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6f80af0426
- Implemented a hybrid wallwalk -- the skulk now only "sticks" if +speed is held down - Added an IN_WALK flag, syncronized with the server state that can be used in the application to check whether a player is walking - Walljump is reverted to only jump in the direction the player is looking again, since a running player jumping from a wall usually wants to strafe inwards to stay on the wall Untickeded bug: - Fixed bug that caused leap to not behave properly from shallow water git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@191 67975925-1194-0748-b3d5-c16f83f1a3a1 |
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pm_debug.cpp | ||
pm_debug.h | ||
pm_defs.h | ||
pm_info.h | ||
pm_materials.h | ||
pm_math.cpp | ||
pm_movevars.h | ||
pm_shared.cpp | ||
pm_shared.h |