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o Updated the installer -- it now checks whether Steam is running or not
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@462 67975925-1194-0748-b3d5-c16f83f1a3a1
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16fd277e80
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0a503f4af9
1 changed files with 6 additions and 6 deletions
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@ -16,7 +16,7 @@ WizardImageFile=v:\install\images\LrgImage.bmp
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WizardSmallImageFile=v:\install\images\SmlImage.bmp
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[Files]
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;Source: "v:\install\config\config.cfg"; DestDir: {app}\nsp\; Flags: confirmoverwrite
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Source: "v:\install\config\*.*"; DestDir: {app}\nsp\; Flags: confirmoverwrite
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;Source: "v:\install\ns\*.*"; DestDir: "{app}\nsp"; Flags: ignoreversion recursesubdirs
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Source: "v:\install\ns-diff\*.*"; DestDir: "{app}\nsp"; Flags: ignoreversion recursesubdirs
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;Source: "E:\ns21install\fmod.dll"; DestDir: "{app}"; Flags: ignoreversion
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@ -63,11 +63,11 @@ var
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mbResult: Integer;
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begin
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bResult:=true;
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// if ( CheckForMutexes('__SteamBootstrapperApp__')) then
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//begin
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// MsgBox( 'STEAM is currently running, please stop STEAM before running this setup.' , mbInformation, MB_OK );
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// bResult := false;
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//end;
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if ( CheckForMutexes('__SteamBootstrapperApp__')) then
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begin
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MsgBox( 'STEAM is currently running, please stop STEAM before running this setup.' , mbInformation, MB_OK );
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bResult := false;
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end;
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sSteamPath := GetSteamDir();
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sWonPath := GetWonDir();
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if ((Length(sSteamPath) < 1) and (Length(sWonPath) < 1) and bResult) then
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