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60007652a3
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@21 67975925-1194-0748-b3d5-c16f83f1a3a1
131 lines
4.4 KiB
C++
131 lines
4.4 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHCommanderModeHandler.h $
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// $Date: 2002/10/16 00:50:17 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHCommanderModeHandler.h,v $
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// Revision 1.15 2002/10/16 00:50:17 Flayra
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// - Phase gates can be recycled now
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//
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// Revision 1.14 2002/06/25 17:45:07 Flayra
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// - Renamed some buildings, armory is now upgraded
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//
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// Revision 1.13 2002/06/10 19:51:06 Flayra
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// - New commander UI
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//
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// Revision 1.12 2002/06/03 16:40:24 Flayra
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// - Renamed weapons factory and armory
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//
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// Revision 1.11 2002/05/28 17:37:43 Flayra
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// - Added recycling, added fix for occasional crash when selecting command station with some lag
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//
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// Revision 1.10 2002/05/23 02:34:00 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVHCOMMANDERMODEHANDLER_H
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#define AVHCOMMANDERMODEHANDLER_H
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#include <VGUI_InputSignal.h>
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#include "types.h"
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#include "mod/AvHTeamHierarchy.h"
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#include "mod/AvHActionButtons.h"
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#include "mod/AvHTechSlotManager.h"
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using namespace vgui;
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class AvHCommanderModeHandler : public InputSignal
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{
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public:
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AvHCommanderModeHandler();
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void ActionButtonActivated(ActionButton* inActionButton);
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void CancelHit();
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void ClearDefaultOrderPosition();
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void ClearMoveToPosition();
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bool GetAndClearTechNodePressed(AvHMessageID& outMessageID, bool inClear = true);
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AvHMessageID GetDisplayMenuMessageID() const;
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bool GetDefaultOrderPosition(float& outWorldX, float& outWorldY) const;
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bool GetMoveToWorldPosition(float& outWorldX, float& outWorldY) const;
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bool GetMouseOneDown() const;
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string GetBuildResearchText() const;
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string GetTechHelpText() const;
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AvHMessageID HotKeyHit(char inChar);
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void RecalculateBuildResearchText();
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void Reset();
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void SetSelectedUnits(const EntityListType& inUnits);
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void Update(const AvHTechTree& inTechNodes, int inNumPoints);
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virtual void cursorMoved(int x,int y,Panel* panel);
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virtual void cursorEntered(Panel* panel);
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virtual void cursorExited(Panel* panel);
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virtual void mousePressed(MouseCode code,Panel* panel);
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virtual void mouseDoublePressed(MouseCode code,Panel* panel);
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virtual void mouseReleased(MouseCode code,Panel* panel);
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virtual void mouseWheeled(int delta,Panel* panel);
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virtual void keyPressed(KeyCode code,Panel* panel);
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virtual void keyTyped(KeyCode code,Panel* panel);
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virtual void keyReleased(KeyCode code,Panel* panel);
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virtual void keyFocusTicked(Panel* panel);
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private:
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void Init();
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void DefaultOrderToLastMousePosition(AvHTeamHierarchy* inHierarchy);
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void MoveToLastMousePosition(AvHTeamHierarchy* inHierarchy);
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bool GetIsSelectionAllPlayers(int* outCommonUser4 = NULL) const;
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// bool LookupClassNameForEntity(int inEntityIndex, string& outClassName) const;
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void RecalculateMenus();
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void SetResearchingMenu();
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void SetBaseMenu(bool inForce = false);
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void SetGenericBuildingMenu();
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void SetMenuFromTechSlots(const AvHTechSlots& inTechSlots, int inUser3, int inUser4, float inFuser1);
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bool SetMenuFromUserVariables(int inUser3, int inUser4 = 0, float inFuser1 = 0);
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bool GetIsPointInPanel(Panel* inPanel, int x, int y) const; // Client space.
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int mLastTechNodeMouseX;
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int mLastTechNodeMouseY;
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int mLastMouseX;
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int mLastMouseY;
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bool mMouseOneDown;
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bool mMouseOneDownOnActionButtons;
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bool mMouseOneDownOnLogoutButton;
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bool mMouseTwoDown;
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bool mHasMoveToPosition;
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float mMoveToWorldX;
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float mMoveToWorldY;
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bool mHasDefaultOrderPosition;
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float mDefaultOrderWorldX;
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float mDefaultOrderWorldY;
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EntityListType mSelected;
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//AvHTechNode mLastTechNodePressed;
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AvHMessageID mLastTechPressed;
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bool mTechNodePressed;
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string mTechHelpText;
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string mBuildResearchText;
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AvHUser3 mDisplayMenu;
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AvHMessageID mDisplayMenuMessageID;
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};
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#endif
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