFgColor( 143, 143, 54, 0 );
|
|
}
|
|
*/
|
|
// add sting auto if we are in auto directed mode
|
|
if ( CVAR_GET_FLOAT("spec_autodirector") != 0 )
|
|
{
|
|
char tempString[128];
|
|
sprintf(tempString, "#Spec_Auto %s", helpString2);
|
|
strcpy( helpString2, tempString );
|
|
}
|
|
|
|
m_pSpectatorPanel->m_BottomMainLabel->setText( CHudTextMessage::BufferedLocaliseTextString( bottomText ) );
|
|
|
|
|
|
// update extra info field
|
|
char szText[64];
|
|
|
|
if ( gEngfuncs.IsSpectateOnly() )
|
|
{
|
|
// in HLTV mode show number of spectators
|
|
_snprintf( szText, 63, "%s: %d", CHudTextMessage::BufferedLocaliseTextString( "#Spectators" ), gHUD.m_Spectator.m_iSpectatorNumber );
|
|
}
|
|
else
|
|
{
|
|
// otherwise show map name
|
|
char szMapName[64];
|
|
COM_FileBase( gEngfuncs.pfnGetLevelName(), szMapName );
|
|
|
|
_snprintf ( szText, 63, "%s: %s",CHudTextMessage::BufferedLocaliseTextString( "#Spec_Map" ), szMapName );
|
|
}
|
|
|
|
szText[63] = 0;
|
|
|
|
m_pSpectatorPanel->m_ExtraInfo->setText ( szText );
|
|
|
|
/*
|
|
int timer = (int)( gHUD.m_roundTimer.m_flTimeEnd - gHUD.m_flTime );
|
|
|
|
if ( timer < 0 )
|
|
timer = 0;
|
|
|
|
_snprintf ( szText, 63, "%d:%02d\n", (timer / 60), (timer % 60) );
|
|
|
|
szText[63] = 0;
|
|
|
|
m_pSpectatorPanel->m_CurrentTime->setText( szText ); */
|
|
int theTimeToDisplay = gHUD.GetGameTime();
|
|
_snprintf ( szText, 63, "%d:%02d\n", (theTimeToDisplay / 60), (theTimeToDisplay % 60) );
|
|
szText[63] = 0;
|
|
m_pSpectatorPanel->m_CurrentTime->setText( szText );
|
|
|
|
// update spectator panel
|
|
gViewPort->m_pSpectatorPanel->Update();
|
|
}
|
|
else
|
|
{
|
|
if ( m_pSpectatorPanel->isVisible() )
|
|
{
|
|
m_pSpectatorPanel->setVisible( false );
|
|
}
|
|
if (m_pSpectatorPanel->m_menuVisible)
|
|
{
|
|
m_pSpectatorPanel->ShowMenu( false ); // dsiable all menus/buttons
|
|
}
|
|
|
|
}
|
|
|
|
m_flSpectatorPanelLastUpdated = gHUD.m_flTime + 1.0; // update every seconds
|
|
}
|
|
|
|
//======================================================================
|
|
void TeamFortressViewport::CreateScoreBoard( void )
|
|
{
|
|
int xdent = SBOARD_INDENT_X;
|
|
int ydent = SBOARD_INDENT_Y;
|
|
if (ScreenWidth() == 512)
|
|
{
|
|
xdent = SBOARD_INDENT_X_512;
|
|
ydent = SBOARD_INDENT_Y_512;
|
|
}
|
|
else if (ScreenWidth() == 400)
|
|
{
|
|
xdent = SBOARD_INDENT_X_400;
|
|
ydent = SBOARD_INDENT_Y_400;
|
|
}
|
|
|
|
m_pScoreBoard = new ScorePanel(xdent, ydent, ScreenWidth() - (xdent * 2), ScreenHeight() - (ydent * 2));
|
|
m_pScoreBoard->setParent(this);
|
|
m_pScoreBoard->setVisible(false);
|
|
}
|
|
|
|
void TeamFortressViewport::CreateOptionsMenu()
|
|
{
|
|
//this->mOptionsScreen = new ColoredPanel(0, 0, ScreenWidth, ScreenHeight);
|
|
this->mOptionsScreen = new CTransparentPanel(128, 0, 0, ScreenWidth(), ScreenHeight());
|
|
this->mOptionsScreen->setBorder( new LineBorder( Color(255*0.7,170*0.7,0,0 )) );
|
|
this->mOptionsScreen->setParent(this);
|
|
this->mOptionsScreen->setBgColor(128, 128, 128, 40);
|
|
this->mOptionsScreen->setVisible(false);
|
|
|
|
int theScreenWidth = ScreenWidth();
|
|
int theScreenHeight = ScreenHeight();
|
|
}
|
|
|
|
void TeamFortressViewport::CreateServerBrowser( void )
|
|
{
|
|
m_pServerBrowser = new ServerBrowser( 0, 0, ScreenWidth(), ScreenHeight() );
|
|
m_pServerBrowser->setParent(this);
|
|
m_pServerBrowser->setVisible(false);
|
|
}
|
|
|
|
void TeamFortressViewport::CreatePlayerMenu()
|
|
{
|
|
|
|
int newIndex = m_iNumMenus;
|
|
|
|
m_pCommandMenus[newIndex] = new CCommandMenu(NULL, 1, XRES(390), YRES(32), XRES(kPlayerMenuWidth), YRES(300)); // This will be resized once we know how many items are in it
|
|
|
|
m_pCommandMenus[newIndex]->setParent(this);
|
|
m_pCommandMenus[newIndex]->setVisible(false);
|
|
m_pCommandMenus[newIndex]->m_flButtonSizeY = BUTTON_SIZE_Y / 2;
|
|
m_pCommandMenus[newIndex]->m_iSpectCmdMenu = 1;
|
|
|
|
m_iNumMenus++;
|
|
|
|
m_SpectatorPlayerMenu = newIndex;
|
|
|
|
}
|
|
|
|
void TeamFortressViewport::UpdatePlayerMenu()
|
|
{
|
|
|
|
CCommandMenu* pMenu = m_pCommandMenus[m_SpectatorPlayerMenu];
|
|
|
|
int xOffset = 0;
|
|
|
|
float flButtonSizeX = XRES(kPlayerMenuWidth);
|
|
float flButtonSizeY = BUTTON_SIZE_Y / 2;
|
|
|
|
// Create a menu item for each of the players.
