ns/releases/3.05f/manual/front_comhud_minimap.html

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span><span class="sectiontext">
::</span> <span class="sectionlink"><a href="front_commander.html">
Commander</a></span><span class="sectiontext"> <span class="sectiontext">::</span>
<span class="sectionlink"><a href="front_comduties.html"> Command
Duties</a></span> <span class="sectiontext"><span class="sectiontext">::</span>
<span class="sectionlink"><a href="front_comhud.html"> Command HUD</a></span></span>:
<font color="#FF6600">Mini-map</font></span></td>
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<p>The interface that the commander uses to watch
over his squad is called the command HUD (heads
up display). When plugged into a <a href="structures_cc.html">Command
Console</a>, the HUD replaces the commander's
field of vision, and basic controls allow him
to manipulate and control the display. </p>
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<p>The three most important components of the HUD
are the <a href="front_comhud_minimap.html">mini-map</a>,
the <a href="front_comhud_menu.html">menu</a>,
and the <a href="front_comhud_view.html">view</a>.</p>
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<p><b>Mini-map</b><br>
A map of the entire ship or base, this is a quick
way to jump the display (view) to another area
(just click on the map to jump). Marines appear
on this map as green, structures blue, and aliens,
when visible, as red (see <a href="front_nanogridlock.html">nano-gridlock</a>).
Requests for ammo, structures under attack, and
other alerts appear on the minimap. The minimap
is invaluable for quickly identifying and responding
to urgent events all over the battlefield.</p>
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<p>Structures <img src="images/images/blip_blue.gif" width="4" height="5"></p>
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<p>Aliens <img src="images/images/blip_red.gif" width="4" height="5"></p>
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<p>Resource Nodes <img src="images/images/blip_white.gif" width="4" height="5"></p>
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