mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-30 00:10:59 +00:00
8552ac617c
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
319 lines
No EOL
7.1 KiB
C++
319 lines
No EOL
7.1 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
|
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "weapons.h"
|
|
#include "monsters.h"
|
|
#include "player.h"
|
|
#include "gamerules.h"
|
|
|
|
|
|
enum python_e {
|
|
PYTHON_IDLE1 = 0,
|
|
PYTHON_FIDGET,
|
|
PYTHON_FIRE1,
|
|
PYTHON_RELOAD,
|
|
PYTHON_HOLSTER,
|
|
PYTHON_DRAW,
|
|
PYTHON_IDLE2,
|
|
PYTHON_IDLE3
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( weapon_python, CPython );
|
|
LINK_ENTITY_TO_CLASS( weapon_357, CPython );
|
|
|
|
int CPython::GetItemInfo(ItemInfo *p)
|
|
{
|
|
p->pszName = STRING(pev->classname);
|
|
p->pszAmmo1 = "357";
|
|
p->iMaxAmmo1 = _357_MAX_CARRY;
|
|
p->pszAmmo2 = NULL;
|
|
p->iMaxAmmo2 = -1;
|
|
p->iMaxClip = PYTHON_MAX_CLIP;
|
|
p->iFlags = 0;
|
|
p->iSlot = 1;
|
|
p->iPosition = 1;
|
|
p->iId = m_iId = WEAPON_PYTHON;
|
|
p->iWeight = PYTHON_WEIGHT;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CPython::AddToPlayer( CBasePlayer *pPlayer )
|
|
{
|
|
if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
|
|
{
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
|
|
WRITE_BYTE( m_iId );
|
|
MESSAGE_END();
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void CPython::Spawn( )
|
|
{
|
|
pev->classname = MAKE_STRING("weapon_357"); // hack to allow for old names
|
|
Precache( );
|
|
m_iId = WEAPON_PYTHON;
|
|
SET_MODEL(ENT(pev), "models/w_357.mdl");
|
|
|
|
m_iDefaultAmmo = PYTHON_DEFAULT_GIVE;
|
|
|
|
FallInit();// get ready to fall down.
|
|
}
|
|
|
|
|
|
void CPython::Precache( void )
|
|
{
|
|
PRECACHE_MODEL("models/v_357.mdl");
|
|
PRECACHE_MODEL("models/w_357.mdl");
|
|
PRECACHE_MODEL("models/p_357.mdl");
|
|
|
|
PRECACHE_MODEL("models/w_357ammobox.mdl");
|
|
PRECACHE_SOUND("items/9mmclip1.wav");
|
|
|
|
PRECACHE_SOUND ("weapons/357_reload1.wav");
|
|
PRECACHE_SOUND ("weapons/357_cock1.wav");
|
|
PRECACHE_SOUND ("weapons/357_shot1.wav");
|
|
PRECACHE_SOUND ("weapons/357_shot2.wav");
|
|
|
|
m_usFirePython = PRECACHE_EVENT( 1, "events/python.sc" );
|
|
}
|
|
|
|
BOOL CPython::Deploy( )
|
|
{
|
|
#ifdef CLIENT_DLL
|
|
if ( bIsMultiplayer() )
|
|
#else
|
|
if ( g_pGameRules->IsMultiplayer() )
|
|
#endif
|
|
{
|
|
// enable laser sight geometry.
|
|
pev->body = 1;
|
|
}
|
|
else
|
|
{
|
|
pev->body = 0;
|
|
}
|
|
|
|
return DefaultDeploy( "models/v_357.mdl", "models/p_357.mdl", PYTHON_DRAW, "python", UseDecrement(), pev->body );
|
|
}
|
|
|
|
|
|
void CPython::Holster( int skiplocal /* = 0 */ )
|
|
{
|
|
m_fInReload = FALSE;// cancel any reload in progress.
