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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
386 lines
No EOL
14 KiB
C
386 lines
No EOL
14 KiB
C
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHAlienWeaponConstants.h$
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// $Date: 2002/11/05 06:17:25 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHAlienWeaponConstants.h,v $
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// Revision 1.29 2002/11/05 06:17:25 Flayra
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// - Balance changes
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//
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// Revision 1.28 2002/10/28 20:33:11 Flayra
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// - Increased claw range so the onos can hit ground targets without crouching
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//
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// Revision 1.27 2002/10/20 02:36:14 Flayra
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// - Regular update
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//
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// Revision 1.26 2002/10/18 22:17:03 Flayra
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// - Balance
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//
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// Revision 1.25 2002/10/16 20:51:06 Flayra
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// - Fixed problem where projectile hit player
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// - Added paralysis projectile
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//
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// Revision 1.24 2002/10/16 00:47:56 Flayra
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// - Removed unneeded bite2 sounds
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// - Removed blink fail
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// - Lowered blink ROF in case that was causing the spam of particle systems
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//
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// Revision 1.23 2002/10/03 18:38:04 Flayra
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// - Toned down primal scream (rate of fire, energy acquisition, +30% damage instead of %40%)
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//
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// Revision 1.22 2002/09/25 20:42:26 Flayra
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// - Balance changes
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//
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// Revision 1.21 2002/09/23 22:09:07 Flayra
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// - Regular update
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//
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// Revision 1.20 2002/09/09 19:48:15 Flayra
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// - Spit damage adjusted
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//
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// Revision 1.19 2002/08/31 18:01:00 Flayra
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// - Work at VALVe
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//
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// Revision 1.18 2002/08/16 02:31:23 Flayra
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// - Big balance change: all weapons reduced by 20% damage
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//
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// Revision 1.17 2002/08/09 00:54:56 Flayra
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// - Regular update
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//
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// Revision 1.16 2002/07/26 23:03:08 Flayra
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// - New artwork
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//
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// Revision 1.15 2002/07/23 16:57:52 Flayra
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// - Lots of tweaks (new artwork, balance/feel)
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//
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// Revision 1.14 2002/07/08 16:45:24 Flayra
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// - Spit gun and bites were shooting through walls, balance changes
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//
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// Revision 1.13 2002/07/01 21:15:02 Flayra
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// - Added new alien abilities (primal scream, babblers, bilebomb, umbra)
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//
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// Revision 1.12 2002/06/25 17:28:55 Flayra
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// - Consolidated view models, correct animations for player models, removed ancient weapons
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//
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// Revision 1.11 2002/06/10 19:49:37 Flayra
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// - Updated with new alien view model artwork (with running anims)
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//
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// Revision 1.10 2002/06/03 16:25:34 Flayra
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// - Removed outdated v_leap.mdl (!)
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//
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// Revision 1.9 2002/05/23 02:34:00 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVHALIENWEAPONCONSTANTS_H
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#define AVHALIENWEAPONCONSTANTS_H
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#include "mod/AvHBasePlayerWeaponConstants.h"
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// Alien view models
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#define kLevel1ViewModel "models/v_lvl1.mdl"
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#define kLevel2ViewModel "models/v_lvl2.mdl"
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#define kLevel3ViewModel "models/v_lvl3.mdl"
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#define kLevel4ViewModel "models/v_lvl4.mdl"
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#define kLevel5ViewModel "models/v_lvl5.mdl"
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// Spit gun constants.
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const int kSpitGRange = 400; // range not used
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const float kSpitLifetime = 2.0f;
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const float kSpitGXPunch = 1.4f;
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const float kSpitParentVelocityScalar = .1f;
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const int kSpitVelocity = 1500;
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#define kSpitGunSprite "sprites/bigspit.spr"
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#define kSpitHitSound1 "weapons/spithit1.wav"
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#define kSpitHitSound2 "weapons/spithit2.wav"
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#define kSpitGEventName "events/SpitGun.sc"
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#define kSpitGAnimExt "ability1"
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#define kSpitGFireSound1 "weapons/spit-1.wav"
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#define kSpitGFireSound2 "weapons/spit-2.wav"
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const int kSpitGBarrelLength = 20;
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#define kSpitClassName "spitgunspit"
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// The spit size must be small so that the collision results on the server
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// are close to the collision results for the temp entity on the client.
