mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-24 13:31:14 +00:00
54a4ac5469
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@85 67975925-1194-0748-b3d5-c16f83f1a3a1
546 lines
No EOL
14 KiB
C++
546 lines
No EOL
14 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHCurl.cpp $
|
|
// $Date: $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: $
|
|
//===============================================================================
|
|
|
|
#include "build.h"
|
|
|
|
#if !defined(USE_UPP) // forget entire file if we're using UPP instead
|
|
|
|
#include "util/nowarnings.h"
|
|
#include "extdll.h"
|
|
#include "dlls/util.h"
|
|
#include "util/Tokenizer.h"
|
|
#include "mod/AvHGamerules.h"
|
|
#include "mod/AvHServerUtil.h"
|
|
#include "curl/include/curl/curl.h"
|
|
|
|
extern cvar_t avh_serverops;
|
|
extern unsigned int gTimeLastUpdatedUplink;
|
|
extern AuthMaskListType gAuthMaskList;
|
|
|
|
extern const char* kSteamIDPending;
|
|
extern const char* kSteamIDPrefix;
|
|
|
|
//const char* kWebStatusURL = "https://www.natural-selection.org/cgi-bin/VictoryStats.pl";
|
|
//const char* kWebStatusURL = "http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi";
|
|
|
|
void AvHGamerules::PostVictoryStatsToWeb(const string& inFormParams) const
|
|
{
|
|
// CURL* curl;
|
|
// CURLcode res;
|
|
//
|
|
// curl = curl_easy_init();
|
|
// if(curl)
|
|
// {
|
|
// /* First set the URL that is about to receive our POST. This URL can
|
|
// just as well be a https:// URL if that is what should receive the
|
|
// data. */
|
|
// curl_easy_setopt(curl, CURLOPT_URL, kWebStatusURL);
|
|
//
|
|
// /* Now specify the POST data */
|
|
// curl_easy_setopt(curl, CURLOPT_POSTFIELDS, inFormParams.c_str());
|
|
//
|
|
// /* Perform the request, res will get the return code */
|
|
// res = curl_easy_perform(curl);
|
|
//
|
|
// /* always cleanup */
|
|
// curl_easy_cleanup(curl);
|
|
// }
|
|
|
|
//struct soap soap; // allocate gSOAP runtime environment
|
|
//soap;
|
|
|
|
/*
|
|
char *sym;
|
|
float q;
|
|
if (argc <= 1)
|
|
sym = "IBM";
|
|
else
|
|
sym = argv[1];
|
|
soap_init(&soap); // must initialize
|
|
if (soap_call_ns__getQuote(&soap, "http://services.xmethods.net/soap", "", sym, &q) == 0)
|
|
printf("\nCompany - %s Quote - %f\n", sym, q);
|
|
else
|
|
{
|
|
soap_print_fault(&soap, stderr);
|
|
soap_print_fault_location(&soap, stderr);
|
|
}
|
|
*/
|
|
}
|
|
|
|
// This authID could be either a WONID or a STEAMID
|
|
int AvHGamerules::GetAuthenticationMask(const string& inAuthID) const
|
|
{
|
|
// Iterate through each mask type, oring it into the mask if id is found
|
|
int theMask = 0;
|
|
|
|
if(inAuthID == kSteamIDPending)
|
|
{
|
|
theMask = PLAYERAUTH_PENDING;
|
|
}
|
|
else
|
|
{
|
|
// Error check the incoming authID
|
|
if(AvHSUGetIsValidAuthID(inAuthID))
|
|
{
|
|
for(AuthMaskListType::const_iterator theIter = gAuthMaskList.begin(); theIter != gAuthMaskList.end(); theIter++)
|
|
{
|
|
const AuthIDListType& theAuthIDList = theIter->second;
|
|
|
|
for(AuthIDListType::const_iterator theAuthListIter = theAuthIDList.begin(); theAuthListIter != theAuthIDList.end(); theAuthListIter++)
|
|
{
|
|
// Check if incoming authID is equal to this record's WONID _or_ STEAMID. This is kind of sloppy, but it allows backwards compatibility.
