tankefugl
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4de2903d84
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Rolled out a CLIENT_WEAPONS defined part of the weapon code that would disable firing while drawing the weapon, reloading and using objects.
Removed check for reload in AvHBasePlayerWeapon::ProcessValidAttack, as it is redundant.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@131 67975925-1194-0748-b3d5-c16f83f1a3a1
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2005-05-24 19:38:27 +00:00 |
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tankefugl
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fae8e99a33
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o Merge with ns/dev/tankefugl:
- Merged source dir
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@97 67975925-1194-0748-b3d5-c16f83f1a3a1
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2005-05-06 14:04:51 +00:00 |
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tankefugl
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b206e2b97d
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Mantis 0000996:
Added checks to m_fInReload to prevent an empty weapon from going in a reloading loop.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@34 67975925-1194-0748-b3d5-c16f83f1a3a1
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2005-04-05 14:14:29 +00:00 |
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XP-Cagey
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60007652a3
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The big merge...
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@21 67975925-1194-0748-b3d5-c16f83f1a3a1
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2005-04-01 03:04:57 +00:00 |
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Karl
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8552ac617c
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Import from old repository
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
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2005-03-09 01:31:56 +00:00 |
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