|
|
|
|
pMenu->ClearButtonsOfArmedState();
|
|
pMenu->RemoveAllButtons();
|
|
|
|
// Make sure we have player info
|
|
gViewPort->GetAllPlayersInfo();
|
|
|
|
for (int team = 0; team < 4; ++team)
|
|
{
|
|
|
|
if (gHUD.GetPlayMode() != PLAYMODE_OBSERVER)
|
|
{
|
|
// Filter out players who aren't on our team.
|
|
|
|
int theLocalPlayerTeam = 0;
|
|
|
|
if (gEngfuncs.GetLocalPlayer())
|
|
{
|
|
theLocalPlayerTeam = gEngfuncs.GetLocalPlayer()->curstate.team;
|
|
}
|
|
|
|
if (theLocalPlayerTeam != team)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
}
|
|
|
|
for (int i = 1; i <= MAX_PLAYERS; ++i)
|
|
{
|
|
|
|
if ( g_PlayerInfoList[i].name == NULL )
|
|
continue; // empty player slot, skip
|
|
|
|
if ( g_PlayerExtraInfo[i].teamname[0] == 0 )
|
|
continue; // skip over players who are not in a team
|
|
|
|
if ( g_PlayerExtraInfo[i].teamnumber != team)
|
|
continue;
|
|
|
|
switch(g_PlayerExtraInfo[i].playerclass)
|
|
{
|
|
case PLAYERCLASS_SPECTATOR:
|
|
case PLAYERCLASS_COMMANDER:
|
|
case PLAYERCLASS_REINFORCING:
|
|
continue;
|
|
}
|
|
|
|
int iButtonY = (BUTTON_SIZE_Y-1) * pMenu->GetNumButtons();
|
|
|
|
PlayerButton* pButton = new PlayerButton(i, g_PlayerInfoList[i].name, 0, iButtonY, flButtonSizeX, flButtonSizeY, false, true);
|
|
|
|
//pButton->setArmedColor(teamR, teamG, teamB, 0);
|
|
//pButton->setUnArmedColor(teamR, teamG, teamB, 0);
|
|
//pButton->setArmedBorderColor(255 / gHUD.GetGammaSlope(), 255 / gHUD.GetGammaSlope(), 255 / gHUD.GetGammaSlope(), 0);
|
|
|
|
if ( pButton )
|
|
{
|
|
pMenu->AddButton( pButton );
|
|
pButton->setParentMenu( pMenu );
|
|
pButton->setFont( Scheme::sf_primary3 );
|
|
|
|
char command[MAX_COMMAND_SIZE];
|
|
sprintf(command, "follow %d", i);
|
|
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand(command));
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//======================================================================
|
|
// Set the VGUI Menu
|
|
void TeamFortressViewport::SetCurrentMenu( CMenuPanel *pMenu )
|
|
{
|
|
m_pCurrentMenu = pMenu;
|
|
if ( m_pCurrentMenu )
|
|
{
|
|
// Don't open menus in demo playback
|
|
if ( gEngfuncs.pDemoAPI->IsPlayingback() )
|
|
return;
|
|
|
|
m_pCurrentMenu->Open();
|
|
}
|
|
}
|
|
|
|
//================================================================
|
|
// Text Window
|
|
CMenuPanel* TeamFortressViewport::CreateTextWindow( int iTextToShow )
|
|
{
|
|
char sz[256];
|
|
char *cText;
|
|
char *pfile = NULL;
|
|
static const int MAX_TITLE_LENGTH = 32;
|
|
char cTitle[MAX_TITLE_LENGTH];
|
|
|
|
if ( iTextToShow == SHOW_MOTD )
|
|
{
|
|
if (!m_szServerName || !m_szServerName[0])
|
|
strcpy( cTitle, kAvHGameName );
|
|
else
|
|
strncpy( cTitle, m_szServerName, MAX_TITLE_LENGTH );
|
|
cTitle[MAX_TITLE_LENGTH-1] = 0;
|
|
cText = m_szMOTD;
|
|
}
|
|
else if ( iTextToShow == SHOW_MAPBRIEFING )
|
|
{
|
|
// Get the current mapname, and open it's map briefing text
|
|
if (m_sMapName && m_sMapName[0])
|
|
{
|
|
strcpy( sz, "maps/");
|
|
strcat( sz, m_sMapName );
|
|
strcat( sz, ".txt" );
|
|
}
|
|
else
|
|
{
|
|
const char *level = gEngfuncs.pfnGetLevelName();
|
|
if (!level)
|
|
