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Mantis:0001114
o Fixed a bug with the marine hud not reseting correctly git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@447 67975925-1194-0748-b3d5-c16f83f1a3a1
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2 changed files with 9 additions and 1 deletions
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@ -657,6 +657,10 @@ void AvHHud::ClearData()
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this->mProgressBarDrawframe = PROGRESS_BAR_DEFAULT;
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this->mProgressBarLastDrawn = -10.0f;
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this->mHasWelder=false;
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this->mHasMines=false;
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this->mHasGrenades=false;
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}
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@ -2578,6 +2582,10 @@ void AvHHud::ResetGame(bool inMapChanged)
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// :tankefugl
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this->mProgressBarLastDrawn = -10.0f;
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this->mHasGrenades=false;
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this->mHasMines=false;
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this->mHasWelder=false;
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}
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BIND_MESSAGE(SetGmma);
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@ -7100,7 +7100,7 @@ void AvHPlayer::ResetEntity(void)
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this->mNewMap = theSavedNewMap;
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this->mDesiredNetName = theSavedDesiredNetName;
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this->mClientInfoLocations = theSavedClientInfoLocations;
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this->mMarineHUDUpgrades=0;
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}
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void AvHPlayer::ResetOverwatch()
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