ns/main/source/common/in_buttons.h
tankefugl 6f80af0426 Mantis 0001065:
- Implemented a hybrid wallwalk -- the skulk now only "sticks" if +speed is held down
- Added an IN_WALK flag, syncronized with the server state that can be used in the application to check whether a player is walking
- Walljump is reverted to only jump in the direction the player is looking again, since a running player jumping from a wall usually wants to strafe inwards to stay on the wall

Untickeded bug:
- Fixed bug that caused leap to not behave properly from shallow water

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@191 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-16 19:22:08 +00:00

38 lines
1.1 KiB
C

/***
*
* Copyright (c) 1999, 2000, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef IN_BUTTONS_H
#define IN_BUTTONS_H
#ifdef _WIN32
#pragma once
#endif
#define IN_ATTACK (1 << 0)
#define IN_JUMP (1 << 1)
#define IN_DUCK (1 << 2)
#define IN_FORWARD (1 << 3)
#define IN_BACK (1 << 4)
#define IN_USE (1 << 5)
#define IN_CANCEL (1 << 6)
#define IN_LEFT (1 << 7)
#define IN_RIGHT (1 << 8)
#define IN_MOVELEFT (1 << 9)
#define IN_MOVERIGHT (1 << 10)
#define IN_ATTACK2 (1 << 11)
#define IN_WALK (1 << 12)
#define IN_RELOAD (1 << 13)
#define IN_ALT1 (1 << 14)
#define IN_SCORE (1 << 15) // Used by client.dll for when scoreboard is held down
#endif // IN_BUTTONS_H