return NULL;
|
|
|
|
strcpy( sz, level );
|
|
char *ch = strchr( sz, '.' );
|
|
*ch = '\0';
|
|
strcat( sz, ".txt" );
|
|
|
|
// pull out the map name
|
|
strcpy( m_sMapName, level );
|
|
ch = strchr( m_sMapName, '.' );
|
|
if ( ch )
|
|
{
|
|
*ch = 0;
|
|
}
|
|
|
|
ch = strchr( m_sMapName, '/' );
|
|
if ( ch )
|
|
{
|
|
// move the string back over the '/'
|
|
memmove( m_sMapName, ch+1, strlen(ch)+1 );
|
|
}
|
|
}
|
|
|
|
pfile = (char*)gEngfuncs.COM_LoadFile( sz, 5, NULL );
|
|
|
|
if (!pfile)
|
|
return NULL;
|
|
|
|
cText = pfile;
|
|
|
|
strncpy( cTitle, m_sMapName, MAX_TITLE_LENGTH );
|
|
cTitle[MAX_TITLE_LENGTH-1] = 0;
|
|
}
|
|
else if ( iTextToShow == SHOW_CLASSDESC )
|
|
{
|
|
switch ( g_iPlayerClass )
|
|
{
|
|
case PC_SCOUT: cText = CHudTextMessage::BufferedLocaliseTextString( "#Help_scout" );
|
|
CHudTextMessage::LocaliseTextString( "#Title_scout", cTitle, MAX_TITLE_LENGTH ); break;
|
|
case PC_SNIPER: cText = CHudTextMessage::BufferedLocaliseTextString( "#Help_sniper" );
|
|
CHudTextMessage::LocaliseTextString( "#Title_sniper", cTitle, MAX_TITLE_LENGTH ); break;
|
|
case PC_SOLDIER: cText = CHudTextMessage::BufferedLocaliseTextString( "#Help_soldier" );
|
|
CHudTextMessage::LocaliseTextString( "#Title_soldier", cTitle, MAX_TITLE_LENGTH ); break;
|
|
case PC_DEMOMAN: cText = CHudTextMessage::BufferedLocaliseTextString( "#Help_demoman" );
|
|
CHudTextMessage::LocaliseTextString( "#Title_demoman", cTitle, MAX_TITLE_LENGTH ); break;
|
|
case PC_MEDIC: cText = CHudTextMessage::BufferedLocaliseTextString( "#Help_medic" );
|
|
CHudTextMessage::LocaliseTextString( "#Title_medic", cTitle, MAX_TITLE_LENGTH ); break;
|
|
case PC_HVYWEAP: cText = CHudTextMessage::BufferedLocaliseTextString( "#Help_hwguy" );
|
|
CHudTextMessage::LocaliseTextString( "#Title_hwguy", cTitle, MAX_TITLE_LENGTH ); break;
|
|
case PC_PYRO: cText = CHudTextMessage::BufferedLocaliseTextString( "#Help_pyro" );
|
|
CHudTextMessage::LocaliseTextString( "#Title_pyro", cTitle, MAX_TITLE_LENGTH ); break;
|
|
case PC_SPY: cText = CHudTextMessage::BufferedLocaliseTextString( "#Help_spy" );
|
|
CHudTextMessage::LocaliseTextString( "#Title_spy", cTitle, MAX_TITLE_LENGTH ); break;
|
|
case PC_ENGINEER: cText = CHudTextMessage::BufferedLocaliseTextString( "#Help_engineer" );
|
|
CHudTextMessage::LocaliseTextString( "#Title_engineer", cTitle, MAX_TITLE_LENGTH ); break;
|
|
case PC_CIVILIAN: cText = CHudTextMessage::BufferedLocaliseTextString( "#Help_civilian" );
|
|
CHudTextMessage::LocaliseTextString( "#Title_civilian", cTitle, MAX_TITLE_LENGTH ); break;
|
|
default:
|
|
return NULL;
|
|
}
|
|
|
|
if ( g_iPlayerClass == PC_CIVILIAN )
|
|
{
|
|
sprintf(sz, "classes/long_civilian.txt");
|
|
}
|
|
else
|
|
{
|
|
sprintf(sz, "classes/long_%s.txt", sTFClassSelection[ g_iPlayerClass ]);
|
|
}
|
|
char *pfile = (char*)gEngfuncs.COM_LoadFile( sz, 5, NULL );
|
|
if (pfile)
|
|
{
|
|
cText = pfile;
|
|
}
|
|
}
|
|
else if ( iTextToShow == SHOW_SPECHELP )
|
|
{
|
|
CHudTextMessage::LocaliseTextString( "#Spec_Help_Title", cTitle, MAX_TITLE_LENGTH );
|
|
cTitle[MAX_TITLE_LENGTH-1] = 0;
|
|
|
|
