mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-15 17:21:25 +00:00
54a4ac5469
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@85 67975925-1194-0748-b3d5-c16f83f1a3a1
201 lines
4.1 KiB
Text
201 lines
4.1 KiB
Text
RC: resource cost
|
|
BT: build time (unitless, maybe call it something special like Hirshelm)
|
|
H: health (how much damage it can take before being destroyed)
|
|
DM: damage
|
|
ROF: Rate of fire
|
|
|
|
Buildings don't have armor in the strict sense, so I take it when you say this you mean, "how much damage can it take?". I know it sound sound weird to talk about building "health" so that sounds good to me.
|
|
|
|
CC
|
|
RC: 30
|
|
BT: 35
|
|
H: 10000
|
|
|
|
IP
|
|
RC: 15
|
|
BT: 22
|
|
H: 2000
|
|
|
|
Armory
|
|
RC: 25
|
|
BT: 30
|
|
H: 2400
|
|
|
|
Adv. armory
|
|
RC: 35
|
|
BT: 120
|
|
H: Same as armory
|
|
|
|
Turret factory
|
|
RC: 25
|
|
BT: 40
|
|
H: 3000
|
|
|
|
Adv. turret factory
|
|
RC: 25
|
|
BT: 30
|
|
H: Same as turret factory
|
|
|
|
Arms lab
|
|
RC: 50
|
|
BT: 40
|
|
H: 2200
|
|
|
|
Prototype lab
|
|
RC: 45
|
|
BT: 50
|
|
H: 2000
|
|
|
|
Observatory
|
|
RC: 25
|
|
BT: 30
|
|
H: 1000
|
|
|
|
Phase gate
|
|
RC: 20
|
|
BT: 30
|
|
H: 3500
|
|
|
|
Marine resource tower
|
|
RC: 22
|
|
BT: 50
|
|
H: 5000
|
|
|
|
Knife:
|
|
DM: 30
|
|
|
|
Pistol:
|
|
DM: 20
|
|
|
|
MG:
|
|
DM: 10
|
|
|
|
HMG:
|
|
DM: 20
|
|
Clip: 150
|
|
|
|
Shotgun:
|
|
DM: 16 per pellet, 10 pellets per shot
|
|
|
|
Grenade launcher:
|
|
DM: 200 at epicenter, falls off from there (range unknown)
|
|
Clip: 6
|
|
|
|
Mine:
|
|
DM: 100 at epicenter, falls off
|
|
Clip: 5
|
|
|
|
Sentry turret:
|
|
Can aim 30 degrees up and 30 degress down (60 degree FOV)
|
|
DM: 27
|
|
Range: 800
|
|
ROF: .5 seconds + 0.0 to .2 seconds (random)
|
|
Cost: 16
|
|
H: 1000
|
|
BT: 30
|
|
|
|
Siege turret:
|
|
Range: 1250
|
|
Cost: 25
|
|
ROF: 1 shot per 5 seconds
|
|
H: 2000
|
|
BT: 50
|
|
|
|
Heavy armor:
|
|
Absorbs 95% of damage
|
|
|
|
Bite:
|
|
DM: 75
|
|
|
|
If a hive is destroyed, aliens lose 0 resources
|
|
|
|
Skulk
|
|
H: 70
|
|
Armor: 10/30
|
|
Leap: 4 damage each time he "touches" player while he's leaping (hard to make sense of, maybe omit)
|
|
Xenocide: 400 damage at epicenter, falls off. Double damage vs. buildings.
|
|
|
|
Gorge:
|
|
H: 100
|
|
Armor: 50/75
|
|
Spit DM: 22
|
|
|
|
Healing spray:
|
|
DM: 16
|
|
ROF: 1 "shot" every 1.6 seconds
|
|
|
|
Lerk:
|
|
H: 60
|
|
Armor: 50/75
|
|
Bite DM: 50
|
|
Spike DM: 16
|
|
Spores:
|
|
DM: 36
|
|
Radius: 250
|
|
|
|
Fade:
|
|
H: 200
|
|
Armor: 90/125
|
|
Swipe D: 80
|
|
Rocket D: 50 (falls off for splash)
|
|
Bile bomb D: 80 (double vs. structures)
|
|
Bile bomb radius: 500
|
|
|
|
Onos:
|
|
H: 500
|
|
Armor: 150/200
|
|
Gore: 120
|
|
Charge: 10 damage each time he touches player or entity (like leap, kind of a meaningless number, maybe omit)
|
|
Paralysis time: 6 seconds
|
|
|
|
Carapace example, not sure about this number, make it up, test it out or omit
|
|
|
|
Regeneration upgrade
|
|
- Regens every 2 seconds
|
|
- Heals 1 point at level 1, 2 points at level 2 and 3 points at level 3
|
|
|
|
Redemption upgrade
|
|
- Only will fire when alien is at 40% health or less
|
|
- Will never redeem you to a hive that's 500 range away or closer
|
|
- I can't really give you any numbers here, they are unitless.
|
|
|
|
Adrenaline:
|
|
- Aliens within range of primal scream get energy back 60% faster. Screams don't "stack" (umbras don't stack either)
|
|
- Aliens recover 8% of their energy per second. Each level of adrenaline increases this by 33% (so level 3 adrenaline would give adren back double speed, at 16% of the full amount per second)
|
|
|
|
Celerity:
|
|
- Each level increases speed by set amount.
|
|
- This set amount varies from alien to alien.
|
|
- These amounts are as follows:
|
|
l1: 25
|
|
l2: 25
|
|
l3: 25
|
|
l4: 25
|
|
l5: 45
|
|
|
|
So a skulk with 2 levels of celerity moves at his base speed plus 2x25. The base speeds for the aliens are as follows:
|
|
l1: 290
|
|
l2: 170
|
|
l3: 200
|
|
l4: 210
|
|
l5: Depends on galloping. The max is 350. (don't worry about documenting this yet, it's a bit weird and will likely be reworked or removed)
|
|
|
|
So a skulk with 2 levels of celerity moves at 290 + 2x25 = 340
|
|
|
|
Silence:
|
|
Sounds that are affected by silence are reduced in volume.
|
|
Level/Percent volume
|
|
0/100
|
|
1/66
|
|
2/33
|
|
3/0
|
|
|
|
Enhanced sight. Oops, this isn't "Advanced Hive Sight" but enhanced "regular" sight. Each level of this ability makes enemy structures and entities glow brighter.
|
|
It's currently a bit buggy though, as low levels of enhanced sight can make entities harder to see instead of easier.
|
|
|
|
Scent of fear - If an enemy player or structure is at 33% of their full health or below, and is within range, they show up as a special type of entity on hive sight.
|
|
level 1 - range 700
|
|
level 2 - range 1400
|
|
level 3 - range 2100
|
|
|
|
|