ns/releases/valve/manual/structures_phasegate.html
puzl f44f16d59a made a copy
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@168 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-08 18:52:38 +00:00

247 lines
No EOL
14 KiB
HTML

<HTML>
<HEAD>
<TITLE>Natural Selection Manual</TITLE>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<link rel="stylesheet" href="css/marine.css" type="text/css">
<script language="JavaScript">
<!--
function MM_swapImgRestore() { //v3.0
var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}
function MM_preloadImages() { //v3.0
var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}
function MM_findObj(n, d) { //v4.0
var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
if(!x && document.getElementById) x=document.getElementById(n); return x;
}
function MM_swapImage() { //v3.0
var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}
//-->
</script>
</HEAD>
<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
<tr>
<td> <img src="images/design/spacer.gif" width=40 height=1></td>
<td> <img src="images/design/spacer.gif" width=33 height=1></td>
<td> <img src="images/design/spacer.gif" width=24 height=1></td>
<td> <img src="images/design/spacer.gif" width=375 height=1></td>
<td> <img src="images/design/spacer.gif" width=82 height=1></td>
<td> <img src="images/design/spacer.gif" width=175 height=1></td>
<td> <img src="images/design/spacer.gif" width=39 height=1></td>
</tr>
<tr>
<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
</tr>
<tr>
<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
<td colspan=3 height="103" valign="top">
<table border="0" cellspacing="0" cellpadding="0" height="103">
<tr>
<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
</tr>
<tr>
<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span>
<span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html">
Commander</a></span> <span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command
Duties</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="structures.html">Structures</a></span><span class="sectiontext">:
<font color="#FF6600">Phase Gates</font></span></td>
</tr>
</table>
</td>
<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
<td height="103" valign="top">
<table border="0" cellspacing="0" cellpadding="0" height="103">
<tr>
<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
</tr>
<tr>
<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
</tr>
<tr>
<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
</tr>
<tr>
<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
</tr>
</table>
</td>
<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
</tr>
<tr>
<td height="103" valign="top" colspan="7">
<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
<tr>
<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
<td width="472" background="images/design/background.gif" valign="top">
<p><img src="images/design/background_n.gif" width="689" height="16"></p>
<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
<tr>
<td align="center" valign="top">
<table width="100" border="0" cellspacing="0" cellpadding="0">
<tr>
<td><img src="images/titles/front_structures.gif" width="628" height="25" hspace="25"></td>
</tr>
<tr>
<td>
<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
<tr>
<td>
<p><b>Summary:</b> all equipment, resources,
and most marine activities, depend upon structures,
selected and placed by the commander. Placed
structures must be built by marines.</p>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
<tr>
<td>
<p><img src="images/images/10_data.gif" width="13" height="10">
To get an overall picture, see the <a href="techtree.html">tech
tree</a>.</p>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
<tr>
<td align="center" valign="top">
<div align="center">
<table width="100" border="0" cellspacing="0" cellpadding="0">
<tr>
<td><img src="images/design/info_bar.gif" width="666" height="15" hspace="12" vspace="6"></td>
</tr>
</table>
<table width="616" border="0" cellspacing="0" cellpadding="0">
<tr>
<td valign="top">
<p><b>Phase Gates</b><br>
<br>
<b>Function:</b> instantaneous travel from one
map location to another &#150; very effective for
staging assaults, or linking bases, especially
on the more sprawling battlefields. At this
time, if more than two gates are active, a marine
cannot choose which gate is his destination
(so may have to try more than once to get to
the desired gate). Gates have no way (as of
this manual's writing) of determining friend
from foe &#150; so be aware that a curious Kharaa
may step through one, right into your base.
<br>
<br>
<img src="images/images/10_data.gif" width="13" height="10">
<font color="#0B7BEE">U</font><font color="#0B7BEE">ntil
now, personal phase gates have been too expensive
and unstable for general use. The TSA stunned
the Trans-Govs by revealing they had a working
prototype &#150; a carefully timed information leak,
that had much to do with their winning the Frontiersmen
charter. Since then, it has since seen vigorous
field testing. There are still some kinks to
work out &#150; noted above. But they have become
cheap and reliable enough to enter general use.
Once in place, they make it much easier for
Frontiersmen to control an area and muster troops.
For more information on phase technology, click
<a href="front_phasetech.html">here</a>.</font></p>
<table width="406" border="1" cellspacing="0" cellpadding="2" align="center" bordercolor="#0B7BEE">
<tr bgcolor="#000033">
<td colspan="3" height="23">
<p><b class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Phase
Gates </b></p>
</td>
</tr>
<tr>
<td width="32%">
<p><img src="images/images/10_cost.gif" width="10" height="10">
Cost:</p>
</td>
<td colspan="2">
<p>20 rps</p>
</td>
</tr>
<tr>
<td width="32%">
<p><img src="images/images/10_time.gif" width="10" height="10">
Build time</p>
</td>
<td colspan="2">
<p>30</p>
</td>
</tr>
<tr>
<td width="32%">
<p><img src="images/images/10_armor.gif" width="10" height="10">
Armor Pts. </p>
</td>
<td colspan="2">
<p>3500</p>
</td>
</tr>
</table>
</td>
<td valign="top">
<table border="0" cellspacing="5" cellpadding="5">
<tr>
<td>
<p><img src="images/images/phase%20gate.gif" width="200" height="200"></p>
</td>
</tr>
</table>
</td>
</tr>
</table>
</div>
</td>
</tr>
</table>
</td>
</tr>
</table>
</td>
<td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
</tr>
<tr>
<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
</tr>
</table>
</td>
</tr>
</table>
</BODY>
</HTML>