char *pfile = CHudTextMessage::BufferedLocaliseTextString( "#Spec_Help_Text" );
|
|
if ( pfile )
|
|
{
|
|
cText = pfile;
|
|
}
|
|
}
|
|
|
|
// if we're in the game (ie. have selected a class), flag the menu to be only grayed in the dialog box, instead of full screen
|
|
CMenuPanel *pMOTDPanel = CMessageWindowPanel_Create( cText, cTitle, g_iPlayerClass == PC_UNDEFINED, false, 0, 0, ScreenWidth(), ScreenHeight() );
|
|
pMOTDPanel->setParent( this );
|
|
|
|
if ( pfile )
|
|
gEngfuncs.COM_FreeFile( pfile );
|
|
|
|
return pMOTDPanel;
|
|
}
|
|
|
|
char* TeamFortressViewport::GetTeamName( int iTeam )
|
|
{
|
|
return m_sTeamNames[iTeam];
|
|
}
|
|
|
|
//================================================================
|
|
// VGUI Menus
|
|
void TeamFortressViewport::ShowVGUIMenu( int iMenu )
|
|
{
|
|
CMenuPanel *pNewMenu = NULL;
|
|
|
|
gHUD.SetUsingVGUI(true);
|
|
|
|
// Don't open menus in demo playback
|
|
if ( gEngfuncs.pDemoAPI->IsPlayingback() )
|
|
return;
|
|
|
|
// Don't open any menus except the MOTD during intermission
|
|
// MOTD needs to be accepted because it's sent down to the client
|
|
// after map change, before intermission's turned off
|
|
if ( gHUD.m_iIntermission && iMenu != MENU_INTRO )
|
|
return;
|
|
|
|
// Don't create one if it's already in the list
|
|
if (m_pCurrentMenu)
|
|
{
|
|
CMenuPanel *pMenu = m_pCurrentMenu;
|
|
while (pMenu != NULL)
|
|
{
|
|
if (pMenu->GetMenuID() == iMenu)
|
|
return;
|
|
pMenu = pMenu->GetNextMenu();
|
|
}
|
|
}
|
|
|
|
switch ( iMenu )
|
|
{
|
|
case MENU_TEAM:
|
|
pNewMenu = ShowTeamMenu();
|
|
break;
|
|
|
|
// Map Briefing removed now that it appears in the team menu
|
|
case MENU_MAPBRIEFING:
|
|
pNewMenu = CreateTextWindow( SHOW_MAPBRIEFING );
|
|
break;
|
|
|
|
case MENU_INTRO:
|
|
pNewMenu = CreateTextWindow( SHOW_MOTD );
|
|
break;
|
|
|
|
case MENU_CLASSHELP:
|
|
pNewMenu = CreateTextWindow( SHOW_CLASSDESC );
|
|
break;
|
|
|
|
case MENU_SPECHELP:
|
|
pNewMenu = CreateTextWindow( SHOW_SPECHELP );
|
|
break;
|
|
case MENU_CLASS:
|
|
pNewMenu = ShowClassMenu();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!pNewMenu)
|
|
return;
|
|
|
|
// Close the Command Menu if it's open
|
|
HideCommandMenu();
|
|
|
|
pNewMenu->SetMenuID( iMenu );
|
|
pNewMenu->SetActive( true );
|
|
pNewMenu->setParent(this);
|
|
|
|
// See if another menu is visible, and if so, cache this one for display once the other one's finished
|
|
if (m_pCurrentMenu)
|
|
{
|
|
if ( m_pCurrentMenu->GetMenuID() == MENU_CLASS && iMenu == MENU_TEAM )
|
|
{
|
|
CMenuPanel *temp = m_pCurrentMenu;
|
|
m_pCurrentMenu->Close();
|
|
m_pCurrentMenu = pNewMenu;
|
|
m_pCurrentMenu->SetNextMenu( temp );
|
|
m_pCurrentMenu->Open();
|
|
UpdateCursorState();
|
|
}
|
|
else
|
|
{
|
|
m_pCurrentMenu->SetNextMenu( pNewMenu );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_pCurrentMenu = pNewMenu;
|
|
m_pCurrentMenu->Open();
|
|
UpdateCursorState();
|
|
}
|
|
}
|
|
|
|
// Removes all VGUI Menu's onscreen
|
|
void TeamFortressViewport::HideVGUIMenu()
|
|
{
|
|
while (m_pCurrentMenu)
|
|
{
|
|
HideTopMenu();
|
|
}
|
|
gHUD.SetUsingVGUI(false);
|
|
}
|
|
|
|
// Remove the top VGUI menu, and bring up the next one
