mirror of
https://github.com/unknownworlds/NS.git
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b918c731aa
Rewrote WeaponsResource code so that uninitialized slots are no longer returned as valid weapons Removed upp_* from command constants and console commands Removed commented out entry from hl_baseentity.cpp Shift in map data position is now performed by the network layer instead of at the time of creation Deleted obsolete Util.vcproj Replaced calls to fmax with calls to max in AvHEntities.cpp (Win32 compiler wasn't finding fmax command without explicit include) Began implementation of client-to-server tunnel for Nexus git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@94 67975925-1194-0748-b3d5-c16f83f1a3a1
16 lines
No EOL
338 B
C++
16 lines
No EOL
338 B
C++
#ifndef AVHNEXUSCLIENT_H
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#define AVHNEXUSCLIENT_H
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namespace AvHNexus
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{
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bool send(const unsigned char* data, const size_t length);
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bool recv(const unsigned char* data, const size_t length);
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void startup(void);
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void shutdown(void);
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bool login(const string& name, const string& password);
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bool logout(void);
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}
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#endif |