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48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
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#ifndef AVH_SERVERPLAYERDATA_H
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#define AVH_SERVERPLAYERDATA_H
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#include "types.h"
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#include "mod/AvHConstants.h"
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#include "mod/AvHTechNodes.h"
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#include "mod/AvHMessageList.h"
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class AvHServerPlayerData
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{
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public:
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AvHServerPlayerData();
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float GetResources() const;
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void SetResources(float inResources);
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float GetTimeVotedDown() const;
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void SetTimeVotedDown(float inTime);
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float GetExperience() const;
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void SetExperience(float inExperience);
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const AvHTechNodes& GetCombatNodes();
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void SetCombatNodes(const AvHTechNodes& inTechNodes);
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const MessageIDListType& GetPurchasedCombatUpgrades() const;
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void SetPurchasedCombatUpgrades(const MessageIDListType& inPurchasedCombatUpgrades);
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int GetExperienceLevelsSpent() const;
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void SetExperienceLevelsSpent(int inExperienceLevelsSpent);
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bool GetHasJoinedTeam() { return mHasJoinedTeam; }
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void SetHasJoinedTeam(int HasJoinedTeam) { mHasJoinedTeam = HasJoinedTeam; }
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private:
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float mResources;
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float mTimeLastVotedDown;
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float mExperience;
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AvHTechNodes mCombatNodes;
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MessageIDListType mPurchasedCombatUpgrades;
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int mExperienceLevelsSpent;
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bool mHasJoinedTeam;
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};
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#endif
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