|
|
void TeamFortressViewport::HideTopMenu()
|
|
{
|
|
if (m_pCurrentMenu)
|
|
{
|
|
// Close the top one
|
|
m_pCurrentMenu->Close();
|
|
|
|
// Bring up the next one
|
|
gViewPort->SetCurrentMenu( m_pCurrentMenu->GetNextMenu() );
|
|
}
|
|
|
|
UpdateCursorState();
|
|
}
|
|
|
|
// Return TRUE if the HUD's allowed to print text messages
|
|
bool TeamFortressViewport::AllowedToPrintText( void )
|
|
{
|
|
// Prevent text messages when fullscreen menus are up
|
|
if ( m_pCurrentMenu && g_iPlayerClass == 0 )
|
|
{
|
|
int iId = m_pCurrentMenu->GetMenuID();
|
|
if ( iId == MENU_TEAM || iId == MENU_CLASS || iId == MENU_INTRO || iId == MENU_CLASSHELP )
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//======================================================================================
|
|
// TEAM MENU
|
|
//======================================================================================
|
|
// Bring up the Team selection Menu
|
|
CMenuPanel* TeamFortressViewport::ShowTeamMenu()
|
|
{
|
|
// Don't open menus in demo playback
|
|
if ( gEngfuncs.pDemoAPI->IsPlayingback() )
|
|
return NULL;
|
|
|
|
m_pTeamMenu->Reset();
|
|
return m_pTeamMenu;
|
|
}
|
|
|
|
void TeamFortressViewport::CreateTeamMenu()
|
|
{
|
|
// Create the panel
|
|
m_pTeamMenu = new CTeamMenuPanel(100, false, 0, 0, ScreenWidth(), ScreenHeight());
|
|
m_pTeamMenu->setParent( this );
|
|
m_pTeamMenu->setVisible( false );
|
|
}
|
|
|
|
//======================================================================================
|
|
// CLASS MENU
|
|
//======================================================================================
|
|
// Bring up the Class selection Menu
|
|
CMenuPanel* TeamFortressViewport::ShowClassMenu()
|
|
{
|
|
// Don't open menus in demo playback
|
|
if ( gEngfuncs.pDemoAPI->IsPlayingback() )
|
|
return NULL;
|
|
|
|
m_pClassMenu->Reset();
|
|
return m_pClassMenu;
|
|
}
|
|
|
|
void TeamFortressViewport::CreateClassMenu()
|
|
{
|
|
// Create the panel
|
|
m_pClassMenu = new CClassMenuPanel(100, false, 0, 0, ScreenWidth(), ScreenHeight());
|
|
m_pClassMenu->setParent(this);
|
|
m_pClassMenu->setVisible( false );
|
|
}
|
|
|
|
//======================================================================================
|
|
//======================================================================================
|
|
// SPECTATOR MENU
|
|
//======================================================================================
|
|
// Spectator "Menu" explaining the Spectator buttons
|
|
void TeamFortressViewport::CreateSpectatorMenu()
|
|
{
|
|
// Create the Panel
|
|
m_pSpectatorPanel = new SpectatorPanel(0, 0, ScreenWidth(), ScreenHeight());
|
|
m_pSpectatorPanel->setParent(this);
|
|
m_pSpectatorPanel->setVisible(false);
|
|
m_pSpectatorPanel->Initialize();
|
|
}
|
|
|
|
//======================================================================================
|
|
// UPDATE HUD SECTIONS
|
|
//======================================================================================
|
|
// We've got an update on player info
|
|
// Recalculate any menus that use it.
