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o Added per team column titles for Info - Weapon for marines, Res for aliens.
o Moved the info column to be before score, so score, kills and deaths are together. ( it also makes more room for 'Weapon' to display uncluttered git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@402 67975925-1194-0748-b3d5-c16f83f1a3a1
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2d8fdd18c6
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2eb8a45207
3 changed files with 21 additions and 2 deletions
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@ -737,6 +737,15 @@ void ScorePanel::FillGrid()
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}
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}
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bool bNextRowIsGap = false;
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bool bNextRowIsGap = false;
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if ( gHUD.GetIsMarine() ) {
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m_HeaderLabels[COLUMN_EXTRA].setText(CHudTextMessage::BufferedLocaliseTextString("#COLWEAP"));
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}
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else if ( gHUD.GetIsAlien() ) {
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m_HeaderLabels[COLUMN_EXTRA].setText(CHudTextMessage::BufferedLocaliseTextString("#COLRES"));
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}
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else {
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m_HeaderLabels[COLUMN_EXTRA].setText(CHudTextMessage::BufferedLocaliseTextString("#EXTRA"));
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}
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for(int row=0; row < NUM_ROWS; row++)
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for(int row=0; row < NUM_ROWS; row++)
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{
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{
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@ -20,8 +20,8 @@
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#define COLUMN_RANK_ICON 1
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#define COLUMN_RANK_ICON 1
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#define COLUMN_NAME 2
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#define COLUMN_NAME 2
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#define COLUMN_CLASS 3
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#define COLUMN_CLASS 3
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#define COLUMN_SCORE 4
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#define COLUMN_EXTRA 4
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#define COLUMN_EXTRA 5
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#define COLUMN_SCORE 5
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#define COLUMN_KILLS 6
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#define COLUMN_KILLS 6
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#define COLUMN_DEATHS 7
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#define COLUMN_DEATHS 7
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#define COLUMN_LATENCY 8
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#define COLUMN_LATENCY 8
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@ -376,6 +376,16 @@ EXTRA
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Info
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Info
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}
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}
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COLWEAP
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{
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Weapon
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}
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COLRES
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{
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Res
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}
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DEATHS
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DEATHS
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{
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{
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Deaths
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Deaths
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