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d297f41e6c
o releasing mouse2 closes the popup menu ( bug 983 ) git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@112 67975925-1194-0748-b3d5-c16f83f1a3a1
420 lines
11 KiB
C++
420 lines
11 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHPieMenuHandler.cpp $
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// $Date: 2002/09/25 20:49:23 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHPieMenuHandler.cpp,v $
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// Revision 1.23 2002/09/25 20:49:23 Flayra
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// - New select sound for aliens
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//
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// Revision 1.22 2002/09/23 22:24:16 Flayra
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// - Removed NSTR #ifdefs
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//
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// Revision 1.21 2002/09/09 20:00:56 Flayra
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// - Pop-up menu now stays open if you open and close it really fast (ie, right click)
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//
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// Revision 1.20 2002/08/31 18:01:02 Flayra
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// - Work at VALVe
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//
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// Revision 1.19 2002/08/16 02:40:51 Flayra
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// - HUD sounds no longer cut each other off (they won't play instead of cutting off another sound)
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//
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// Revision 1.18 2002/08/09 01:08:45 Flayra
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// - Debugging code
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//
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// Revision 1.17 2002/07/08 17:12:49 Flayra
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// - Renamed pop-up menu command, reworked it to be a regular bind
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//
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//===============================================================================
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#include "util/nowarnings.h"
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#include "ui/PieMenu.h"
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#include "ui/PieNode.h"
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#include "mod/AvHPieMenuHandler.h"
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#include "mod/AvHTeamHierarchy.h"
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#include "mod/AvHMessage.h"
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#include "mod/AvHClientVariables.h"
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#include "mod/AvHCommandConstants.h"
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#include "engine/cdll_int.h"
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#include "types.h"
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#include <string>
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using std::string;
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#include "cl_dll/demo.h"
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#include "common/demo_api.h"
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void IN_ResetMouse();
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extern int g_weaponselect;
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extern int in_impulse;
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bool sTheDebugBool = false;
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PieNode* AvHPieMenuHandler::sLastNodeHighlighted = NULL;
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string AvHPieMenuHandler::sPieMenuName = "";
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float AvHPieMenuHandler::sTimeLastNodeHighlighted = 0.0f;
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float AvHPieMenuHandler::sTimeMenuOpened = 0.0f;
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bool AvHPieMenuHandler::sPieMenuOpen = false;
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bool AvHPieMenuHandler::GetIsPieMenuOpen(void)
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{
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return sPieMenuOpen;
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}
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PieMenu* AvHPieMenuHandler::GetActivePieMenu()
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{
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PieMenu* thePieMenu = NULL;
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gHUD.GetManager().GetVGUIComponentNamed(sPieMenuName, thePieMenu);
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return thePieMenu;
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}
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void AvHPieMenuHandler::ClosePieMenu(void)
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{
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if (!sPieMenuOpen)
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{
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return;
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}
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//CenterPrint("AvHPieMenuHandler::closePieMenu.\n");
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// If the action was really quick, choose the highlighted node so overshooting isn't a problem
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PieNode* theNode = NULL;
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float theCurrentTime = gEngfuncs.GetClientTime();
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float theQuickThreshold = cl_quickselecttime->value;
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bool theReallyQuick = (theCurrentTime - sTimeLastNodeHighlighted < theQuickThreshold);
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if(theReallyQuick)
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{
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//CenterPrint("Quick mode.\n");
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PieMenu* thePieMenu = NULL;
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if(gHUD.GetManager().GetVGUIComponentNamed(sPieMenuName, thePieMenu))
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{
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thePieMenu->GetSelectedNode(theNode);
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}
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}
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else
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{
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//CenterPrint("Regular mode.\n");
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theNode = dynamic_cast<PieNode*>(sLastNodeHighlighted);
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}
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if(theNode)
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{
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NodeChosen(theNode->GetNodeName(), theNode->GetMessageID());
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}
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else
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{
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NodeCancelled();
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}
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// Reset the mouse cursor to the center of the screen so
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// that the view doesn't jog once the pie menu is closed.
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IN_ResetMouse();
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gHUD.ShowCrosshair();
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sPieMenuOpen = false;
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}
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void AvHPieMenuHandler::InternalClosePieMenu(void)
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{
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PieMenu* theMarineMenu = NULL;
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if(gHUD.GetManager().GetVGUIComponentNamed(sPieMenuName, theMarineMenu))
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{
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// TODO: Select option on menu before closing it!
