mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-24 05:21:17 +00:00
ad7db200f6
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@280 67975925-1194-0748-b3d5-c16f83f1a3a1
41 lines
No EOL
1.2 KiB
Text
41 lines
No EOL
1.2 KiB
Text
==========
|
|
CO_NIVEUS
|
|
==========
|
|
|
|
STANDARD INFORMATION
|
|
--------------------
|
|
- Title: Niveus
|
|
- Filename: co_niveus.bsp
|
|
- First Release: June 2004
|
|
- LAtest Release: November 2004
|
|
- Author: Craig Bryson aka Drath
|
|
- Email Address: cbryson@gmail.com
|
|
|
|
|
|
MAP INFORMATION
|
|
---------------
|
|
Game: Natural Selection (http://www.natural-selection.org)
|
|
Status: RC5
|
|
Entities: 200
|
|
Editor: Valve Hammer Editor
|
|
Compiler(s) used: ZHLT p13
|
|
Compile Hardware: P4 2.4Ghz, 512 MB RAM
|
|
Compile Time: 1-2 hours
|
|
|
|
|
|
CREDITS
|
|
-----------------------------
|
|
- plant model by Psycho-Kinetic Hyper-Geek, animated by Ollj.
|
|
- helix model by Aegis, animated by Drath
|
|
- Sky Map "Arctic Night" by Crinity (taken from http://www.planethalflife.com/crinity).
|
|
- Textures used from eclipse, ayumi and tanith. Much <3 to the creators of these textures
|
|
|
|
SPECIAL THANKS
|
|
--------------
|
|
- To WHC for their server for playtesting
|
|
- To Ausns for file hosting, and use of their server for playtesting
|
|
- Mendasp for help with env_sprites and .fgds
|
|
- Lethy for help with .res files
|
|
- Aegis for some secret texture work
|
|
- [SuB] and Martigen for supr_pimpage
|
|
- To all of stf and cbf |