ns/dev/hitboxtest/manual/weapons_jetpack.html
2005-04-12 13:43:58 +00:00

212 lines
No EOL
13 KiB
HTML

<HTML>
<HEAD>
<TITLE>Natural Selection Manual</TITLE>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<link rel="stylesheet" href="css/marine.css" type="text/css">
<script language="JavaScript">
<!--
function MM_swapImgRestore() { //v3.0
var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}
function MM_preloadImages() { //v3.0
var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}
function MM_findObj(n, d) { //v4.0
var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
if(!x && document.getElementById) x=document.getElementById(n); return x;
}
function MM_swapImage() { //v3.0
var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}
//-->
</script>
</HEAD>
<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
<tr>
<td> <img src="images/design/spacer.gif" width=40 height=1></td>
<td> <img src="images/design/spacer.gif" width=33 height=1></td>
<td> <img src="images/design/spacer.gif" width=24 height=1></td>
<td> <img src="images/design/spacer.gif" width=375 height=1></td>
<td> <img src="images/design/spacer.gif" width=82 height=1></td>
<td> <img src="images/design/spacer.gif" width=175 height=1></td>
<td> <img src="images/design/spacer.gif" width=39 height=1></td>
</tr>
<tr>
<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
</tr>
<tr>
<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
<td colspan=3 height="103" valign="top">
<table border="0" cellspacing="0" cellpadding="0" height="103">
<tr>
<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
</tr>
<tr>
<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">
:: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">:
<font color="#FF6600">Jet Pack</font></span></td>
</tr>
</table>
</td>
<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
<td height="103" valign="top">
<table border="0" cellspacing="0" cellpadding="0" height="103">
<tr>
<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
</tr>
<tr>
<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
</tr>
<tr>
<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
</tr>
<tr>
<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
</tr>
</table>
</td>
<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
</tr>
<tr>
<td height="103" valign="top" colspan="7">
<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
<tr>
<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
<td width="472" background="images/design/background.gif" valign="top">
<p><img src="images/design/background_n.gif" width="689" height="16"></p>
<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
<tr>
<td align="center" valign="top">
<table width="100" border="0" cellspacing="0" cellpadding="0">
<tr>
<td><img src="images/titles/weapons_jetpacks.gif" width="628" height="25" hspace="25"></td>
</tr>
<tr>
<td>&nbsp;</td>
</tr>
<tr>
<td>
<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
<tr>
<td>
<table width="100%" border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15">
<a href="weapons_knife.html"> Knife</a><br>
<img src="images/tech_10/shotgun.gif" width="15" height="15">
<a href="weapons_shotgun.html">Shotgun</a><br>
<img src="images/tech_10/mines.gif" width="15" height="15">
<a href="weapons_mines.html">Trip Mine</a><br>
<img src="images/tech_10/jetpacks2.gif" width="15" height="15">
Jet Pack</td>
<td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15">
<a href="weapons_pistol.html">Pistol</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_hmg.html">Heavy Machine Gun</a><br>
<img src="images/tech_10/welder.gif" width="15" height="15">
<a href="weapons_welders.html">Welder</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_ha.html">Heavy Armor</a></td>
<td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15">
<a href="weapons_lmg.html">Light Machine Gun</a><br>
<img src="images/tech_10/grenadel.gif" width="15" height="15">
<a href="weapons_grenadelauncher.html">Grenade
Launcher</a><br>
<img src="images/tech_10/turret.gif" width="15" height="15">
<a href="weapons_turrets.html">Turret</a><br>
<img src="images/tech_10/siege.gif" width="15" height="15">
<a href="weapons_siege.html">Siege Turret</a></td>
</tr>
</table>
</td>
</tr>
</table>
<table width="628" border="0" cellspacing="0" cellpadding="5" align="center">
<tr>
<td>
<table width="100%" border="0" cellspacing="0" cellpadding="0">
<tr>
<td height="77">
<p><b>Desc.: </b><font color="#0B7BEE">back
mounted maneuvering jets, <a href="items_main.html">dropped</a>
by the <a href="front_commander.html">commander</a>.</font><br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Use:</font> </b>high
mobility &#150; the marine can ride the column
of propulsion for rapid movement in any
direction.<br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Data:</font></b>
Jet Packs are still being refined, but so
far have proven very valuable for evading
enemy attacks, or rapid travel through otherwise
inaccessible areas of the battlefield (ceiling
vents, etc.). The power source is a rechargeable
chemical catalyst battery, that spins the
ram jets and creates two columns of super-heated
air. The battery can recharge with the tiniest
jolt from the command network &#150; a fast
process, but the marine must land to initiate
it. Watch the jetpack energy meter on your
HUD to know when to recharge. Running out
of energy high above the ground is ill-advised.
</p>
</td>
<td width="34%" height="77"><img src="images/images/jetpack.gif" width="200" height="200"></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
<tr>
<td align="center" valign="top">
<div align="center"> </div>
</td>
</tr>
</table>
</td>
</tr>
</table>
</td>
<td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
</tr>
<tr>
<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
</tr>
</table>
</td>
</tr>
</table>
</BODY>
</HTML>