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if(!gHUD.GetInTopDownMode())
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{
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gHUD.GetManager().SetMouseVisibility(false);
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}
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theMarineMenu->SetFadeState(false);
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if(sLastNodeHighlighted)
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{
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sLastNodeHighlighted->SetDrawSelected(false);
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}
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sLastNodeHighlighted = NULL;
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// if(sTheDebugBool)
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// {
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// AvHTeamHierarchy* theHierarchyComponent = NULL;
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// if(gHUD.GetManager().GetVGUIComponentNamed(kHierarchy, theHierarchyComponent))
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// {
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// theHierarchyComponent->setVisible(true);
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// }
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// }
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}
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}
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void AvHPieMenuHandler::OpenPieMenu(void)
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{
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PieMenu* theMarineMenu = NULL;
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//CenterPrint("AvHPieMenuHandler::openPieMenu.\n");
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// Pie menu only active when playing
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AvHUser3 theUser3 = gHUD.GetHUDUser3();
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if(theUser3 > AVH_USER3_NONE && theUser3 <= AVH_USER3_ALIEN_PLAYER5)
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{
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if(gHUD.GetPlayMode() == PLAYMODE_PLAYING)
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{
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if(gHUD.GetManager().GetVGUIComponentNamed(sPieMenuName, theMarineMenu))
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{
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if(!gHUD.GetInTopDownMode())
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{
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gHUD.GetManager().SetMouseVisibility(true);
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}
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gHUD.HideCrosshair();
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// Only do this when in full screen
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//App::getInstance()->setCursorPos(ScreenWidth/2, ScreenHeight/2);
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theMarineMenu->SetFadeState(true);
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sLastNodeHighlighted = theMarineMenu->GetRootNode();
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sLastNodeHighlighted->SetDrawSelected(true);
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sTimeMenuOpened = gEngfuncs.GetClientTime();
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sTimeLastNodeHighlighted = sTimeMenuOpened;
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sPieMenuOpen = true;
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// if(sTheDebugBool)
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// {
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// AvHTeamHierarchy* theHierarchyComponent = NULL;
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// if(gHUD.GetManager().GetVGUIComponentNamed(kHierarchy, theHierarchyComponent))
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// {
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// theHierarchyComponent->setVisible(false);
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// }
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// }
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}
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}
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}
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}
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void AvHPieMenuHandler::NodeCancelled()
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{
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InternalClosePieMenu();
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}
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void AvHPieMenuHandler::NodeChosen(const string& /*inNodeName*/, int inMessageID)
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{
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// char* theSound = kSelectSound;
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// if(gHUD.GetIsAlien())
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// {
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// theSound = kSelectAlienSound;
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// }
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// gHUD.PlayHUDSound(theSound, .3f);
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gHUD.PlayHUDSound(HUD_SOUND_SELECT);
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// Client-side effects
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switch(inMessageID)
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{
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case COMM_CHAT_PUBLIC:
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// TODO: Pop up message saying to hit enter to send or escape to cancel message
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ClientCmd(kcGlobalChat);
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break;
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case COMM_CHAT_TEAM:
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// TODO: Pop up message saying to hit enter to send or escape to cancel message
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ClientCmd(kcTeamChat);
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break;
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case COMM_CHAT_NEARBY:
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ClientCmd(kcNearbyChat);
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break;
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default:
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in_impulse = inMessageID;
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break;
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}
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InternalClosePieMenu();
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}
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void AvHPieMenuHandler::NodeActivated(const string& inNodeName)
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{
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}
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string AvHPieMenuHandler::GetPieMenuControl()
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{
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return sPieMenuName;
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}
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void AvHPieMenuHandler::SetPieMenuControl(const string& inPieMenuName)
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{
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sPieMenuName = inPieMenuName;
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}
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void AvHPieMenuHandler::cursorMoved(int x,int y,Panel* panel)
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{
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// char theMessage[128];
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// sprintf(theMessage, "AvHPieMenuHandler::cursorMoved %d, %d (panel ptr: %d).\n", x, y, (int)panel);
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// CenterPrint(theMessage);
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}
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void AvHPieMenuHandler::cursorEntered(Panel* panel)
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{
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PieNode* theNode = dynamic_cast<PieNode*>(panel);
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if(theNode)
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{
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if(theNode->GetFadeState())
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{
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if((theNode->IsAdjacentTo(sLastNodeHighlighted)) || (theNode->GetIsAbove(sLastNodeHighlighted)))
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{
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//char theTempBuffer[256];
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//sprintf(theTempBuffer, "Cursor entered %s.\n", theNode->GetNodeName().c_str());