|
|
if((theAuthListIter->first == inAuthID) || (theAuthListIter->second == inAuthID))
|
|
{
|
|
AvHPlayerAuthentication theCurrentAuthMask = theIter->first;
|
|
theMask |= theCurrentAuthMask;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check if any players are server ops
|
|
const AuthIDListType& theServerOps = this->GetServerOpList();
|
|
for(AuthIDListType::const_iterator theAuthListIter = theServerOps.begin(); theAuthListIter != theServerOps.end(); theAuthListIter++)
|
|
{
|
|
if((inAuthID == theAuthListIter->first) || (inAuthID == theAuthListIter->second))
|
|
{
|
|
theMask |= PLAYERAUTH_SERVEROP;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return theMask;
|
|
}
|
|
|
|
void AvHGamerules::AddAuthStatus(AvHPlayerAuthentication inAuthMask, const string& inWONID, const string& inSteamID)
|
|
{
|
|
// int theData = 0;
|
|
|
|
// Not sure why this is needed, but it seems to ("warning, decorated name length exceeded)
|
|
#pragma warning (disable: 4503)
|
|
|
|
AuthIDListType& theAuthList = gAuthMaskList[inAuthMask];
|
|
|
|
bool theFoundEntry = false;
|
|
|
|
for(AuthIDListType::iterator theIter = theAuthList.begin(); theIter != theAuthList.end(); theIter++)
|
|
{
|
|
// Allow duplicate WONids but not SteamIDs
|
|
if(inSteamID == theIter->second)
|
|
{
|
|
theFoundEntry = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!theFoundEntry)
|
|
{
|
|
// Add entry for this id
|
|
theAuthList.push_back( make_pair(inWONID, inSteamID) );
|
|
}
|
|
}
|
|
|
|
struct MemoryStruct {
|
|
char *memory;
|
|
size_t size;
|
|
};
|
|
|
|
size_t WriteMemoryCallback(void *ptr, size_t size, size_t nmemb, void *data)
|
|
{
|
|
register int realsize = size * nmemb;
|
|
struct MemoryStruct *mem = (struct MemoryStruct *)data;
|
|
|
|
mem->memory = (char *)realloc(mem->memory, mem->size + realsize + 1);
|
|
if (mem->memory) {
|
|
memcpy(&(mem->memory[mem->size]), ptr, realsize);
|
|
mem->size += realsize;
|
|
mem->memory[mem->size] = 0;
|
|
}
|
|
return realsize;
|
|
}
|
|
|
|
bool TagToAuthMask(const string& inTag, AvHPlayerAuthentication& outMask)
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
if(inTag == "dev")
|
|
{
|
|
outMask = PLAYERAUTH_DEVELOPER;
|
|
theSuccess = true;
|
|
}
|
|
else if(inTag == "guide")
|
|
{
|
|
outMask = PLAYERAUTH_GUIDE;
|
|
theSuccess = true;
|
|
}
|
|
else if(inTag == "op")
|
|
{
|
|
outMask = PLAYERAUTH_SERVEROP;
|
|
theSuccess = true;
|
|
}
|
|
else if(inTag == "pt")
|
|
{
|
|
outMask = PLAYERAUTH_PLAYTESTER;
|
|
theSuccess = true;
|
|
}
|
|
else if(inTag == "const")
|
|
{
|
|
outMask = PLAYERAUTH_CONTRIBUTOR;
|
|
theSuccess = true;
|
|
}
|
|
else if(inTag == "vet")
|
|
{
|
|
outMask = PLAYERAUTH_VETERAN;
|
|
theSuccess = true;
|
|
}
|
|
else if(inTag == "betaop")
|
|
{
|
|
outMask = PLAYERAUTH_BETASERVEROP;
|
|
theSuccess = true;
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
// Build string in obfuscated procedural way so it can't be scanned for and hacked. Build URL using IP instead of domain to
|
|
// make sure proxy can't change it either.
