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ff914175c0
- Removed check for the player's view angle -- the skulk will now stick no matter which direction the player is looking. - Reversed the wallwalk toggle: Press duck to grab on to the wall. Use toggleduck to reverse. Mantis 0001048: - The skulk now either 1) jumps in the direction the movement keys are pressed (forward, backward, strafe, combinations) or 2) forward if none are pressed. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@135 67975925-1194-0748-b3d5-c16f83f1a3a1 |
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pm_debug.cpp | ||
pm_debug.h | ||
pm_defs.h | ||
pm_info.h | ||
pm_materials.h | ||
pm_math.cpp | ||
pm_movevars.h | ||
pm_shared.cpp | ||
pm_shared.h |