|
|
void TeamFortressViewport::UpdateOnPlayerInfo()
|
|
{
|
|
if (m_pTeamMenu)
|
|
m_pTeamMenu->Update();
|
|
if (m_pClassMenu)
|
|
m_pClassMenu->Update();
|
|
if (m_pScoreBoard)
|
|
m_pScoreBoard->Update();
|
|
}
|
|
|
|
void TeamFortressViewport::UpdateCursorState()
|
|
{
|
|
|
|
if (gHUD.GetInTopDownMode() || m_pSpectatorPanel->isVisible() || GetClientVoiceMgr()->IsInSquelchMode())
|
|
{
|
|
gHUD.GetManager().SetMouseVisibility(true);
|
|
}
|
|
else
|
|
{
|
|
|
|
// Don't reset mouse in demo playback
|
|
if ( !gEngfuncs.pDemoAPI->IsPlayingback() )
|
|
{
|
|
IN_ResetMouse();
|
|
}
|
|
|
|
gHUD.GetManager().SetMouseVisibility(false);
|
|
|
|
}
|
|
|
|
/*
|
|
if(!gHUD.GetInTopDownMode())
|
|
{
|
|
// Need cursor if any VGUI window is up
|
|
if ( m_pSpectatorPanel->m_menuVisible || m_pCurrentMenu || m_pTeamMenu->isVisible() || m_pServerBrowser->isVisible() || GetClientVoiceMgr()->IsInSquelchMode() )
|
|
{
|
|
gHUD.GetManager().SetMouseVisibility(true);
|
|
//g_iVisibleMouse = true;
|
|
//App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_arrow) );
|
|
return;
|
|
}
|
|
else if ( m_pCurrentCommandMenu )
|
|
{
|
|
// commandmenu doesn't have cursor if hud_capturemouse is turned off
|
|
if ( gHUD.m_pCvarStealMouse->value != 0.0f )
|
|
{
|
|
gHUD.GetManager().SetMouseVisibility(true);
|
|
//g_iVisibleMouse = true;
|
|
//App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_arrow) );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Don't reset mouse in demo playback
|
|
if ( !gEngfuncs.pDemoAPI->IsPlayingback() )
|
|
{
|
|
IN_ResetMouse();
|
|
}
|
|
|
|
gHUD.GetManager().SetMouseVisibility(false);
|
|
//g_iVisibleMouse = false;
|
|
//App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_none) );
|
|
}
|
|
*/
|
|
|
|
}
|
|
|
|
void TeamFortressViewport::UpdateHighlights()
|
|
{
|
|
if (m_pCurrentCommandMenu)
|
|
m_pCurrentCommandMenu->MakeVisible( NULL );
|
|
}
|
|
|
|
void TeamFortressViewport::GetAllPlayersInfo( void )
|
|
{
|
|
for ( int i = 1; i <= MAX_PLAYERS; i++ )
|
|
{
|
|
GetPlayerInfo( i, &g_PlayerInfoList[i] );
|
|
|
|
if ( g_PlayerInfoList[i].thisplayer )
|
|
m_pScoreBoard->m_iPlayerNum = i; // !!!HACK: this should be initialized elsewhere... maybe gotten from the engine
|
|
}
|
|
}
|
|
|
|
void TeamFortressViewport::paintBackground()
|
|
{
|
|
if (m_pScoreBoard)
|
|
{
|
|
int x, y;
|
|
getApp()->getCursorPos(x, y);
|
|
m_pScoreBoard->cursorMoved(x, y, m_pScoreBoard);
|
|
}
|
|
|
|
// See if the command menu is visible and needs recalculating due to some external change
|
|
if ( g_iTeamNumber != m_iCurrentTeamNumber )
|
|
{
|
|
UpdateCommandMenu( m_StandardMenu );
|
|
|
|
if ( m_pClassMenu )
|
|
{
|
|
m_pClassMenu->Update();
|
|
}
|
|
|
|
m_iCurrentTeamNumber = g_iTeamNumber;
|
|
}
|
|
|
|
if ( g_iPlayerClass != m_iCurrentPlayerClass )
|
|
{
|
|
UpdateCommandMenu( m_StandardMenu );
|
|
|
|
m_iCurrentPlayerClass = g_iPlayerClass;
|
|
}
|
|
|
|
// See if the Spectator Menu needs to be update
|
|
if ( ( g_iUser1 != m_iUser1 || g_iUser2 != m_iUser2 ) ||
|
|
( m_flSpectatorPanelLastUpdated < gHUD.m_flTime ) )
|
|
{
|
|
UpdateSpectatorPanel();
|
|
}
|
|
|
|
// Update the Scoreboard, if it's visible
|
|
if ( m_pScoreBoard->isVisible() && (m_flScoreBoardLastUpdated < gHUD.m_flTime) )
|
|
{
|
|
m_pScoreBoard->Update();
|
|
m_flScoreBoardLastUpdated = gHUD.m_flTime + 0.5;
|
|
}
|
|
|
|
int extents[4];
|
|
getAbsExtents(extents[0],extents[1],extents[2],extents[3]);
|
|
VGui_ViewportPaintBackground(extents);
|
|
}
|
|
|
|
//================================================================
|
|
// Input Handler for Drag N Drop panels
|
|
void CDragNDropHandler::cursorMoved(int x,int y,Panel* panel)
|
|
{
|
|
if(m_bDragging)
|
|
{
|
|
App::getInstance()->getCursorPos(x,y);
|
|
m_pPanel->setPos(m_iaDragOrgPos[0]+(x-m_iaDragStart[0]),m_iaDragOrgPos[1]+(y-m_iaDragStart[1]));
|
|
|
|
if(m_pPanel->getParent()!=null)
|
|
{
|
|
m_pPanel->getParent()->repaint();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDragNDropHandler::mousePressed(MouseCode code,Panel* panel)
|
|
{
|
|
int x,y;
|
|
App::getInstance()->getCursorPos(x,y);
|
|
m_bDragging=true;
|
|
m_iaDragStart[0]=x;
|
|
m_iaDragStart[1]=y;
|
|
m_pPanel->getPos(m_iaDragOrgPos[0],m_iaDragOrgPos[1]);
|
|
App::getInstance()->setMouseCapture(panel);
|
|
|
|
m_pPanel->setDragged(m_bDragging);
|
|
m_pPanel->requestFocus();
|
|
}
|
|
|
|
void CDragNDropHandler::mouseReleased(MouseCode code,Panel* panel)
|
|
{
|
|
m_bDragging=false;
|
|
m_pPanel->setDragged(m_bDragging);
|
|
App::getInstance()->setMouseCapture(null);
|
|
}
|
|
|
|
//================================================================
|
|
// Number Key Input
|
|
bool TeamFortressViewport::SlotInput( int iSlot )
|
|
{
|
|
// If there's a menu up, give it the input
|
|
if ( m_pCurrentMenu )
|
|
return m_pCurrentMenu->SlotInput( iSlot );
|
|
|
|
if(gHUD.SlotInput(iSlot))
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// Direct Key Input
|
|
int TeamFortressViewport::KeyInput( int down, int keynum, const char *pszCurrentBinding )
|
|
{
|
|
|
|
if (m_chatPanel->isVisible())
|
|
{
|
|
// Don't let the game handle the input while the user is typing in the
|
|
// chat window.
