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c47a491d44
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@46 67975925-1194-0748-b3d5-c16f83f1a3a1
471 lines
10 KiB
C++
471 lines
10 KiB
C++
/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== h_cycler.cpp ========================================================
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The Halflife Cycler Monsters
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*/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "animation.h"
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#include "weapons.h"
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#include "player.h"
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#define TEMP_FOR_SCREEN_SHOTS
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#ifdef TEMP_FOR_SCREEN_SHOTS //===================================================
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class CCycler : public CBaseMonster
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{
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public:
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void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax);
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virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() | FCAP_IMPULSE_USE); }
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int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
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void Spawn( void );
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void Think( void );
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//void Pain( float flDamage );
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void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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// Don't treat as a live target
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virtual BOOL IsAlive( void ) const { return FALSE; }
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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int m_animate;
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};
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TYPEDESCRIPTION CCycler::m_SaveData[] =
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{
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DEFINE_FIELD( CCycler, m_animate, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CCycler, CBaseMonster );
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//
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// we should get rid of all the other cyclers and replace them with this.
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//
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class CGenericCycler : public CCycler
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{
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public:
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void Spawn( void ) { GenericCyclerSpawn( (char *)STRING(pev->model), Vector(-16, -16, 0), Vector(16, 16, 72) ); }
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};
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LINK_ENTITY_TO_CLASS( cycler, CGenericCycler );
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// Probe droid imported for tech demo compatibility
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//
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// PROBE DROID
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//
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class CCyclerProbe : public CCycler
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{
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public:
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void Spawn( void );
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};
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LINK_ENTITY_TO_CLASS( cycler_prdroid, CCyclerProbe );
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void CCyclerProbe :: Spawn( void )
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{
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pev->origin = pev->origin + Vector ( 0, 0, 16 );
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GenericCyclerSpawn( "models/prdroid.mdl", Vector(-16,-16,-16), Vector(16,16,16));
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}
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// Cycler member functions
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void CCycler :: GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax)
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{
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if (!szModel || !*szModel)
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{
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ALERT(at_error, "cycler at %.0f %.0f %0.f missing modelname", pev->origin.x, pev->origin.y, pev->origin.z );
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REMOVE_ENTITY(ENT(pev));
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return;
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}
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pev->classname = MAKE_STRING("cycler");
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PRECACHE_MODEL( szModel );
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SET_MODEL(ENT(pev), szModel);
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CCycler::Spawn( );
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UTIL_SetSize(pev, vecMin, vecMax);
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}
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void CCycler :: Spawn( )
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{
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InitBoneControllers();
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_YES;
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pev->effects = 0;
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pev->health = 80000;// no cycler should die
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pev->yaw_speed = 5;
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pev->ideal_yaw = pev->angles.y;
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ChangeYaw( 360 );
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m_flFrameRate = 75;
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m_flGroundSpeed = 0;
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pev->nextthink += 1.0;
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ResetSequenceInfo( );
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if (pev->sequence != 0 || pev->frame != 0)
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{
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m_animate = 0;
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pev->framerate = 0;
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}
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else
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{
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m_animate = 1;
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}
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}
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//
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// cycler think
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//
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void CCycler :: Think( void )
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{
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pev->nextthink = gpGlobals->time + 0.1;
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if (m_animate)
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{
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StudioFrameAdvance ( );
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}
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if (m_fSequenceFinished && !m_fSequenceLoops)
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{
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// ResetSequenceInfo();
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// hack to avoid reloading model every frame
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pev->animtime = gpGlobals->time;
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pev->framerate = 1.0;
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m_fSequenceFinished = FALSE;
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m_flLastEventCheck = gpGlobals->time;
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pev->frame = 0;
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if (!m_animate)
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pev->framerate = 0.0; // FIX: don't reset framerate
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}
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}
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//
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// CyclerUse - starts a rotation trend
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//
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void CCycler :: Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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m_animate = !m_animate;
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if (m_animate)
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pev->framerate = 1.0;
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else
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pev->framerate = 0.0;
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}
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//
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// CyclerPain , changes sequences when shot
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//
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//void CCycler :: Pain( float flDamage )
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int CCycler :: TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType )
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{
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if (m_animate)
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{
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pev->sequence++;
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ResetSequenceInfo( );
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if (m_flFrameRate == 0.0)
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{
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pev->sequence = 0;
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ResetSequenceInfo( );
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}
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pev->frame = 0;
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}
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else
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{
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pev->framerate = 1.0;
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StudioFrameAdvance ( 0.1 );
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pev->framerate = 0;
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ALERT( at_console, "sequence: %d, frame %.0f\n", pev->sequence, pev->frame );
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}
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return 0;
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}
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#endif
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class CCyclerSprite : public CBaseEntity
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{
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public:
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void Spawn( void );
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void Think( void );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() | FCAP_DONT_SAVE | FCAP_IMPULSE_USE); }
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virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
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void Animate( float frames );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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inline int ShouldAnimate( void ) { return m_animate && m_maxFrame > 1.0; }
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int m_animate;
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float m_lastTime;
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float m_maxFrame;
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};
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LINK_ENTITY_TO_CLASS( cycler_sprite, CCyclerSprite );