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//CenterPrint(theTempBuffer);
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// Check if enabled
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//if(theNode->GetEnabled())
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//{
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//theNode->SetAllChildrenFadeState(false);
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if(theNode->HighlightNode())
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{
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if(!theNode->GetIsAbove(sLastNodeHighlighted))
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{
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if(gHUD.GetIsAlien())
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{
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gHUD.PlayHUDSound(kPieSelectForwardAlienSound, kHUDSoundVolume);
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}
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else
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{
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gHUD.PlayHUDSound(kPieSelectForwardSound, kHUDSoundVolume);
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}
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}
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else
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{
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if(gHUD.GetIsAlien())
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{
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gHUD.PlayHUDSound(kPieSelectBackwardAlienSound, kHUDSoundVolume);
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}
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else
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{
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gHUD.PlayHUDSound(kPieSelectBackwardSound, kHUDSoundVolume);
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}
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}
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sLastNodeHighlighted->SetDrawSelected(false);
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sLastNodeHighlighted = theNode;
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sTimeLastNodeHighlighted = gEngfuncs.GetClientTime();
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theNode->SetDrawSelected(true);
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}
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//}
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}
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}
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}
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}
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void AvHPieMenuHandler::cursorExited(Panel* panel)
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{
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// CenterPrint("AvHPieMenuHandler::cursorExited.\n");
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// PieNode* theNode = dynamic_cast<PieNode*>(panel);
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// if(theNode)
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// {
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// char theTempBuffer[256];
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// sprintf(theTempBuffer, "Cursor exited %s.\n", theNode->GetNodeName().c_str());
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// CenterPrint(theTempBuffer);
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//
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// theNode->SetNodeAndAdjacentChildrenFadeState(false);
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// }
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}
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void AvHPieMenuHandler::mousePressed(MouseCode code,Panel* panel)
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{
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// CenterPrint("AvHPieMenuHandler::mousePressed.\n");
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}
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void AvHPieMenuHandler::mouseDoublePressed(MouseCode code,Panel* panel)
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{
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// CenterPrint("AvHPieMenuHandler::mouseDoublePressed.\n");
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}
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void AvHPieMenuHandler::mouseReleased(MouseCode code, Panel* inPanel)
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{
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// CenterPrint("AvHPieMenuHandler::mouseReleased.\n");
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// puzl : 983 releasing mouse2 closes the popup menu
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if ( code == MOUSE_RIGHT )
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{
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ClientCmd("-popupmenu");
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ClosePieMenu();
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}
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//
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// if(code == MOUSE_RIGHT)
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// {
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// // If the action was really quick, choose the highlighted node so overshooting isn't a problem
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PieMenu* thePieMenu = NULL;
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PieNode* theNode = NULL;
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float theCurrentTime = gEngfuncs.GetClientTime();
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float kQuickThreshold = cl_quickselecttime->value;
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bool theReallyQuick = (theCurrentTime - sTimeLastNodeHighlighted < kQuickThreshold);
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if(theReallyQuick)
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{
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//CenterPrint("Quick mode.\n");
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if(gHUD.GetManager().GetVGUIComponentNamed(sPieMenuName, thePieMenu))
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{
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thePieMenu->GetSelectedNode(theNode);
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}
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}
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else
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{
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//CenterPrint("Regular mode.\n");
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theNode = dynamic_cast<PieNode*>(inPanel);
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}
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if(theNode)
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{
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// Don't close menu if they released over the root node and it was really quick
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if(!thePieMenu || !(theNode == thePieMenu->GetRootNode()) || !((theCurrentTime - sTimeMenuOpened) < .3f))
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{
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NodeChosen(theNode->GetNodeName(), theNode->GetMessageID());
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}
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}
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else
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{
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NodeCancelled();
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}
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// }
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}
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void AvHPieMenuHandler::mouseWheeled(int delta,Panel* panel)
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{
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}
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void AvHPieMenuHandler::keyPressed(KeyCode code,Panel* panel)
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{
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}
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void AvHPieMenuHandler::keyTyped(KeyCode code,Panel* panel)
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{
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}
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void AvHPieMenuHandler::keyReleased(KeyCode code,Panel* panel)
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{
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}
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void AvHPieMenuHandler::keyFocusTicked(Panel* panel)
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{
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}
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