Mantis:0001114

o Fixed a bug with the marine hud not reseting correctly


git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@447 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
puzl 2006-05-05 17:13:37 +00:00
parent 2db34b8792
commit 36c88e8b48
2 changed files with 9 additions and 1 deletions

View file

@ -657,6 +657,10 @@ void AvHHud::ClearData()
this->mProgressBarDrawframe = PROGRESS_BAR_DEFAULT;
this->mProgressBarLastDrawn = -10.0f;
this->mHasWelder=false;
this->mHasMines=false;
this->mHasGrenades=false;
}
@ -2578,6 +2582,10 @@ void AvHHud::ResetGame(bool inMapChanged)
// :tankefugl
this->mProgressBarLastDrawn = -10.0f;
this->mHasGrenades=false;
this->mHasMines=false;
this->mHasWelder=false;
}
BIND_MESSAGE(SetGmma);

View file

@ -7100,7 +7100,7 @@ void AvHPlayer::ResetEntity(void)
this->mNewMap = theSavedNewMap;
this->mDesiredNetName = theSavedDesiredNetName;
this->mClientInfoLocations = theSavedClientInfoLocations;
this->mMarineHUDUpgrades=0;
}
void AvHPlayer::ResetOverwatch()