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54 lines
1.7 KiB
C
54 lines
1.7 KiB
C
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//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHSoundListManager.h $
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// $Date: 2002/09/09 20:06:56 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHSoundListManager.h,v $
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// Revision 1.5 2002/09/09 20:06:56 Flayra
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// - Added custom attention parameter
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//
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// Revision 1.4 2002/07/26 01:51:57 Flayra
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// - Linux support for FindFirst/FindNext
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//
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// Revision 1.3 2002/07/01 21:48:11 Flayra
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// - Added debug code, added document headers
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//
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//===============================================================================
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#ifndef AVHSOUNDLISTMANAGER_H
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#define AVHSOUNDLISTMANAGER_H
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#include "types.h"
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#include "util/CString.h"
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class CBaseEntity;
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typedef vector< pair<string, CStringList> > SoundListType;
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class AvHSoundListManager
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{
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public:
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AvHSoundListManager();
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void Clear();
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bool PrecacheSoundList(const string& inDirName);
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// Channel is CHAN_AUTO just didn't want to include the world
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bool PlaySoundInList(const string& inDirName, CBaseEntity* inEntity, int inChannel = 0, float inVolume = 1.0f, float inAttenuation = .8f);
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private:
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bool BuildSoundList(const string& inDirName, CStringList& outList);
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SoundListType::iterator GetSoundList(const string& inKey);
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SoundListType mSoundList;
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};
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#endif
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