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54a4ac5469
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@85 67975925-1194-0748-b3d5-c16f83f1a3a1
273 lines
6.9 KiB
C++
273 lines
6.9 KiB
C++
/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "hud.h"
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#include "cl_util.h"
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#include "demo.h"
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#include "demo_api.h"
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#include <memory.h>
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#include "engine/APIProxy.h"
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#include "Exports.h"
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#include "mod/AvHParticleTemplateClient.h"
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#include "cl_dll/view.h"
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extern AvHParticleTemplateListClient gParticleTemplateList;
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int g_demosniper = 0;
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int g_demosniperdamage = 0;
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float g_demosniperorg[3];
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float g_demosniperangles[3];
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float g_demozoom;
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vec3_t gPlaybackViewOrigin;
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int ScorePanel_InitializeDemoPlayback(int inSize, unsigned char* inBuffer);
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void ScorePanel_InitializeDemoRecording();
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float gNormMouseX = 0;
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float gNormMouseY = 0;
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// FIXME: There should be buffer helper functions to avoid all of the *(int *)& crap.
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void Demo_WriteByte(int inType, unsigned char inByte)
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{
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Demo_WriteBuffer(inType, sizeof(unsigned char), &inByte);
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}
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void Demo_WriteVector(int inType, vec3_t inVector)
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{
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float theFloatArray[3];
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theFloatArray[0] = inVector.x;
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theFloatArray[1] = inVector.y;
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theFloatArray[2] = inVector.z;
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Demo_WriteBuffer(inType, 3*sizeof(float), (unsigned char*)theFloatArray);
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}
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void Demo_WriteFloat(int inType, float inFloat)
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{
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Demo_WriteBuffer(inType, sizeof(float), (unsigned char*)&inFloat);
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}
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void Demo_WriteInt(int inType, int inInt)
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{
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Demo_WriteBuffer(inType, sizeof(int), (unsigned char*)&inInt);
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}
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/*
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=====================
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Demo_WriteBuffer
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Write some data to the demo stream
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=====================
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*/
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void Demo_WriteBuffer( int type, int size, unsigned char *buffer )
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{
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int pos = 0;
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unsigned char buf[ 32 * 1024 ];
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*( int * )&buf[pos] = type;
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pos+=sizeof( int );
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memcpy( &buf[pos], buffer, size );
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// Write full buffer out
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gEngfuncs.pDemoAPI->WriteBuffer( size + sizeof( int ), buf );
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}
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/*
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=====================
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Demo_ReadBuffer
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Engine wants us to parse some data from the demo stream
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=====================
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*/
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void CL_DLLEXPORT Demo_ReadBuffer( int size, unsigned char *buffer )
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{
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RecClReadDemoBuffer(size, buffer);
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int type;
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int i = 0;
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bool theMouseVisibility = false;
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type = *( int * )buffer;
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i += sizeof( int );
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switch ( type )
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{
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case TYPE_SNIPERDOT:
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g_demosniper = *(int * )&buffer[ i ];
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i += sizeof( int );
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if ( g_demosniper )
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{
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g_demosniperdamage = *( int * )&buffer[ i ];
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i += sizeof( int );
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g_demosniperangles[ 0 ] = *(float *)&buffer[i];
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i += sizeof( float );
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g_demosniperangles[ 1 ] = *(float *)&buffer[i];
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i += sizeof( float );
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g_demosniperangles[ 2 ] = *(float *)&buffer[i];
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i += sizeof( float );
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g_demosniperorg[ 0 ] = *(float *)&buffer[i];
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i += sizeof( float );
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g_demosniperorg[ 1 ] = *(float *)&buffer[i];
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i += sizeof( float );
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g_demosniperorg[ 2 ] = *(float *)&buffer[i];
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i += sizeof( float );
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}
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break;
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case TYPE_ZOOM:
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g_demozoom = *(float * )&buffer[ i ];
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i += sizeof( float );
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break;
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case TYPE_BASESTATE:
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i += gHUD.InitializeDemoPlayback(size, (unsigned char *)&buffer[i]);
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break;
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case TYPE_MOUSEVIS:
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//theMouseVisibility = *(unsigned char * )&buffer[ i ];
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//gHUD.GetManager().SetMouseVisibility(theMouseVisibility);