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const float kSpitSize = 1;
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// Swipe constants.
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const int kSwipeRange = 60;
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const float kSwipePunch = 4.0;
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#define kSwipeSound1 "weapons/swipe1.wav"
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#define kSwipeSound2 "weapons/swipe2.wav"
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#define kSwipeSound3 "weapons/swipe3.wav"
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#define kSwipeSound4 "weapons/swipe4.wav"
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#define kSwipeHitSound1 "weapons/swipehit1.wav"
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#define kSwipeHitSound2 "weapons/swipehit2.wav"
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#define kSwipeKillSound "weapons/swipekill.wav"
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#define kSwipeEventName "events/Swipe.sc"
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#define kSwipeAnimExt "ability1"
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#define kSwipeFireSound1 "weapons/swipe-1.wav"
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#define kSwipeFireSound2 "weapons/swipe-2.wav"
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const int kSwipeBarrelLength = 30;
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// Claws constants.
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const int kClawsRange = 90;
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const float kClawsPunch = 10.0;
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#define kClawsSound1 "weapons/claws1.wav"
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#define kClawsSound2 "weapons/claws2.wav"
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#define kClawsSound3 "weapons/claws3.wav"
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#define kClawsHitSound1 "weapons/clawshit1.wav"
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#define kClawsHitSound2 "weapons/clawshit2.wav"
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#define kClawsKillSound "weapons/clawskill.wav"
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#define kClawsEventName "events/Claws.sc"
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#define kClawsAnimExt "ability1"
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#define kClawsFireSound1 "weapons/claws-1.wav"
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#define kClawsFireSound2 "weapons/claws-2.wav"
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const int kClawsBarrelLength = 30;
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const int kClawsAdrenPitchFactor = 50;
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// Spores constants.
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const int kSporeRange = 60;
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const float kSporePunch = 2.0;
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const float kSporeParentVelocityScalar = .1f;
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const int kShootCloudVelocity = 1100;
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#define kSporeSprite "sprites/spore.spr"
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#define kClientSporeSprite "sprites/spore2.spr"
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#define kSporeFireSound "weapons/sporefire.wav"
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#define kSporeCloudSound "weapons/sporecloud.wav"
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#define kSporeShootEventName "events/ShootSpores.sc"
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#define kSporeCloudEventName "events/SporeCloud.sc"
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#define kSporeAnimExt "ability2"
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const int kSporeBarrelLength = 30;
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const int kSporePointCost = 2;
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// Spike gun constants.
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const int kSpikeRange = 8012;
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const float kSpikePunch = 4.0;
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#define kSpikeSpread VECTOR_CONE_3DEGREES
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#define kSpikeFireSound "weapons/spikefire.wav"
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#define kSpikeProjectileModel "models/spike.mdl"
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#define kSpikeShootEventName "events/SpikeGun.sc"
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#define kSpikeAnimExt "ability2"
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const int kSpikeBarrelLength = 30;
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const int kSpikeVelocity = 3500;
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#define kSpikeGunHitSprite "sprites/spikehit.spr"
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// Paralysis gun constants.
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const int kParalysisRange = 8012;
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const float kParalysisPunch = 2.0;
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#define kParalysisFireSound "weapons/paralysisfire.wav"
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#define kParalysisHitSound "weapons/paralysishit.wav"
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#define kParalysisShootEventName "events/ParalysisGun.sc"
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#define kParalysisStartEventName "events/ParalysisStart.sc"
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#define kParalysisProjectileModel "models/paralysis.mdl"
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#define kParalysisAnimExt "ability3"
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const float kParalysisROF = 1.0f;
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const int kParalysisDamage = 0;
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const int kParalysisBarrelLength = 200;
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const int kParalysisVelocity = 3500;
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const int kParalysisMaxClip = 10;
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const int kParalysisStartClip = 10;
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// Bite constants.
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const float kBitePunch = 2.5;
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#define kBiteSound "weapons/bite.wav"
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#define kBiteHitSound1 "weapons/bitehit1.wav"
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#define kBiteHitSound2 "weapons/bitehit2.wav"
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#define kBiteKillSound "weapons/bitekill.wav"
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#define kBiteEventName "events/Bite.sc"
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#define kBiteAnimExt "ability1"
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#define kBiteFireSound1 "weapons/bite-1.wav"
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#define kBiteFireSound2 "weapons/bite-2.wav"
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const int kBiteBarrelLength = 20;
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// Bite2 constants.
