<HTML> <HEAD> <TITLE>Natural Selection Manual</TITLE> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="css/marine.css" type="text/css"> <script language="JavaScript"> <!-- function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_findObj(n, d) { //v4.0 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && document.getElementById) x=document.getElementById(n); 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Each upgrade requires a <a href="structures.html">structure</a> before it can be researched (see the <a href="techtree.html">tech tree</a>).</p> </td> </tr> </table> </td> </tr> <tr> <td> <table width="628" border="0" cellspacing="5" cellpadding="5" align="center"> <tr> <td> <p><img src="images/images/10_data.gif" width="13" height="10"> There are currently three available upgrades -- <a href="front_upgrades_weapon.html">Weapon</a>, <a href="front_upgrades_armor.html">Armor</a> and <a href="front_upgrades_motiontracking.html">Motion Tracking</a>. </p> </td> </tr> </table> </td> </tr> </table> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%"> <tr> <td align="center" valign="top"> <div align="center"> </div> </td> </tr> </table> </td> </tr> </table> <div align="center"> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%"> <tr> <td align="center" valign="top"> <div align="center"> <table width="100" border="0" cellspacing="0" cellpadding="0"> <tr> <td><img src="images/design/info_bar.gif" width="666" height="15" hspace="12" vspace="6"></td> </tr> </table> <table width="616" border="0" cellspacing="0" cellpadding="0" align="center"> <tr> <td valign="top"> <p><b>Weapon Upgrades</b><br> <font color="#0B7BEE">Required structure: <a href="structures_armslab.html">Arms Lab</a></font><br> <img src="images/images/10_data.gif" width="13" height="10">: by researching weapon upgrades at the arms lab, the commander can improve the damage of <i>all</i> <a href="weapons_main.html">marine weapons</a>. The specific modifications for each weapon are different, but usually involve refitting them to accept hardened or explosive rounds. </p> <p>Once researched, these modifications are made automatically for all marines.</p> <table width="100%" border="0" cellspacing="0" cellpadding="2" align="center"> <tr bgcolor="#000033"> <td colspan="2" height="23"> <p><b class="sectiontext"> Weapon Upgrades </b></p> </td> <td width="37%" height="23"> </td> </tr> <tr> <td width="32%"> <p>Level 1</p> </td> <td colspan="2"> <p>all weapons + <b>10%</b></p> </td> </tr> <tr> <td width="32%"> <p>Level 2</p> </td> <td colspan="2"> <p>all weapons + <b>20%</b></p> </td> </tr> <tr> <td width="32%"> <p>Level 3</p> </td> <td colspan="2"> <p>all weapons + <b>30%</b></p> </td> </tr> </table> </td> <td valign="top"> <table border="0" cellspacing="5" cellpadding="5"> <tr> <td> <p><img src="images/tech/weapon1.gif" width="64" height="64"><br> <img src="images/tech/weapon2.gif" width="64" height="64"><br> <img src="images/tech/weapon3.gif" width="64" height="64"></p> </td> </tr> </table> </td> </tr> </table> </div> </td> </tr> </table> </div> </td> <td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td> </tr> <tr> <td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td> </tr> </table> </td> </tr> </table> </BODY> </HTML>