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Mantis 0001077:
o Reduced the handgrenade research coost: 20 -> 10 o Reduce the time from throw till detonation: 2.0s -> 0.75s. o Grenades can now be thrown before the prime grenade animation has finished, allowing faster throws o Number of handgrenades equipped upon spawn has been increased: 1 -> 2 git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@260 67975925-1194-0748-b3d5-c16f83f1a3a1
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14b10493b3
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505ab77679
3 changed files with 15 additions and 11 deletions
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@ -129,12 +129,12 @@
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#define kGorgeCost 10
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#define kGorgeGestateTime 10
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#define kGorgeHealth 150
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#define kGrenDetonateTime 2
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#define kGrenDetonateTime 0.75
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#define kGrenadeDamage 125
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#define kGrenadeForce 800
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#define kGrenadeLauncherCost 15
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#define kGrenadeRadius 350
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#define kGrenadesResearchCost 20
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#define kGrenadesResearchCost 10
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#define kGrenadesResearchTime 45
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#define kHGDamage 20
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#define kHGMaxAmmo 30
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@ -144,7 +144,7 @@
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#define kHMGMaxAmmo 250
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#define kHMGMaxClip 125
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#define kHandGrenadeDamage 100
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#define kHandGrenadeMaxAmmo 1
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#define kHandGrenadeMaxAmmo 2
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#define kHealingSprayBuildableScalar 5
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#define kHealingSprayDamage 13
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#define kHealingSprayPlayerPercent 4
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@ -389,7 +389,7 @@
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#define kGrenadeLauncherGrenadeReloadTime 1.10
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#define kHGROF 0.20
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#define kHMGROF 0.10
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#define kHandGrenadePrimeTime 1.00
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#define kHandGrenadePrimeTime 0.00
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#define kHealingSprayEnergyCost 0.15
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#define kHealingSprayROF 1.60
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#define kHeavySpeedMultiplier 0.95
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@ -56,7 +56,7 @@ const float kGrenadeParentVelocityScalar = .4f;
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const float kGrenadeGravity = .8f;
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const float kGrenadeElasticity = 0.6f;
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const float kGrenadePrimeAnimationLength = 2.3f;
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const float kGrenadePrimeAnimationLength = 0.0f; //2.3f;
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const float kGrenadeThrowTimeBeforeRelease = .3f;
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const float kGrenadeThrowAnimationLength = 1.5f;
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@ -267,6 +267,10 @@ void AvHGrenade::PrimaryAttack(void)
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + kGrenadePrimeAnimationLength;
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}
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}
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else
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{
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int a = 0;
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}
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}
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void AvHGrenade::FireProjectiles(void)
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@ -323,7 +327,7 @@ void AvHGrenade::Spawn()
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Precache();
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this->m_iId = AVH_WEAPON_GRENADE;
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this->m_iDefaultAmmo = 1;
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this->m_iDefaultAmmo = BALANCE_VAR(kHandGrenadeMaxAmmo);
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// Set our class name
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this->pev->classname = MAKE_STRING(kwsGrenade);
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@ -177,8 +177,8 @@ int AvHKnife::iItemSlot(void)
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int AvHMine::GetItemInfo(ItemInfo *p) const
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{
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p->iSlot = AVH_FOURTH_SLOT;
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p->iPosition = 0;
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p->iSlot = AVH_FIFTH_SLOT;
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p->iPosition = 1;
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = "MineAmmo";
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@ -205,7 +205,7 @@ int AvHMine::GetItemInfo(ItemInfo *p) const
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int AvHMine::iItemSlot(void)
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{
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return AVH_FOURTH_SLOT + 1;
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return AVH_FIFTH_SLOT + 1;
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}
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@ -684,14 +684,14 @@ int AvHParasiteGun::iItemSlot(void)
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int AvHGrenade::GetItemInfo(ItemInfo *p) const
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{
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p->iSlot = AVH_FOURTH_SLOT;
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p->iPosition = 2;
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p->iPosition = 0;
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = "HandGrenadeAmmo";
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p->iMaxAmmo1 = BALANCE_VAR(kHandGrenadeMaxAmmo);
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = BALANCE_VAR(kHandGrenadeDamage);
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p->iMaxClip = 1;
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p->iMaxClip = BALANCE_VAR(kHandGrenadeMaxAmmo);;
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p->iFlags = ITEM_FLAG_EXHAUSTIBLE;
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p->iId = AVH_WEAPON_GRENADE;
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p->iWeight = kGrenadeWeaponWeight;
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