|
|
return 0;
|
|
}
|
|
|
|
if (down && pszCurrentBinding && !strcmp(pszCurrentBinding, kcGlobalChat))
|
|
{
|
|
m_chatPanel->setVisible(true);
|
|
m_chatPanel->requestFocus();
|
|
m_chatPanel->SetChatMode(ChatPanel::chatModeAll);
|
|
return 0;
|
|
}
|
|
else if (down && pszCurrentBinding && !strcmp(pszCurrentBinding, kcTeamChat))
|
|
{
|
|
m_chatPanel->setVisible(true);
|
|
m_chatPanel->requestFocus();
|
|
m_chatPanel->SetChatMode(ChatPanel::chatModeTeam);
|
|
return 0;
|
|
}
|
|
|
|
// Open Text Window?
|
|
if (m_pCurrentMenu && gEngfuncs.Con_IsVisible() == false)
|
|
{
|
|
int iMenuID = m_pCurrentMenu->GetMenuID();
|
|
|
|
// Get number keys as Input for Team/Class menus
|
|
if (iMenuID == MENU_TEAM || iMenuID == MENU_CLASS)
|
|
{
|
|
// Escape gets you out of Team/Class menus if the Cancel button is visible
|
|
if ( keynum == K_ESCAPE )
|
|
{
|
|
if ( (iMenuID == MENU_TEAM && g_iTeamNumber) || (iMenuID == MENU_CLASS && g_iPlayerClass) )
|
|
{
|
|
HideTopMenu();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
for (int i = '0'; i <= '9'; i++)
|
|
{
|
|
if ( down && (keynum == i) )
|
|
{
|
|
SlotInput( i - '0' );
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Grab enter keys to close TextWindows
|
|
if ( down && (keynum == K_ENTER || keynum == K_KP_ENTER || keynum == K_SPACE || keynum == K_ESCAPE) )
|
|
{
|
|
if ( iMenuID == MENU_MAPBRIEFING || iMenuID == MENU_INTRO || iMenuID == MENU_CLASSHELP )
|
|
{
|
|
HideTopMenu();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Grab jump key on Team Menu as autoassign
|
|
if ( pszCurrentBinding && down && !strcmp(pszCurrentBinding, "+jump") )
|
|
{
|
|
if (iMenuID == MENU_TEAM)
|
|
{
|
|
m_pTeamMenu->SlotInput(5);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// if we're in a command menu, try hit one of it's buttons
|
|
if ( down && m_pCurrentCommandMenu )
|
|
{
|
|
// Escape hides the command menu
|
|
if ( keynum == K_ESCAPE )
|
|
{
|
|
HideCommandMenu();
|
|
return 0;
|
|
}
|
|
|
|
// only trap the number keys
|
|
if ( keynum >= '0' && keynum <= '9' )
|
|
{
|
|
if ( m_pCurrentCommandMenu->KeyInput(keynum) )
|
|
{
|
|
// a final command has been issued, so close the command menu
|
|
HideCommandMenu();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
ChatPanel* TeamFortressViewport::GetChatPanel()
|
|
{
|
|
return m_chatPanel;
|
|
}
|
|
|
|
//================================================================
|
|
// Message Handlers
|
|
int TeamFortressViewport::MsgFunc_TeamNames(const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
StringList team_names;
|
|
NetMsg_TeamNames( pbuf, iSize, team_names );
|
|
|
|
char team_translated[128];
|
|
strcpy(team_translated, gHUD.m_TextMessage.LookupString(kTeamTitle));
|
|
|
|
char team_name_translated[MAX_TEAMNAME_SIZE];
|
|
for( int team_number = 0; team_number < team_names.size(); team_number++ )
|
|
{
|
|
gHUD.m_TextMessage.LocaliseTextString( team_names[team_number].c_str(), team_name_translated, MAX_TEAMNAME_SIZE );
|
|
|
|
team_names[team_number] = "";
|
|
if( team_number != 0 && team_number < (m_iNumberOfTeams-1) ) //don't prepend information for spectators or team 0
|
|
{
|
|
team_names[team_number] += team_translated;
|
|
team_names[team_number] += " ";
|
|
team_names[team_number] += MakeStringFromInt( team_number );
|
|
team_names[team_number] += ": ";
|
|
}
|
|
team_names[team_number] += team_name_translated;
|
|
strcpy(m_sTeamNames[team_number], team_names[team_number].c_str());
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int TeamFortressViewport::MsgFunc_MOTD( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
