ns/releases/3.04/source/particles/particledefs.h

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// general.h
//
// Copyright 1998 by David K. McAllister.
//
// This file implements the API calls that are not particle actions.
#ifndef particledefs_h
#define particledefs_h
#include "p_vector.h"
#ifdef WIN32
#include <windows.h>
// removed <<< cgc >>>
//#ifdef PARTICLEDLL_EXPORTS
//#define PARTICLEDLL_API __declspec(dllexport)
//#else
//#define PARTICLEDLL_API __declspec(dllimport)
//#endif
#define PARTICLEDLL_API extern "C"
// removed <<< cgc >>>
#else
#define PARTICLEDLL_API
#endif
#ifdef _WIN32
#pragma warning (disable:4244)
#endif
// Actually this must be < sqrt(MAXFLOAT) since we store this value squared.
#define P_MAXFLOAT 1.0e16f
#ifdef MAXINT
#define P_MAXINT MAXINT
#else
#define P_MAXINT 0x7fffffff
#endif
#define P_EPS 1e-3f
//////////////////////////////////////////////////////////////////////
// Type codes for domains
PARTICLEDLL_API enum PDomainEnum
{
PDPoint = 0, // Single point
PDLine = 1, // Line segment
PDTriangle = 2, // Triangle
PDPlane = 3, // Arbitrarily-oriented plane
PDBox = 4, // Axis-aligned box
PDSphere = 5, // Sphere
PDCylinder = 6, // Cylinder
PDCone = 7, // Cone
PDBlob = 8, // Gaussian blob
PDDisc = 9, // Arbitrarily-oriented disc
PDRectangle = 10 // Rhombus-shaped planar region
};
// A single particle
struct Particle
{
pVector pos;
pVector posB;
pVector size;
pVector vel;
pVector velB; // Used to compute binormal, normal, etc.
pVector color; // Color must be next to alpha so glColor4fv works.
float alpha; // This is both cunning and scary.
float age;
};
// A group of particles - Info and an array of Particles
struct ParticleGroup
{
int p_count; // Number of particles currently existing.
int max_particles; // Max particles allowed in group.
int particles_allocated; // Actual allocated size.
Particle list[1]; // Actually, num_particles in size
inline void Remove(int i)
{
list[i] = list[--p_count];
}
inline bool Add(const pVector &pos, const pVector &posB,
const pVector &size, const pVector &vel, const pVector &color,
const float alpha = 1.0f,
const float age = 0.0f)
{
if(p_count >= max_particles)
return false;
else
{
list[p_count].pos = pos;
list[p_count].posB = posB;
list[p_count].size = size;
list[p_count].vel = vel;
list[p_count].velB = vel; // XXX This should be fixed.
list[p_count].color = color;
list[p_count].alpha = alpha;
list[p_count].age = age;
p_count++;
return true;
}
}
};
#endif