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const int kBite2Range = 60;
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const float kBite2Punch = 2.5;
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#define kBite2Sound "weapons/bite2.wav"
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#define kBite2EventName "events/Bite2.sc"
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#define kBite2AnimExt "ability1"
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#define kBite2FireSound1 "weapons/bite2-1.wav"
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#define kBite2FireSound2 "weapons/bite2-2.wav"
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const int kBite2BarrelLength = 20;
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// Healing spray constants.
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const int kHealingSprayRange = 300;
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#define kHealingSpraySound "weapons/alien_spray.wav"
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#define kHealingSprayEventName "events/HealingSpray.sc"
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#define kHealingSprayAnimExt "ability2"
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const int kHealingSprayBarrelLength = 30;
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// Metabolize constants
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#define kMetabolizeEventName "events/Metabolize.sc"
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#define kMetabolizeSuccessEventName "events/MetabolizeSuccess.sc"
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//#define kMetabolizeFireSound "weapons/metabolize_fire.wav"
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#define kMetabolizeFireSound1 "weapons/metabolize1.wav"
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#define kMetabolizeFireSound2 "weapons/metabolize2.wav"
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#define kMetabolizeFireSound3 "weapons/metabolize3.wav"
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#define kMetabolizeSuccessSound "weapons/metabolize_success.wav"
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// Web spinning constants.
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const int kWebSpinnerRange = 500;
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#define kWebSpinnerShootEventName "events/SpinWeb.sc"
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#define kWebProjectileSprite "sprites/webprojectile.spr"
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#define kWebSpinnerAnimExt "ability4"
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#define kWebSpinSound1 "weapons/webspin1.wav"
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#define kWebSpinSound2 "weapons/webspin2.wav"
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const int kWebSpinnerBarrelLength = 20;
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#define kWebProjectileClassName "webgunproj"
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const float kWebProjectileParentVelocityScalar = .05f;
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const int kWebProjectileVelocity = 1000;
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const float kWebGXPunch = 2.0;
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// Babbler gun constants.
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const int kBabblerGunRange = 400;
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#define kBabblerGunSound "player/role3_spawn1.wav"
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#define kBabblerGunEventName "events/BabblerGun.sc"
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#define kBabblerGunAnimExt "ability4"
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//#define kBabblerModel "models/w_babbler.mdl"
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#define kBabblerModel "models/player/alien1/alien1.mdl"
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const float kBabblerGunROF = 1.0f;
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const int kBabblerGunBarrelLength = 50;
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const int kBabblerBiteDamage = 20;
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const int kBabblerExplodeDamage = 40;
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const float kBabblerXPunch = 8.0;
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#define kBabblerHunt1Sound "player/role3_idle1.wav"
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#define kBabblerHunt2Sound "player/role3_move1.wav"
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#define kBabblerHunt3Sound "player/role3_move1.wav"
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#define kBabblerBiteSound "weapons/bite.wav"
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#define kBabblerDieSound "player/role3_die1.wav"
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#define kBabblerBlastSound "weapons/divinewindexplode.wav"
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// Primal scream constants.
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#define kPrimalScreamShootEventName "events/PrimalScream.sc"
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#define kStopPrimalScreamSoundEvent "events/StopScream.sc"
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#define kPrimalScreamAnimExt "ability4"
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#define kPrimalScreamSound "weapons/primalscream.wav"
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const int kPrimalScreamBarrelLength = 100;
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// Building gun constants.
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const int kBuildingGunRange = 50;
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const float kBuildingGunPunch = 2.5;
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#define kBuildingGunEventName "events/Build.sc"
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#define kBuildingGunAnimExt "ability6"
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#define kBuildingGunSound1 "weapons/build1.wav"
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#define kBuildingGunSound2 "weapons/build2.wav"
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const float kBuildingGunROF = 1.0f;
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const int kBuildingGunDamage = 50;
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const int kBuildingGunBarrelLength = 100;
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const int kBuildingGunPointCost = 3;
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// Parasite gun constants.