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TYPEDESCRIPTION CCyclerSprite::m_SaveData[] =
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{
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DEFINE_FIELD( CCyclerSprite, m_animate, FIELD_INTEGER ),
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DEFINE_FIELD( CCyclerSprite, m_lastTime, FIELD_TIME ),
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DEFINE_FIELD( CCyclerSprite, m_maxFrame, FIELD_FLOAT ),
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};
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IMPLEMENT_SAVERESTORE( CCyclerSprite, CBaseEntity );
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void CCyclerSprite::Spawn( void )
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{
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_YES;
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pev->effects = 0;
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pev->frame = 0;
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pev->nextthink = gpGlobals->time + 0.1;
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m_animate = 1;
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m_lastTime = gpGlobals->time;
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PRECACHE_MODEL( (char *)STRING(pev->model) );
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SET_MODEL( ENT(pev), STRING(pev->model) );
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m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1;
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}
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void CCyclerSprite::Think( void )
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{
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if ( ShouldAnimate() )
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Animate( pev->framerate * (gpGlobals->time - m_lastTime) );
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pev->nextthink = gpGlobals->time + 0.1;
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m_lastTime = gpGlobals->time;
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}
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void CCyclerSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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m_animate = !m_animate;
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ALERT( at_console, "Sprite: %s\n", STRING(pev->model) );
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}
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int CCyclerSprite::TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType )
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{
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if ( m_maxFrame > 1.0 )
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{
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Animate( 1.0 );
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}
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return 1;
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}
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void CCyclerSprite::Animate( float frames )
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{
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pev->frame += frames;
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if ( m_maxFrame > 0 )
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pev->frame = fmod( pev->frame, m_maxFrame );
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}
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class CWeaponCycler : public CBasePlayerWeapon
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{
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public:
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void Spawn( void );
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int iItemSlot( void ) { return 1; }
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int GetItemInfo(ItemInfo *p) {return 0; }
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void PrimaryAttack( void );
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void SecondaryAttack( void );
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BOOL Deploy( void );
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void Holster( int skiplocal = 0 );
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int m_iszModel;
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int m_iModel;
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};
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LINK_ENTITY_TO_CLASS( cycler_weapon, CWeaponCycler );
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void CWeaponCycler::Spawn( )
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{
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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PRECACHE_MODEL( (char *)STRING(pev->model) );
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SET_MODEL( ENT(pev), STRING(pev->model) );
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m_iszModel = pev->model;
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m_iModel = pev->modelindex;
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UTIL_SetOrigin( pev, pev->origin );
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UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
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SetTouch( &CWeaponCycler::DefaultTouch );
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}
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BOOL CWeaponCycler::Deploy( )
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{
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m_pPlayer->pev->viewmodel = m_iszModel;
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0;
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SendWeaponAnim( 0 );
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m_iClip = 0;
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return TRUE;
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}
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void CWeaponCycler::Holster( int skiplocal /* = 0 */ )
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{
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
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}
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void CWeaponCycler::PrimaryAttack()
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{
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SendWeaponAnim( pev->sequence );
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m_flNextPrimaryAttack = gpGlobals->time + 0.3;
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}
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void CWeaponCycler::SecondaryAttack( void )
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{
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float flFrameRate, flGroundSpeed;
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pev->sequence = (pev->sequence + 1) % 8;
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pev->modelindex = m_iModel;
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void *pmodel = GET_MODEL_PTR( ENT(pev) );
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GetSequenceInfo( pmodel, pev, &flFrameRate, &flGroundSpeed );
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pev->modelindex = 0;
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if (flFrameRate == 0.0)
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{
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pev->sequence = 0;
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}
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SendWeaponAnim( pev->sequence );
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m_flNextSecondaryAttack = gpGlobals->time + 0.3;
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}
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// Flaming Wreakage
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class CWreckage : public CBaseMonster
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{
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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void Spawn( void );
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void Precache( void );
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void Think( void );
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int m_flStartTime;
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};
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TYPEDESCRIPTION CWreckage::m_SaveData[] =
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{
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DEFINE_FIELD( CWreckage, m_flStartTime, FIELD_TIME ),
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};
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IMPLEMENT_SAVERESTORE( CWreckage, CBaseMonster );
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LINK_ENTITY_TO_CLASS( cycler_wreckage, CWreckage );
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void CWreckage::Spawn( void )
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{
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = 0;
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pev->effects = 0;
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pev->frame = 0;
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pev->nextthink = gpGlobals->time + 0.1;
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if (pev->model)
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{
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PRECACHE_MODEL( (char *)STRING(pev->model) );
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SET_MODEL( ENT(pev), STRING(pev->model) );
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}
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// pev->scale = 5.0;
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m_flStartTime = gpGlobals->time;
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}
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void CWreckage::Precache( )
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{
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if ( pev->model )
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PRECACHE_MODEL( (char *)STRING(pev->model) );
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}
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void CWreckage::Think( void )
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{
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StudioFrameAdvance( );
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pev->nextthink = gpGlobals->time + 0.2;
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if (pev->dmgtime)
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{
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if (pev->dmgtime < gpGlobals->time)
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{
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UTIL_Remove( this );
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return;
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}
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else if (RANDOM_FLOAT( 0, pev->dmgtime - m_flStartTime ) > pev->dmgtime - gpGlobals->time)
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{
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return;
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}
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}
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Vector VecSrc;
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VecSrc.x = RANDOM_FLOAT( pev->absmin.x, pev->absmax.x );
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VecSrc.y = RANDOM_FLOAT( pev->absmin.y, pev->absmax.y );
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VecSrc.z = RANDOM_FLOAT( pev->absmin.z, pev->absmax.z );
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, VecSrc );
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WRITE_BYTE( TE_SMOKE );
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WRITE_COORD( VecSrc.x );
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WRITE_COORD( VecSrc.y );
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WRITE_COORD( VecSrc.z );
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WRITE_SHORT( g_sModelIndexSmoke );
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WRITE_BYTE( RANDOM_LONG(0,49) + 50 ); // scale * 10
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WRITE_BYTE( RANDOM_LONG(0, 3) + 8 ); // framerate
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MESSAGE_END();
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}
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