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o Fixed a bug where players with flashlight on would spectate other players as cloaked.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@558 67975925-1194-0748-b3d5-c16f83f1a3a1
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2 changed files with 2 additions and 2 deletions
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@ -2810,7 +2810,7 @@ int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *h
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marineGlow = true;
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}
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if(( marineGlow || (ent->v.team == theReceivingPlayer->pev->team)) && (ent != theReceivingPlayer->edict()) && (ent->v.team != 0))
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if(( marineGlow || (ent->v.team == theReceivingPlayer->pev->team)) && (ent != theReceivingPlayer->edict()) && (ent->v.team != TEAM_IND) && (ent->v.team != TEAM_SPECT ))
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{
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state->rendermode = kRenderTransAdd;
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state->renderamt = 150;
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@ -1338,7 +1338,7 @@ bool AvHPlayer::ExecuteMessage(AvHMessageID inMessageID, bool inInstantaneous, b
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case ALIEN_ABILITY_LEAP:
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this->StartLeap();
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break;
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case 100:
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case IMPULSE_FLASHLIGHT:
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// Eat flashlight event. Add special mode for alien view here?
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if(!this->mAlienSightActive)
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PLAYBACK_EVENT_FULL(FEV_HOSTONLY, this->edict(), gAlienSightOnEventID, 0, this->pev->origin, (float *)&g_vecZero, this->GetAlienAdjustedEventVolume(), 0.0, 0, 0, 0, 0 );
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