|
|
|
|
if ( m_fInZoom )
|
|
{
|
|
SecondaryAttack();
|
|
}
|
|
|
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0;
|
|
m_flTimeWeaponIdle = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
|
|
SendWeaponAnim( PYTHON_HOLSTER );
|
|
}
|
|
|
|
void CPython::SecondaryAttack( void )
|
|
{
|
|
#ifdef CLIENT_DLL
|
|
if ( !bIsMultiplayer() )
|
|
#else
|
|
if ( !g_pGameRules->IsMultiplayer() )
|
|
#endif
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( m_pPlayer->pev->fov != 0 )
|
|
{
|
|
m_fInZoom = FALSE;
|
|
m_pPlayer->pev->fov = m_pPlayer->m_iFOV = 0; // 0 means reset to default fov
|
|
}
|
|
else if ( m_pPlayer->pev->fov != 40 )
|
|
{
|
|
m_fInZoom = TRUE;
|
|
m_pPlayer->pev->fov = m_pPlayer->m_iFOV = 40;
|
|
}
|
|
|
|
m_flNextSecondaryAttack = 0.5;
|
|
}
|
|
|
|
void CPython::PrimaryAttack()
|
|
{
|
|
// don't fire underwater
|
|
if (m_pPlayer->pev->waterlevel == 3)
|
|
{
|
|
PlayEmptySound( );
|
|
m_flNextPrimaryAttack = 0.15;
|
|
return;
|
|
}
|
|
|
|
if (m_iClip <= 0)
|
|
{
|
|
if (!m_fFireOnEmpty)
|
|
Reload( );
|
|
else
|
|
{
|
|
EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/357_cock1.wav", 0.8, ATTN_NORM);
|
|
m_flNextPrimaryAttack = 0.15;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
m_pPlayer->m_iWeaponVolume = LOUD_GUN_VOLUME;
|
|
m_pPlayer->m_iWeaponFlash = BRIGHT_GUN_FLASH;
|
|
|
|
m_iClip--;
|
|
|
|
m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH;
|
|
|
|
// player "shoot" animation
|
|
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
|
|
|
|
|
UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle );
|
|
|
|
Vector vecSrc = m_pPlayer->GetGunPosition( );
|
|
Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );
|
|
|
|
Vector vecDir;
|
|
vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, VECTOR_CONE_1DEGREES, 8192, BULLET_PLAYER_357, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );
|
|
|
|
int flags;
|
|
#if defined( CLIENT_WEAPONS )
|
|
flags = FEV_NOTHOST;
|
|
#else
|
|
flags = 0;
|
|
#endif
|
|
|
|
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usFirePython, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, 0, 0, 0 );
|
|
|
|
if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
|
|
// HEV suit - indicate out of ammo condition
|
|
m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0);
|
|
|
|
m_flNextPrimaryAttack = 0.75;
|
|
m_flTimeWeaponIdle = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
|
|
}
|
|
|
|
|
|
void CPython::Reload( void )
|
|
{
|
|
if ( m_pPlayer->ammo_357 <= 0 )
|
|
return;
|
|
|
|
if ( m_pPlayer->pev->fov != 0 )
|
|
{
|
|
m_fInZoom = FALSE;
|
|
m_pPlayer->pev->fov = m_pPlayer->m_iFOV = 0; // 0 means reset to default fov
|
|
}
|
|
|
|
int bUseScope = FALSE;
|
|
#ifdef CLIENT_DLL
|
|
bUseScope = bIsMultiplayer();
|
|
#else
|
|
bUseScope = g_pGameRules->IsMultiplayer();
|
|
#endif
|
|
if (DefaultReload( 6, PYTHON_RELOAD, 2.0, bUseScope ))
|
|
{
|
|
m_flSoundDelay = 1.5;
|
|
}
|
|
}
|
|
|
|
|
|
void CPython::WeaponIdle( void )
|
|
{
|
|
ResetEmptySound( );
|
|
|
|
m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );
|
|
|
|
// ALERT( at_console, "%.2f\n", gpGlobals->time - m_flSoundDelay );
|
|
if (m_flSoundDelay != 0 && m_flSoundDelay <= UTIL_WeaponTimeBase() )
|
|
{
|
|
EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/357_reload1.wav", RANDOM_FLOAT(0.8, 0.9), ATTN_NORM);
|
|
m_flSoundDelay = 0;
|
|
}
|
|
|
|
if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase() )
|
|
return;
|
|
|
|
int iAnim;
|
|
float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
|
|
if (flRand <= 0.5)
|
|
{
|
|
iAnim = PYTHON_IDLE1;
|
|
m_flTimeWeaponIdle = (70.0/30.0);
|
|
}
|
|
else if (flRand <= 0.7)
|
|
{
|
|
iAnim = PYTHON_IDLE2;
|
|
m_flTimeWeaponIdle = (60.0/30.0);
|
|
}
|
|
else if (flRand <= 0.9)
|
|
{
|
|
iAnim = PYTHON_IDLE3;
|
|
m_flTimeWeaponIdle = (88.0/30.0);
|
|
}
|
|
else
|
|
{
|
|
iAnim = PYTHON_FIDGET;
|
|
m_flTimeWeaponIdle = (170.0/30.0);
|
|
}
|
|
|
|
int bUseScope = FALSE;
|
|
#ifdef CLIENT_DLL
|
|
bUseScope = bIsMultiplayer();
|
|
#else
|
|
bUseScope = g_pGameRules->IsMultiplayer();
|
|
#endif
|
|
|
|
SendWeaponAnim( iAnim, UseDecrement() ? 1 : 0, bUseScope );
|
|
}
|
|
|
|
|
|
|
|
class CPythonAmmo : public CBasePlayerAmmo
|
|
{
|
|
void Spawn( void )
|
|
{
|
|
Precache( );
|
|
SET_MODEL(ENT(pev), "models/w_357ammobox.mdl");
|
|
CBasePlayerAmmo::Spawn( );
|
|
}
|
|
void Precache( void )
|
|
{
|
|
PRECACHE_MODEL ("models/w_357ammobox.mdl");
|
|
PRECACHE_SOUND("items/9mmclip1.wav");
|
|
}
|
|
BOOL AddAmmo( CBaseEntity *pOther )
|
|
{
|
|
if (pOther->GiveAmmo( AMMO_357BOX_GIVE, "357", _357_MAX_CARRY ) != -1)
|
|
{
|
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
};
|
|
LINK_ENTITY_TO_CLASS( ammo_357, CPythonAmmo );
|
|
|
|
|
|
#endif |