mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-23 21:12:16 +00:00
54a4ac5469
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@85 67975925-1194-0748-b3d5-c16f83f1a3a1
74 lines
No EOL
2.5 KiB
C++
74 lines
No EOL
2.5 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose: The marine siege cannon
|
|
//
|
|
// $Workfile: AvHSiegeTurret.h$
|
|
// $Date: 2002/11/22 21:26:06 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHSiegeTurret.h,v $
|
|
// Revision 1.7 2002/11/22 21:26:06 Flayra
|
|
// - Fixed turret factory abuse, where turrets became active after recycling the nearby turret factory before turret was fully contructed.
|
|
// - Fixed bug where siege turrets became re-activated after building a regular turret factory nearby.
|
|
// - mp_consistency changes
|
|
//
|
|
// Revision 1.6 2002/10/16 01:07:36 Flayra
|
|
// - Removed unused sounds
|
|
//
|
|
// Revision 1.5 2002/09/23 22:32:14 Flayra
|
|
// - Removed minimum range for siege
|
|
//
|
|
// Revision 1.4 2002/08/16 02:48:10 Flayra
|
|
// - New damage model
|
|
//
|
|
// Revision 1.3 2002/07/23 17:27:47 Flayra
|
|
// - Siege no longer requires LOS (so it's actual siege)
|
|
//
|
|
// Revision 1.2 2002/07/01 21:47:27 Flayra
|
|
// - Added siege shockwave effect, added view shaking effects
|
|
//
|
|
// Revision 1.1 2002/05/23 02:33:20 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#ifndef AVH_SIEGE_TURRET_H
|
|
#define AVH_SIEGE_TURRET_H
|
|
|
|
#include "mod/AvHMarineTurret.h"
|
|
|
|
class AvHSiegeTurret : public AvHMarineTurret
|
|
{
|
|
public:
|
|
AvHSiegeTurret();
|
|
|
|
virtual void CheckEnabledState();
|
|
virtual char* GetDeploySound() const;
|
|
virtual char* GetModelName() const;
|
|
virtual char* GetPingSound() const;
|
|
virtual bool GetRequiresLOS() const;
|
|
|
|
virtual int GetDamageType() const;
|
|
|
|
virtual bool GetIsValidTarget(CBaseEntity* inEntity) const;
|
|
virtual int GetPointValue(void) const;
|
|
|
|
//virtual int GetMinimumRange() const;
|
|
virtual int GetXYRange() const;
|
|
|
|
virtual void Precache(void);
|
|
|
|
virtual void ResetEntity();
|
|
virtual void Shoot(const Vector &inOrigin, const Vector &inDirToEnemy, const Vector& inVecEnemyVelocity);
|
|
virtual void Spawn();
|
|
|
|
private:
|
|
float mTimeLastFired;
|
|
int mShockwaveTexture;
|
|
};
|
|
|
|
#endif |