ns/releases/3.2.0/source/mod/AvHPieMenuHandler.h

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#ifndef AVHPIEMENUHANDLER_H
#define AVHPIEMENUHANDLER_H
#include <VGUI_InputSignal.h>
using namespace vgui;
class PieNode;
class AvHPieMenuHandler : public InputSignal
{
public:
static void ClosePieMenu(void);
static void OpenPieMenu(void);
static bool GetIsPieMenuOpen(void);
static PieMenu* GetActivePieMenu(void);
//static void MouseClosePieMenu(void);
//static void MouseOpenPieMenu(void);
static void NodeCancelled(void);
static void NodeChosen(const string& inNodeName, int inMessageID);
static void NodeActivated(const string& inNodeName);
static string GetPieMenuControl();
static void SetPieMenuControl(const string& inPieMenuName);
virtual void cursorMoved(int x,int y,Panel* panel);
virtual void cursorEntered(Panel* panel);
virtual void cursorExited(Panel* panel);
virtual void mousePressed(MouseCode code,Panel* panel);
virtual void mouseDoublePressed(MouseCode code,Panel* panel);
virtual void mouseReleased(MouseCode code,Panel* panel);
virtual void mouseWheeled(int delta,Panel* panel);
virtual void keyPressed(KeyCode code,Panel* panel);
virtual void keyTyped(KeyCode code,Panel* panel);
virtual void keyReleased(KeyCode code,Panel* panel);
virtual void keyFocusTicked(Panel* panel);
private:
static void InternalClosePieMenu(void);
static PieNode* sLastNodeHighlighted;
static string sPieMenuName;
static float sTimeLastNodeHighlighted;
static float sTimeMenuOpened;
static bool sPieMenuOpen;
};
#endif