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o +movement causes a marine player to reload o Added charge prototype - WIP git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@407 67975925-1194-0748-b3d5-c16f83f1a3a1
72 lines
No EOL
2.6 KiB
C
72 lines
No EOL
2.6 KiB
C
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHAlienAbilityConstants.h$
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// $Date: 2002/11/22 22:01:00 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHAlienAbilityConstants.h,v $
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// Revision 1.8 2002/11/22 22:01:00 Flayra
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// - Case-sensitive problem that is now an issue for linux with mp_consistency
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//
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// Revision 1.7 2002/10/16 00:45:44 Flayra
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// - Toned down leap and charge damage (is this frame-rate dependent?)
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//
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// Revision 1.6 2002/08/16 02:31:01 Flayra
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// - Big balance change: all weapons reduced by 20% damage
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//
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// Revision 1.5 2002/06/25 17:26:29 Flayra
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// - Regular update for leap and charge
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//
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// Revision 1.4 2002/06/03 16:20:35 Flayra
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// - Removed outdated v_leap.mdl (!)
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//
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// Revision 1.3 2002/05/23 02:34:00 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVH_ALIEN_ABILITY_CONSTANTS_H
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#define AVH_ALIEN_ABILITY_CONSTANTS_H
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// Leap constants.
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const int kLeapRange = 600;
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const float kLeapPunch = 2.5;
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#define kLeapSound "weapons/leap1.wav"
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#define kLeapHitSound1 "weapons/leaphit1.wav"
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#define kLeapKillSound "weapons/leapkill.wav"
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#define kLeapEventName "events/Leap.sc"
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#define kLeapPModel "models/null.mdl"
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const float kLeapDuration = 1.0f;
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// Charge constants.
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const float kChargePunch = 2.5;
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#define kChargeSound "weapons/charge1.wav"
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#define kChargeKillSound "weapons/chargekill.wav"
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#define kChargeEventName "events/Charge.sc"
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const float kChargeROF = 5.0f;
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#define kAlienSightOnSound "misc/aliensighton.wav"
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#define kAlienSightOffSound "misc/aliensightoff.wav"
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// Blink constants
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#define kBlinkSound "weapons/blinksuccess.wav"
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const int kAlienCloakRenderMode = kRenderTransTexture;
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const int kAlienCloakAmount = 25;
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// puzl: 1061 full cloaking
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const int kAlienStructureCloakAmount = 0;
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// :puzl
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const int kAlienSelfCloakingBaseOpacity = 130;
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const int kAlienCloakViewModelRenderMode = kRenderTransAdd;
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const int kAlienCloakViewModelAmount = 35;
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const int kAlienCloakViewModelLevelAmount = 10;
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#endif |