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o Gave the shotgun "unlimited" range -- the same as the LMG 8000
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@95 67975925-1194-0748-b3d5-c16f83f1a3a1
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@ -152,7 +152,7 @@ const int kHGBarrelLength = 10;
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#define kHGSpread VECTOR_CONE_1DEGREES
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#define kHGSpread VECTOR_CONE_1DEGREES
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// Sonic/Shot gun constants.
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// Sonic/Shot gun constants.
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const int kSGRange = 700;
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const int kSGRange = 8192;
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const float kSGXPunch = .8f;
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const float kSGXPunch = .8f;
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#define kSGEjectModel "models/shotshell.mdl"
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#define kSGEjectModel "models/shotshell.mdl"
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#define kSGEventName "events/SonicGun.sc"
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#define kSGEventName "events/SonicGun.sc"
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