if (m_iGotAllMOTD)
|
|
m_szMOTD[0] = 0;
|
|
|
|
string MOTD;
|
|
bool is_finished;
|
|
NetMsg_MOTD( pbuf, iSize, is_finished, MOTD );
|
|
|
|
m_iGotAllMOTD = is_finished ? 1 : 0;
|
|
|
|
int roomInArray = (int)max( 0, sizeof(m_szMOTD) - strlen(m_szMOTD) - 1);
|
|
|
|
strncat( m_szMOTD, MOTD.c_str(), roomInArray );
|
|
m_szMOTD[ sizeof(m_szMOTD)-1 ] = '\0';
|
|
|
|
return 1;
|
|
}
|
|
|
|
int TeamFortressViewport::MsgFunc_ServerName( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
string name;
|
|
NetMsg_ServerName( pbuf, iSize, name );
|
|
|
|
memset(this->m_szServerName, 0, MAX_SERVERNAME_LENGTH);
|
|
|
|
strncpy( m_szServerName, name.c_str(), MAX_SERVERNAME_LENGTH );
|
|
|
|
return 1;
|
|
}
|
|
|
|
int TeamFortressViewport::MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
ScoreInfo info;
|
|
NetMsg_ScoreInfo( pbuf, iSize, info );
|
|
|
|
if ( info.player_index > 0 && info.player_index <= MAX_PLAYERS )
|
|
{
|
|
// Update score, but show + or - indicator on scoreboard when it changes
|
|
g_PlayerExtraInfo[info.player_index].lastScore = g_PlayerExtraInfo[info.player_index].score;
|
|
g_PlayerExtraInfo[info.player_index].score = info.score;
|
|
if(g_PlayerExtraInfo[info.player_index].score != g_PlayerExtraInfo[info.player_index].lastScore)
|
|
{
|
|
g_PlayerExtraInfo[info.player_index].timeOfLastScoreChange = gHUD.GetTimeOfLastUpdate();
|
|
}
|
|
|
|
// Update other info
|
|
g_PlayerExtraInfo[info.player_index].frags = info.frags;
|
|
g_PlayerExtraInfo[info.player_index].deaths = info.deaths;
|
|
g_PlayerExtraInfo[info.player_index].playerclass = info.player_class;
|
|
g_PlayerExtraInfo[info.player_index].teamnumber = max( info.team, 0 );
|
|
|
|
// Icon is now handled through the ProfileInfo update
|
|
|
|
UpdateOnPlayerInfo();
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// Message handler for TeamScore message
|
|
// accepts three values:
|
|
// string: team name
|
|
// short: teams kills
|
|
// short: teams deaths
|
|
// if this message is never received, then scores will simply be the combined totals of the players.
|
|
int TeamFortressViewport::MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
string team_name;
|
|
int score, deaths;
|
|
NetMsg_TeamScore( pbuf, iSize, team_name, score, deaths );
|
|
|
|
// find the team matching the name
|
|
for ( int i = 1; i <= m_pScoreBoard->m_iNumTeams; i++ )
|
|
{
|
|
if ( !stricmp( team_name.c_str(), g_TeamInfo[i].name ) )
|
|
break;
|
|
}
|
|
|
|
if ( i > m_pScoreBoard->m_iNumTeams )
|
|
return 1;
|
|
|
|
// use this new score data instead of combined player scores
|
|
g_TeamInfo[i].scores_overriden = TRUE;
|
|
g_TeamInfo[i].frags = score;
|
|
g_TeamInfo[i].deaths = deaths;
|
|
|
|
return 1;
|
|
}
|
|
|
|
// Message handler for TeamInfo message
|
|
// accepts two values:
|
|
// byte: client number
|
|
// string: client team name
|
|
int TeamFortressViewport::MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
if (!m_pScoreBoard)
|
|
return 1;
|
|
|
|
int player_index;
|
|
string team_id;
|
|
NetMsg_TeamInfo( pbuf, iSize, player_index, team_id );
|
|
|
|
if ( player_index > 0 && player_index <= MAX_PLAYERS )
|
|
{
|
|
// set the players team
|
|
strncpy( g_PlayerExtraInfo[player_index].teamname, team_id.c_str(), MAX_TEAM_NAME );
|
|
}
|
|
|
|
// rebuild the list of teams
|
|
m_pScoreBoard->RebuildTeams();
|
|
|
|
return 1;
|
|
}
|
|
|
|
void TeamFortressViewport::DeathMsg( int killer, int victim )
|
|
{
|
|
m_pScoreBoard->DeathMsg(killer,victim);
|
|
}
|