|
|
string BuildAuthenticationURL()
|
|
{
|
|
// "http://www.natural-selection.org/auth.php";
|
|
// (backwards-compatibly for pre-2.1 servers use: (http://www.natural-selection.org/auth/)
|
|
string kAuthURL = "h";
|
|
|
|
kAuthURL += "t";
|
|
kAuthURL += "t";
|
|
kAuthURL += "p";
|
|
//kAuthURL += "s";
|
|
kAuthURL += ":";
|
|
kAuthURL += "/";
|
|
kAuthURL += "/";
|
|
kAuthURL += "w";
|
|
kAuthURL += "w";
|
|
kAuthURL += "w";
|
|
kAuthURL += ".";
|
|
kAuthURL += "n";
|
|
kAuthURL += "a";
|
|
kAuthURL += "t";
|
|
kAuthURL += "u";
|
|
kAuthURL += "r";
|
|
kAuthURL += "a";
|
|
kAuthURL += "l";
|
|
kAuthURL += "-";
|
|
kAuthURL += "s";
|
|
kAuthURL += "e";
|
|
kAuthURL += "l";
|
|
kAuthURL += "e";
|
|
kAuthURL += "c";
|
|
kAuthURL += "t";
|
|
kAuthURL += "i";
|
|
kAuthURL += "o";
|
|
kAuthURL += "n";
|
|
kAuthURL += ".";
|
|
kAuthURL += "o";
|
|
kAuthURL += "r";
|
|
kAuthURL += "g";
|
|
kAuthURL += "/";
|
|
kAuthURL += "a";
|
|
kAuthURL += "u";
|
|
kAuthURL += "t";
|
|
kAuthURL += "h";
|
|
kAuthURL += "/";
|
|
kAuthURL += "a";
|
|
kAuthURL += "u";
|
|
kAuthURL += "t";
|
|
kAuthURL += "h";
|
|
kAuthURL += ".";
|
|
kAuthURL += "p";
|
|
kAuthURL += "h";
|
|
kAuthURL += "p";
|
|
|
|
return kAuthURL;
|
|
}
|
|
|
|
string BuildVersionURL()
|
|
{
|
|
// "http://207.44.144.68/auth.txt";
|
|
string kAuthURL = "h";
|
|
|
|
kAuthURL += "t";
|
|
kAuthURL += "t";
|
|
kAuthURL += "p";
|
|
//kAuthURL += "s";
|
|
kAuthURL += ":";
|
|
kAuthURL += "/";
|
|
kAuthURL += "/";
|
|
kAuthURL += "w";
|
|
kAuthURL += "w";
|
|
kAuthURL += "w";
|
|
kAuthURL += ".";
|
|
kAuthURL += "n";
|
|
kAuthURL += "a";
|
|
kAuthURL += "t";
|
|
kAuthURL += "u";
|
|
kAuthURL += "r";
|
|
kAuthURL += "a";
|
|
kAuthURL += "l";
|
|
kAuthURL += "-";
|
|
kAuthURL += "s";
|
|
kAuthURL += "e";
|
|
kAuthURL += "l";
|
|
kAuthURL += "e";
|
|
kAuthURL += "c";
|
|
kAuthURL += "t";
|
|
kAuthURL += "i";
|
|
kAuthURL += "o";
|
|
kAuthURL += "n";
|
|
kAuthURL += ".";
|
|
kAuthURL += "o";
|
|
kAuthURL += "r";
|
|
kAuthURL += "g";
|
|
kAuthURL += "/";
|
|
kAuthURL += "a";
|
|
kAuthURL += "u";
|
|
kAuthURL += "t";
|
|
kAuthURL += "h";
|
|
kAuthURL += "/";
|
|
kAuthURL += "v";
|
|
kAuthURL += "e";
|
|
kAuthURL += "r";
|
|
kAuthURL += "s";
|
|
kAuthURL += "i";
|
|
kAuthURL += "o";
|
|
kAuthURL += "n";
|
|
kAuthURL += ".";
|
|
kAuthURL += "t";
|
|
kAuthURL += "x";
|
|
kAuthURL += "t";
|
|
|
|
return kAuthURL;
|
|
}
|
|
|
|
string BuildUserPassword()
|
|
{
|
|
string theUserPassword;
|
|
|
|
// auth:mnbv5tgb
|
|
theUserPassword += "a";
|
|
theUserPassword += "u";
|
|
theUserPassword += "t";
|
|
theUserPassword += "h";
|
|
theUserPassword += ":";
|
|
theUserPassword += "m";
|
|
theUserPassword += "n";
|
|
theUserPassword += "b";
|
|
theUserPassword += "v";
|
|
theUserPassword += "5";
|
|
theUserPassword += "t";
|
|
theUserPassword += "g";
|
|
theUserPassword += "b";
|
|
|
|
return theUserPassword;
|
|
}
|
|
|
|
