ns/main/source/common/director_cmds.h

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// director_cmds.h
// sub commands for svc_director
#define DRC_ACTIVE 0 // tells client that he's an spectator and will get director command
#define DRC_STATUS 1 // send status infos about proxy
#define DRC_CAMERA 2 // set the actual director camera position
#define DRC_EVENT 3 // informs the dircetor about ann important game event
#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
#define DRC_FLAG_SIDE (1<<4)
#define DRC_FLAG_DRAMATIC (1<<5)
// commands of the director API function CallDirectorProc(...)
#define DRCAPI_NOP 0 // no operation
#define DRCAPI_ACTIVE 1 // de/acivates director mode in engine
#define DRCAPI_STATUS 2 // request proxy information
#define DRCAPI_SETCAM 3 // set camera n to given position and angle
#define DRCAPI_GETCAM 4 // request camera n position and angle
#define DRCAPI_DIRPLAY 5 // set director time and play with normal speed
#define DRCAPI_DIRFREEZE 6 // freeze directo at this time
#define DRCAPI_SETVIEWMODE 7 // overview or 4 cameras
#define DRCAPI_SETOVERVIEWPARAMS 8 // sets parameter for overview mode
#define DRCAPI_SETFOCUS 9 // set the camera which has the input focus
#define DRCAPI_GETTARGETS 10 // queries engine for player list
#define DRCAPI_SETVIEWPOINTS 11 // gives engine all waypoints