ns/dev/performance-3.0.5/manual/alien_skulk_name.html
2005-06-29 13:51:58 +00:00

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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a><a href="alien.html" class="sectionlink"></a>
:: <a href="alien_skulk.html" class="sectionlink">Skulk</a>: Name</font></span></td>
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<p><b>Summary</b>: The most common species encountered.
They are capable of blurring speed and leaps of
near limitless height. The Skulk is a light, wiry
creature around the size of a very large dog.
Lacking any projectile attacks, it specializes
in melee. It moves on all fours &#150; each leg
terminates in a long, sharp, bladed bone. It can
attack with these, and its powerful jaws. If it
cannot be stopped before reaching its target,
its target is in serious trouble.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[<a href="alien_skulk_name.html">Name</a>]</p>
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<p class="sectiontext"><a href="alien_skulk.html"><img src="images/tech_10/alien_back.gif" width="15" height="15" border="0"></a>
<a href="alien_skulk.html">Skulk</a></p>
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<p>The Skulk cannot attack most targets directly,
at least not without <a href="alien_evolutions.html">evolving</a>
new abilities. It tends to remain at the
edges of marine activity, looking for opportunities
or ambushes. It only keeps a low profile
so it can get close to its target - then
mayhem ensues. Commanders were constantly
reporting something &quot;skulking&quot;
at the edges of sensor range, or through
the shadows, and the name stuck.</p>
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<br>
<a href="alien_skulk_observation.html"><br>
</a></p>
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