CURLcode PopulateChunkFromURL(const string& inURL, MemoryStruct& outChunk)
|
|
{
|
|
const int kCurlTimeout = 5;
|
|
|
|
// init the curl session
|
|
CURL* theCurlHandle = curl_easy_init();
|
|
|
|
// specify URL to get
|
|
curl_easy_setopt(theCurlHandle, CURLOPT_URL, inURL.c_str());
|
|
|
|
// send all data to this function
|
|
curl_easy_setopt(theCurlHandle, CURLOPT_WRITEFUNCTION, WriteMemoryCallback);
|
|
|
|
// Ignore header and progress so there isn't extra stuff at the beginning of the data returned
|
|
//curl_easy_setopt(theCurlHandle, CURLOPT_HEADER, 0);
|
|
//curl_easy_setopt(theCurlHandle, CURLOPT_NOPROGRESS, 1);
|
|
//curl_easy_setopt(theCurlHandle, CURLOPT_VERBOSE, 0);
|
|
//curl_easy_setopt(theCurlHandle, CURLOPT_NOBODY, 1);
|
|
|
|
// timeout (3 seconds)
|
|
curl_easy_setopt(theCurlHandle, CURLOPT_CONNECTTIMEOUT, kCurlTimeout);
|
|
curl_easy_setopt(theCurlHandle, CURLOPT_TIMEOUT, kCurlTimeout);
|
|
curl_easy_setopt(theCurlHandle, CURLOPT_NOSIGNAL, true);
|
|
// CURLOPT_LOW_SPEED_LIMIT?
|
|
// CURLOPT_LOW_SPEED_TIME?
|
|
|
|
// Specify the user name and password
|
|
string kUserPassword = BuildUserPassword();
|
|
curl_easy_setopt(theCurlHandle, CURLOPT_USERPWD, kUserPassword.c_str());
|
|
|
|
// we pass our 'theChunk' struct to the callback function
|
|
outChunk.memory=NULL; /* we expect realloc(NULL, size) to work */
|
|
outChunk.size = 0; /* no data at this point */
|
|
curl_easy_setopt(theCurlHandle, CURLOPT_FILE, (void *)&outChunk);
|
|
|
|
// get it!
|
|
CURLcode theCode = curl_easy_perform(theCurlHandle);
|
|
|
|
// cleanup curl stuff
|
|
curl_easy_cleanup(theCurlHandle);
|
|
|
|
return theCode;
|
|
}
|
|
|
|
void AvHGamerules::InitializeAuthentication()
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
ALERT(at_console, "\tReading authentication data...");
|
|
|
|
struct MemoryStruct theChunk;
|
|
CURLcode theCode = PopulateChunkFromURL(BuildAuthenticationURL(), theChunk);
|
|
|
|
// Now parse data and add users for each mask
|
|
if((theCode == CURLE_OK) && theChunk.memory)
|
|
{
|
|
// Clear existing authentication data, only after lookup succeeds
|
|
gAuthMaskList.clear();
|
|
|
|
string theString(theChunk.memory);
|
|
string theDelimiters("\r\n");
|
|
StringVector theLines;
|
|
Tokenizer::split(theString, theDelimiters, theLines);
|
|
|
|
// Run through each line
|
|
int theNumConstellationMembers = 0;
|
|
for(StringVector::const_iterator theIter = theLines.begin(); theIter != theLines.end(); theIter++)
|
|
{
|
|
// If it's not empty and not a comment
|
|
char theFirstChar = (*theIter)[0];
|
|
if((theFirstChar != '/') && (theFirstChar != '#'))
|
|
{
|
|
// Split up tag and number
|
|
StringVector theTokens;
|
|
if(Tokenizer::split(*theIter, " ", theTokens) == 3)
|
|
{
|
|
// Translate tag to auth mask
|
|
string theTag = theTokens[0];
|
|
string theWONID = theTokens[1];
|
|
string theSteamID = theTokens[2];
|
|
|
|
// Upper-case prefix
|
|
UppercaseString(theSteamID);
