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ad8010a47b
o Minimap now reloads upon map change git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@204 67975925-1194-0748-b3d5-c16f83f1a3a1
130 lines
No EOL
3.7 KiB
C++
130 lines
No EOL
3.7 KiB
C++
#ifndef AVHOVERVIEWMAP_H
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#define AVHOVERVIEWMAP_H
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#include "mod/AvHEntityHierarchy.h"
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#include "mod/AvHMapExtents.h"
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#include "mod/AvHOrder.h"
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class DrawableEntity
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{
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public:
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DrawableEntity() : mUser3(AVH_USER3_NONE), mIsAlive(true), mX(0), mY(0), mAngleRadians(0), mIsLocalPlayer(false), mEntityNumber(0), mTeam(TEAM_IND), mSquadNumber(0)
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{}
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AvHUser3 mUser3;
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bool mIsAlive;
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int mX;
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int mY;
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AvHTeamNumber mTeam;
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float mAngleRadians;
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bool mIsLocalPlayer;
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int mEntityNumber;
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int mSquadNumber;
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};
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class AvHOverviewMap
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{
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public:
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struct DrawInfo
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{
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int mX;
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int mY;
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int mWidth;
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int mHeight;
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float mViewWorldMinX;
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float mViewWorldMinY;
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float mViewWorldMaxX;
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float mViewWorldMaxY;
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bool mFullScreen;
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};
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AvHOverviewMap();
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void Clear();
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bool GetHasData() const;
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void GetWorldPosFromMouse(const DrawInfo& inDrawInfo, int inMouseX, int inMouseY, float& outWorldX, float& outWorldY);
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void SetMapExtents(const string& inMapName, const AvHMapExtents& inMapExtents);
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void GetMapExtents(AvHMapExtents& outMapExtents);
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void SetUser3(AvHUser3 inUser3);
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void SetWorldPosition(float inWorldX, float inWorldY);
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void GetWorldPosition(float& outWorldX, float& outWorldY);
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void Update(float inCurrentTime);
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void UpdateOrders(const OrderListType& inOrderList, const EntityListType& inDrawPlayers);
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void VidInit(void);
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void AddAlert(float x, float y);
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void Draw(const DrawInfo& inDrawInfo);
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int GetEntityAtWorldPosition(float inWorldX, float inWorldY, float inRadius) const;
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protected:
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void KillOldAlerts(float inCurrentTime);
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void DrawMiniMap(const DrawInfo& inDrawInfo);
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void DrawMiniMapEntity(const DrawInfo& inDrawInfo, const DrawableEntity& inEntity);
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void DrawAlerts(const DrawInfo& inDrawInfo);
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AvHUser3 mUser3;
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AvHTeamNumber mTeam;
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// puzl: 1066 the name of the last minimap we loaded
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string mLastMinimapName;
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private:
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void WorldToMiniMapCoords(const DrawInfo& inDrawInfo, float& x, float& y);
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void Init();
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void GetSpriteForEntity(const DrawableEntity& entity, int& outSprite, int& outFrame, int& outRenderMode);
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void GetColorForEntity(const DrawableEntity& entity, float& outR, float& outG, float& outB);
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void UpdateDrawData(float inCurrentTime);
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float mWorldPlayerX;
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float mWorldPlayerY;
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AvHMapExtents mMapExtents;
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string mMapName;
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int mMiniMapSprite;
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HSPRITE mReticleSprite;
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typedef vector<DrawableEntity> DrawableEntityListType;
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DrawableEntityListType mDrawableEntityList;
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struct MapAlert
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{
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float mStartTime;
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float mExpireTime;
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float mX; // World space.
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float mY;
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};
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typedef std::vector<MapAlert> MapAlertListType;
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MapAlertListType mAlertList;
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struct MapOrder
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{
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float mX; // World space.
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float mY;
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};
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typedef std::vector<MapOrder> MapOrderListType;
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MapOrderListType mMapOrderList;
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float mLastUpdateTime;
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};
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#endif |