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i += sizeof(unsigned char);
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break;
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case TYPE_MOUSEX:
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//gNormMouseX = *(float * )&buffer[ i ];
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i += sizeof( float );
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break;
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case TYPE_MOUSEY:
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//gNormMouseY = *(float * )&buffer[ i ];
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i += sizeof( float );
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break;
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case TYPE_VIEWANGLES:
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v_angles[0] = *(float * )&buffer[ i ];
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i += sizeof( float );
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v_angles[1] = *(float * )&buffer[ i ];
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i += sizeof( float );
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v_angles[2] = *(float * )&buffer[ i ];
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i += sizeof( float );
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break;
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case TYPE_VIEWORIGIN:
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v_origin[0] = *(float * )&buffer[ i ];
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i += sizeof( float );
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v_origin[1] = *(float * )&buffer[ i ];
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i += sizeof( float );
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v_origin[2] = *(float * )&buffer[ i ];
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i += sizeof( float );
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break;
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case TYPE_PARTICLES:
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i += gParticleTemplateList.InitializeDemoPlayback(size, (unsigned char*)&buffer[i]);
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break;
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case TYPE_BASESTATE2:
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i += gHUD.InitializeDemoPlayback2(size, (unsigned char *)&buffer[i]);
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break;
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case TYPE_PLAYERINFO:
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i += ScorePanel_InitializeDemoPlayback(size, (unsigned char *)&buffer[i]);
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break;
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case TYPE_WEAPONINFO:
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i += gHUD.InitializeWeaponInfoPlayback(size, (unsigned char *)&buffer[i]);
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break;
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default:
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gEngfuncs.Con_DPrintf( "Unknown demo buffer type, skipping.\n" );
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break;
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}
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}
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// Returns num bytes needed to save/restore a string
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int GetDataSize(const string& inString)
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{
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// String length
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int theSize = sizeof(int);
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// String data
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theSize += inString.length();
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return theSize;
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}
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void LoadData(void* inBuffer, const unsigned char* inData, int inSizeToCopy, int& inSizeVariable)
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{
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memcpy(inBuffer, inData + inSizeVariable, inSizeToCopy);
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inSizeVariable += inSizeToCopy;
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}
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void LoadStringData(string& outString, const unsigned char* inData, int& inBytesRead)
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{
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// Read in string length (could be 0)
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int theStringLength = 0;
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memcpy(&theStringLength, inData + inBytesRead, sizeof(int));
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inBytesRead += sizeof(int);
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// Read in string, if greater then 0
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if(theStringLength > 0)
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{
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char* theStringData = new char[theStringLength+1];
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memcpy(theStringData, inData + inBytesRead, theStringLength);
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theStringData[theStringLength] = '\0';
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inBytesRead += theStringLength;
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outString = string(theStringData);
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delete [] theStringData;
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theStringData = NULL;
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}
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}
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void LoadVectorData(float* outData, const unsigned char* inData, int& inBytesRead)
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{
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int theSize = 3*sizeof(float);
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memcpy(outData, inData + inBytesRead, theSize);
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inBytesRead += theSize;
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}
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void SaveData(unsigned char* inBuffer, const void* inData, int inSizeToCopy, int& inSizeVariable)
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{
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memcpy(inBuffer + inSizeVariable, inData, inSizeToCopy);
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inSizeVariable += inSizeToCopy;
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}
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// Save out string, works for empty strings
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void SaveStringData(unsigned char* inBuffer, const string& inString, int& inSizeVariable)
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{
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int theStringLength = inString.length();
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// Write out string length
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memcpy(inBuffer + inSizeVariable, &theStringLength, sizeof(int));
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inSizeVariable += sizeof(int);
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// Write out string data, if any
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memcpy(inBuffer + inSizeVariable, inString.c_str(), theStringLength);
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inSizeVariable += theStringLength;
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}
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void SaveVectorData(unsigned char* inBuffer, float* inData, int& inSizeVariable)
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{
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int theLength = 3*sizeof(float);
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memcpy(inBuffer + inSizeVariable, inData, theLength);
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inSizeVariable += theLength;
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}
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