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const int kParasiteRange = 2048;
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const float kParasitePunch = .5;
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#define kParasiteFireSound "weapons/parasitefire.wav"
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#define kParasiteHitSound "weapons/parasitehit.wav"
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#define kParasiteShootEventName "events/ParasiteGun.sc"
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#define kParasiteProjectileModel "models/parasite.mdl"
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#define kParasiteAnimExt "ability2"
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const int kParasiteBarrelLength = 10;
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const int kParasiteVelocity = 2500;
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// Umbra gun constants.
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const int kUmbraRange = 8012;
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const float kUmbraPunch = 2.0;
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const int kUmbraVelocity = 1100;
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#define kUmbraSprite "sprites/umbra.spr"
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#define kClientUmbraSprite "sprites/umbra2.spr"
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#define kUmbraFireSound "weapons/umbrafire.wav"
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#define kUmbraBlockedSound "weapons/umbrablocked.wav"
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#define kUmbraCloudEventName "events/UmbraCloud.sc"
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#define kUmbraShootEventName "events/UmbraGun.sc"
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#define kUmbraAnimExt "ability3"
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const int kUmbraBarrelLength = 30;
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// Blink gun constants.
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const float kBlinkPunch = 2.0;
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#define kBlinkSuccessSound "weapons/blinksuccess.wav"
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#define kBlinkEffectSuccessEventName "events/BlinkSuccess.sc"
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#define kBlinkAnimExt "ability2"
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// DivineWind gun constants.
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const int kDivineWindRange = 8012;
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const float kDivineWindPunch = 2.0;
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#define kDivineWindFireSound "weapons/divinewindfire.wav"
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#define kDivineWindExplodeSound "weapons/divinewindexplode.wav"
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#define kDivineWindShootEventName "events/DivineWind.sc"
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#define kDivineWindAnimExt "ability4"
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// Bile bomb
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const int kBileBombRange = 9214;
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const float kBileBombPunch = 8.0;
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#define kBileBombFireSound "weapons/bilebombfire.wav"
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#define kBileBombHitSound "weapons/bilebombhit.wav"
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#define kBileBombShootEventName "events/BileBomb.sc"
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#define kBileBombVModel "models/v_lvl3.mdl"
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#define kBileBombAnimExt "ability3"
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#define kBileBombProjectileModel "models/bilebomb.mdl"
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const int kBileBombBarrelLength = 20;
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const float kBileBombFrictionConstant = .8f;
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const int kBileBombVelocity = 750;
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// The bile bomb size must be small so that the collision results on the server
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// are close to the collision results for the temp entity on the client.
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const float kBileBombSize = 1;
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// Acid rocket
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const int kAcidRocketRange = 8012;
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const float kAcidRocketPunch = 2.0;
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const float kAcidRocketParentVelocityScalar = .1f;
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const int kAcidRocketVelocity = 2000;
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#define kAcidRocketFireSound "weapons/acidrocketfire.wav"
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#define kAcidRocketHitSound "weapons/acidrockethit.wav"
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#define kAcidRocketShootEventName "events/AcidRocket.sc"
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#define kAcidRocketVModel "models/v_lvl4.mdl"
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#define kAcidRocketProjectileModel "models/acidrocket.mdl"
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#define kAcidRocketAnimExt "ability4"
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const int kAcidRocketBarrelLength = 40;
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// Devour gun constants.
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const float kDevourPunch = 2.0;
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#define kDevourFireSound "weapons/devour.wav"
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#define kDevourSwallowSound "weapons/devourswallow.wav"
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#define kDevourCompleteSound "weapons/devourcomplete.wav"
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#define kDevourCancelSound "weapons/devourcancel.wav"
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#define kDevourShootEventName "events/Devour.sc"
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#define kDevourAnimExt "ability3"
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// Stomp gun constants.
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#define kStompFireSound "weapons/stomp.wav"
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#define kStompShootEventName "events/Stomp.sc"
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//#define kStompProjectileModel "sprites/shockwave.spr"
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#define kStompProjectileModel "models/stomp.mdl"
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#define kwsStompProjectile "stompprojectile"
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const int kStompBarrelLength = 30;
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const float kStompProjectileLifetime = 1.2f;
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const int kStompModelRenderAmount = 180;
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const int kStompProjectileVelocity = 600;
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#define kStompAnimExt "ability2"
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#endif |