o Added alien cloaking indicator.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@424 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
puzl 2006-04-27 00:43:05 +00:00
parent 6c3f031cf1
commit 11803fda5c
5 changed files with 32 additions and 2 deletions

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@ -65,6 +65,7 @@ const int kAlienStructureCloakAmount = 0;
// :puzl // :puzl
const int kAlienSelfCloakingBaseOpacity = 130; const int kAlienSelfCloakingBaseOpacity = 130;
const int kAlienSelfCloakingMinOpacity = 186;
const int kAlienCloakViewModelRenderMode = kRenderTransAdd; const int kAlienCloakViewModelRenderMode = kRenderTransAdd;
const int kAlienCloakViewModelAmount = 35; const int kAlienCloakViewModelAmount = 35;

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@ -6382,12 +6382,12 @@ void AvHHud::UpdateViewModelEffects()
theRenderMode = kAlienCloakViewModelRenderMode; theRenderMode = kAlienCloakViewModelRenderMode;
theRenderAmount = 10; theRenderAmount = 10;
} }
else if( theRenderAmount > kAlienSelfCloakingBaseOpacity && theRenderAmount < 186) else if( theRenderAmount > kAlienSelfCloakingBaseOpacity && theRenderAmount < kAlienSelfCloakingMinOpacity)
{ {
theRenderMode = kAlienCloakViewModelRenderMode; theRenderMode = kAlienCloakViewModelRenderMode;
theRenderAmount = 40; theRenderAmount = 40;
} }
else if ( theRenderAmount == 186 ) { else if ( theRenderAmount == kAlienSelfCloakingMinOpacity ) {
theRenderMode = kAlienCloakViewModelRenderMode; theRenderMode = kAlienCloakViewModelRenderMode;
theRenderAmount = 50; theRenderAmount = 50;
} }

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@ -702,6 +702,7 @@ private:
HSPRITE mMarineUIJetpackSprite; HSPRITE mMarineUIJetpackSprite;
HSPRITE mAlienUIEnergySprite; HSPRITE mAlienUIEnergySprite;
HSPRITE mAlienUICloakSprite;
HSPRITE mMembraneSprite; HSPRITE mMembraneSprite;
HSPRITE mDigestingSprite; HSPRITE mDigestingSprite;

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@ -138,6 +138,7 @@
#include "mod/AvHServerVariables.h" #include "mod/AvHServerVariables.h"
#include "mod/AvHSpriteAPI.h" #include "mod/AvHSpriteAPI.h"
#include "mod/AvHParticleEditorHandler.h" #include "mod/AvHParticleEditorHandler.h"
#include "mod/AvHAlienAbilityConstants.h"
#include <list> #include <list>
#include "common/entity_types.h" #include "common/entity_types.h"
@ -3725,6 +3726,30 @@ void AvHHud::RenderAlienUI()
AvHSpriteDraw(mAlienUIEnergySprite, 0, theX, theY, theX + theWidth, theY + theHeight * theFactor, 0, 0, 1, theFactor); AvHSpriteDraw(mAlienUIEnergySprite, 0, theX, theY, theX + theWidth, theY + theHeight * theFactor, 0, 0, 1, theFactor);
AvHSpriteDraw(mAlienUIEnergySprite, 1, theX, theY + theHeight * theFactor, theX + theWidth, theY + theHeight, 0, theFactor, 1, 1); AvHSpriteDraw(mAlienUIEnergySprite, 1, theX, theY + theHeight * theFactor, theX + theWidth, theY + theHeight, 0, theFactor, 1, 1);
}
if (mAlienUICloakSprite)
{
cl_entity_s* theLocalPlayer = GetVisiblePlayer();
if(theLocalPlayer ) {
theX = mViewport[2] - theWidth + mViewport[0];
int theAmount=kAlienSelfCloakingMinOpacity;
if ( theLocalPlayer->curstate.renderamt > 0 ) {
theAmount=min(kAlienSelfCloakingMinOpacity, max(kAlienSelfCloakingBaseOpacity,theLocalPlayer->curstate.renderamt));
}
float theFactor = 1.0f -(float)(theAmount-kAlienSelfCloakingBaseOpacity)/float(kAlienSelfCloakingMinOpacity-kAlienSelfCloakingBaseOpacity);
AvHSpriteSetColor(1,1,1);
AvHSpriteSetRenderMode(kRenderTransTexture);
AvHSpriteDraw(mAlienUICloakSprite, 0, theX, theY, theX + theWidth, theY + theHeight * theFactor, 0, 0, 1, theFactor);
AvHSpriteDraw(mAlienUICloakSprite, 1, theX, theY + theHeight * theFactor, theX + theWidth, theY + theHeight, 0, theFactor, 1, 1);
// }
// else {
// int a=0;
// }
}
} }
// Draw hive indicators. // Draw hive indicators.
@ -4281,6 +4306,8 @@ void AvHHud::VidInit(void)
// Load alien energy sprite // Load alien energy sprite
theSpriteName = UINameToSprite(kAlienEnergySprite, theScreenWidth); theSpriteName = UINameToSprite(kAlienEnergySprite, theScreenWidth);
this->mAlienUIEnergySprite = Safe_SPR_Load(theSpriteName.c_str()); this->mAlienUIEnergySprite = Safe_SPR_Load(theSpriteName.c_str());
theSpriteName = UINameToSprite(kAlienCloakSprite, theScreenWidth);
this->mAlienUICloakSprite = Safe_SPR_Load(theSpriteName.c_str());
// Load background for topdown mode // Load background for topdown mode
this->mBackgroundSprite = Safe_SPR_Load(kTopDownBGSprite); this->mBackgroundSprite = Safe_SPR_Load(kTopDownBGSprite);

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@ -50,6 +50,7 @@
#define kJetpackSprite "jetpack" #define kJetpackSprite "jetpack"
#define kAlienEnergySprite "a-energy" #define kAlienEnergySprite "a-energy"
#define kAlienCloakSprite "a-cloak"
#define kAlienResourceSprite "a-resources" #define kAlienResourceSprite "a-resources"
#define kCombatExperienceSprite "experience" #define kCombatExperienceSprite "experience"