ns/dev/performance-3.0.5/manual/front_sterkman.html
2005-06-29 13:51:58 +00:00

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<TITLE>Natural Selection Manual</TITLE>
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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
Data</a></span><span class="sectiontext"> :: Technical: <font color="#FF6600">The
Sterkman Point System</font></span></td>
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<p><img src="images/images/10_data.gif" width="13" height="10">
In order to discuss abstracts such as health or
damage, the TSA and Frontiersmen use Louise Sterkman's
Tactical Point System. Originally created for
virtual games and training simulators, the system
is a mathematical calculation that attempts to
build a useful reference point for how much damage
is done to a target, and how much health a marine
(or in the new system, an alien) possesses relative
to these weapons. The system assumes each marine
has 100 'points' of health (given Frontiersmen
health conditioning, there is little variation
between marines), and 50 points of armor. All
weapon stats and alien abilities are calculated
from this baseline. This can lead to some seemingly
gruesome statistics, like determining the strength
of a Skulk's <a href="alien_skulk_inherent.html">bite</a>,
based on the average number of attacks it takes
to inflict fatal damage on a marine in field armor.
This number has been determined, after accumulating
first-hand data, by the following calculation:<br>
<br>
Average (successful) attacks required = 2.<br>
An un-upgraded marine has 50pts of armor, which
absorbs 30% of damage.<br>
So, the Skulk is doing at least 71 points of damage
per attack (30% of 71= 50.4). <br>
Further refinements have led us to assume the
bite attack is closer to 75 points.</p>
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