ns/releases/3.03/source/mod/AvHScriptManager.h
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2005-04-26 15:38:32 +00:00

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C++

//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: AvHScriptManager.h $
// $Date: 2002/05/23 02:33:20 $
//
//-------------------------------------------------------------------------------
// $Log: AvHScriptManager.h,v $
// Revision 1.1 2002/05/23 02:33:20 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//===============================================================================
#ifndef AVH_SCRIPTMANAGER_H
#define AVH_SCRIPTMANAGER_H
extern "C"
{
#include "lua/include/lua.h"
#include "lua/include/lualib.h"
}
#include "util/nowarnings.h"
#include "util/Checksum.h"
#include "util/STLUtil.h"
//#ifdef AVH_CLIENT
//#include "cl_dll/hud.h"
//#include "cl_dll/cl_util.h"
//#include "cl_dll/camera.h"
//#include "cl_dll/kbutton.h"
//#include "cvardef.h"
//#include "common/usercmd.h"
//#endif
class AvHScriptInstance
{
public:
AvHScriptInstance(string inScriptName);
void AddCallback(string& inCallbackName, float inTime);
bool CallbacksPending() const;
void CallSimpleFunction(const string& inFunctionName);
void Cleanup();
lua_State* GetState();
void Reset();
void Run();
void Update(float inTime);
private:
void Init();
void InitShared();
#ifdef AVH_SERVER
void InitServer();
#else
void InitClient();
#endif
// This gets copied around, so make sure elements can be shallow-copied or write a copy constructor
lua_State* mState;
string mScriptName;
typedef pair<string, float> CallbackType;
typedef vector< CallbackType > CallbackListType;
CallbackListType mCallbackList;
CallbackListType mCallbacksQueuedForAdd;
};
class AvHScriptManager
{
public:
static AvHScriptManager* Instance();
void Reset();
void RunScript(const string& inScriptName);
void Update(float inTime);
#ifdef AVH_CLIENT
void ClientUpdate(float inTimePassed);
void DrawNormal();
void DrawTransparent();
void DrawNoZBuffering();
bool GetClientMove(int& outButtonBits, int& outImpulse);
#endif
private:
static AvHScriptManager* sSingleton;
typedef vector<AvHScriptInstance> AvHScriptInstanceListType;
AvHScriptInstanceListType mScriptList;
};
#endif