|
|
|
|
// Make sure it starts with "STEAM_X:Y"
|
|
if(strncmp(theSteamID.c_str(), kSteamIDPrefix, strlen(kSteamIDPrefix)))
|
|
{
|
|
string theNewSteamID = kSteamIDPrefix + theSteamID;
|
|
theSteamID = theNewSteamID;
|
|
}
|
|
|
|
// Add auth status
|
|
AvHPlayerAuthentication theMask = PLAYERAUTH_NONE;
|
|
if(TagToAuthMask(theTag, theMask))
|
|
{
|
|
// Count Constellation members fyi
|
|
if(theMask & PLAYERAUTH_CONTRIBUTOR)
|
|
{
|
|
theNumConstellationMembers++;
|
|
}
|
|
|
|
if((theWONID != "") || (theSteamID != ""))
|
|
{
|
|
#ifdef DEBUG
|
|
char theMessage[512];
|
|
sprintf(theMessage, " Adding auth mask: %s %s %s\n", theTag.c_str(), theWONID.c_str(), theSteamID.c_str());
|
|
ALERT(at_logged, theMessage);
|
|
#endif
|
|
|
|
this->AddAuthStatus(theMask, theWONID, theSteamID);
|
|
theSuccess = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Breakpoint to see how many Constellation members there are (don't even think of printing or logging)
|
|
int a = 0;
|
|
}
|
|
else
|
|
{
|
|
int a = 0;
|
|
}
|
|
|
|
// Now build server op list
|
|
this->mServerOpList.clear();
|
|
|
|
// Parse contents server op variable
|
|
string theServerOpsString(avh_serverops.string);
|
|
|
|
// Tokenize string
|
|
StringVector theServerOpsStrings;
|
|
Tokenizer::split(theServerOpsString, ";", theServerOpsStrings);
|
|
|
|
// For each in list, add as an int to our list
|
|
for(StringVector::const_iterator theIter = theServerOpsStrings.begin(); theIter != theServerOpsStrings.end(); theIter++)
|
|
{
|
|
// Add whatever the put in this line as both the WONID and SteamID
|
|
string theCurrentAuthID = *theIter;
|
|
this->mServerOpList.push_back( make_pair(theCurrentAuthID, theCurrentAuthID));
|
|
}
|
|
|
|
if(theSuccess)
|
|
{
|
|
ALERT(at_console, "success.\n");
|
|
}
|
|
else
|
|
{
|
|
ALERT(at_console, "failure.\n");
|
|
}
|
|
gTimeLastUpdatedUplink = AvHSUTimeGetTime();
|
|
}
|
|
|
|
void AvHGamerules::DisplayVersioning()
|
|
{
|
|
struct MemoryStruct theChunk;
|
|
CURLcode theCode = PopulateChunkFromURL(BuildVersionURL(), theChunk);
|
|
|
|
// Now parse data and add users for each mask
|
|
if((theCode == CURLE_OK) && theChunk.memory)
|
|
{
|
|
string theString(theChunk.memory, theChunk.size);
|
|
|
|
string theDelimiters("\r\n");
|
|
StringVector theLines;
|
|
Tokenizer::split(theString, theDelimiters, theLines);
|
|
|
|
if(theLines.size() > 0)
|
|
{
|
|
string theCurrentVersion(theLines[0]);
|
|
string theCurrentGameVersion = AvHSUGetGameVersionString();
|
|
|
|
char theMessage[1024];
|
|
if(theCurrentGameVersion != theCurrentVersion)
|
|
{
|
|
sprintf(theMessage, "\tServer out of date. NS version %s is now available!\n", theCurrentVersion.c_str());
|
|
ALERT(at_console, theMessage);
|
|
}
|
|
else
|
|
{
|
|
sprintf(theMessage, "\tServer version is up to date.\n");
|
|
ALERT(at_console, theMessage);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif //!defined(USE_UPP)
|