mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-15 09:11:55 +00:00
8552ac617c
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
123 lines
4.4 KiB
C++
123 lines
4.4 KiB
C++
|
|
// This header defines the interface convention used in the valve engine.
|
|
// To make an interface and expose it:
|
|
// 1. Derive from IBaseInterface.
|
|
// 2. The interface must be ALL pure virtuals, and have no data members.
|
|
// 3. Define a name for it.
|
|
// 4. In its implementation file, use EXPOSE_INTERFACE or EXPOSE_SINGLE_INTERFACE.
|
|
|
|
// Versioning
|
|
// There are two versioning cases that are handled by this:
|
|
// 1. You add functions to the end of an interface, so it is binary compatible with the previous interface. In this case,
|
|
// you need two EXPOSE_INTERFACEs: one to expose your class as the old interface and one to expose it as the new interface.
|
|
// 2. You update an interface so it's not compatible anymore (but you still want to be able to expose the old interface
|
|
// for legacy code). In this case, you need to make a new version name for your new interface, and make a wrapper interface and
|
|
// expose it for the old interface.
|
|
|
|
#ifndef INTERFACE_H
|
|
#define INTERFACE_H
|
|
|
|
#ifdef __cplusplus
|
|
|
|
// All interfaces derive from this.
|
|
class IBaseInterface
|
|
{
|
|
public:
|
|
|
|
virtual ~IBaseInterface() {}
|
|
};
|
|
|
|
|
|
#define CREATEINTERFACE_PROCNAME "CreateInterface"
|
|
typedef IBaseInterface* (*CreateInterfaceFn)(const char *pName, int *pReturnCode);
|
|
|
|
|
|
typedef IBaseInterface* (*InstantiateInterfaceFn)();
|
|
|
|
|
|
// Used internally to register classes.
|
|
class InterfaceReg
|
|
{
|
|
public:
|
|
InterfaceReg(InstantiateInterfaceFn fn, const char *pName);
|
|
|
|
public:
|
|
|
|
InstantiateInterfaceFn m_CreateFn;
|
|
const char *m_pName;
|
|
|
|
InterfaceReg *m_pNext; // For the global list.
|
|
static InterfaceReg *s_pInterfaceRegs;
|
|
};
|
|
|
|
|
|
// Use this to expose an interface that can have multiple instances.
|
|
// e.g.:
|
|
// EXPOSE_INTERFACE( CInterfaceImp, IInterface, "MyInterface001" )
|
|
// This will expose a class called CInterfaceImp that implements IInterface (a pure class)
|
|
// clients can receive a pointer to this class by calling CreateInterface( "MyInterface001" )
|
|
//
|
|
// In practice, the shared header file defines the interface (IInterface) and version name ("MyInterface001")
|
|
// so that each component can use these names/vtables to communicate
|
|
//
|
|
// A single class can support multiple interfaces through multiple inheritance
|
|
//
|
|
#define EXPOSE_INTERFACE_FN(functionName, interfaceName, versionName) \
|
|
static InterfaceReg __g_Create##className##_reg(functionName, versionName);
|
|
|
|
#define EXPOSE_INTERFACE(className, interfaceName, versionName) \
|
|
static IBaseInterface* __Create##className##_interface() {return (interfaceName *)new className;}\
|
|
static InterfaceReg __g_Create##className##_reg(__Create##className##_interface, versionName );
|
|
|
|
// Use this to expose a singleton interface with a global variable you've created.
|
|
#define EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, globalVarName) \
|
|
static IBaseInterface* __Create##className##interfaceName##_interface() {return (interfaceName *)&globalVarName;}\
|
|
static InterfaceReg __g_Create##className##interfaceName##_reg(__Create##className##interfaceName##_interface, versionName);
|
|
|
|
// Use this to expose a singleton interface. This creates the global variable for you automatically.
|
|
#define EXPOSE_SINGLE_INTERFACE(className, interfaceName, versionName) \
|
|
static className __g_##className##_singleton;\
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, __g_##className##_singleton)
|
|
|
|
|
|
#ifdef WIN32
|
|
#define EXPORT_FUNCTION __declspec(dllexport)
|
|
#else
|
|
#define EXPORT_FUNCTION
|
|
#endif
|
|
|
|
|
|
// This function is automatically exported and allows you to access any interfaces exposed with the above macros.
|
|
// if pReturnCode is set, it will return one of the following values
|
|
// extend this for other error conditions/code
|
|
enum
|
|
{
|
|
IFACE_OK = 0,
|
|
IFACE_FAILED
|
|
};
|
|
|
|
|
|
extern "C"
|
|
{
|
|
EXPORT_FUNCTION IBaseInterface* CreateInterface(const char *pName, int *pReturnCode);
|
|
};
|
|
|
|
|
|
// Handle to an interface (HInterfaceModule_t* is just there for type safety).
|
|
typedef struct HInterfaceModule_t* HINTERFACEMODULE;
|
|
|
|
|
|
// Use these to load and unload a module.
|
|
extern HINTERFACEMODULE Sys_LoadModule(const char *pModuleName);
|
|
extern void Sys_FreeModule(HINTERFACEMODULE hModule);
|
|
|
|
// Use these to get the factory function from either a loaded module or the current module.
|
|
extern CreateInterfaceFn Sys_GetFactory( HINTERFACEMODULE hModule );
|
|
extern CreateInterfaceFn Sys_GetFactoryThis( void );
|
|
|
|
#endif // __cplusplus
|
|
|
|
#endif
|
|
|
|
|
|
|